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Messages - kierongreen
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Pak128.Britain-Ex closed bug reports / Re: minor power/tractive effort number discrepencies for modern locomotives.
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Pak128.Britain-Ex / Steel sleepers
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Pak128.Britain-Ex closed bug reports / Re: minor power/tractive effort number discrepencies for modern locomotives.
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Randomness Lounge / Re: What about pak.256??
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Simutrans Gaming Discussion / Re: Fixed fare for urban transport
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Pak128.Britain / Re: Tram ideas
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Praises / Re: Soon Prissi will have worked longer on Simutrans than I did ...

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Pak128.Britain-Ex / Re: Brake van requirements
bc = brake composite
bg = Brake Gangwayed
bso = Brake Second Open
(Not sure whether these are expanded in translations)
In addition the following wouldn't need brake vans:
dvt - Driving Van Trailer, thesehave a cab and are used when the train is being driven with the locomotive at the rear.
autocoach - used on rural branchlines as part of a push-pull service.
Not sure about maunsell-parcels, lms-2007 or guv, I'm pretty sure guv are used without brake vans though.
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Simutrans Help Center / Re: Mixing delivery methods
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Patches & Projects / Re: [patch] automatic orientation of station buildings
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Pak128.Britain / Re: Realism VS gameplay: a couple of balance issues
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Pak128.Britain / Re: Realism VS gameplay: a couple of balance issues
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Pak128 Incorporated Add-ons and Graphics / Re: TGV set

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Pak128.Britain / Re: More city buildings
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Larger Projects / Re: German in the code
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Pak128.Britain / Re: More city buildings
Second take.
It looks maybe little more like school now but yard needs some details.
What do you think about those roof windows?
Second picture is first from that angle so there is still more work needed for it.

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Incorporated Patches and Solved Bug Reports / Re: Patch: fix calculation of convoi length
return (tiles*16 + 256-16 + 127)/256;
rather than
return (tiles*16 + 256-1 + 127)/256;
?
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Pak128.Britain / Re: More city buildings
Quote
Also I didn't get what you meant with setting all interiors black.
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Pak128 / Re: Metro - as tram or train?
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there's another advantage of not putting it into 'train' category, you can get rid of the third rail electrification there, and move it also to light rail.
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Pak128.Britain / Re: More city buildings

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Incorporated Patches and Solved Bug Reports / Re: [PATCH] Powerline Tunnels
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Larger Projects / Re: Simutrans in 3D
Why do stations need to become 3D models? I think 2D sprites like now would still work in a 3D landscape, given that the landscape isn't freely rotatable and the stations are only build on flat ground.
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Pak128.Britain / Re: More city buildings
Love the church!
Just wonder though - is reworking the parish/town/city hall on the cards any time soon? It looks so out of place amongst all the other buildings, and there are so many nice English precedents (1,2,3,4)
Also, and I will repeat this again, Archon's buildings do not fit the rest of the pak buildings completely - that's not to say there's anything wrong with them design or detail wise (both of which are great) but something in the rendering setup makes them appear more blurry (compare the windows in the screenshot above - on wlindleys church, The Hood's farm, my town hall and pub they are all a lot sharper than on the buildings from Archon).
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Larger Projects / Re: Simutrans in 3D
Prissi: My idea was to have a map that's tile based in 2-D, but with height not being fixed points. Existing buildings would be usable (with 3-D foundations) as they would be on flat squares as currently in simutrans. Trains would still work as the fact that the vehicles fail to line up on slopes would often be less visible than currently as the slopes would often be less steep. Track, trackobjects, stations, and bridges would need new graphics to follow the terrain (partly, as left to right would still be kept flat with some kind of foundation)
Yes you can reuse building graphics but all track has to become 3d (it's impractical to draw all the possible combinations). Likewise bridges and stations have to go 3d. Then it becomes tricky making graphics consistent between 2d and 3d parts of the game...
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Pak128.Britain / Re: More city buildings
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Pak128.Britain / Re: More city buildings
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Pak128.Britain / Re: Blender textures for pak128.Britain
concrete-paving-small was I think modified by me from an original texture (though might have done it myself, we are talking about over 4 years ago now!), I think there would be sufficient modifications for it to be released in any case.
scratched_bricks_9271342 is from http://mayang.com/textures/Architectural/html/Brick/index.html - you are allowed to redistribute this as long as you give credit to www.mayang.com
the other ones I don't recall having anything to do with so I ****ume they were added more recently. Either that or my memory is failing me...
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Pak128.Britain / Re: More city buildings

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Pak128 / Re: Metro - as tram or train?
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Pak128.Britain / Re: More city buildings
That said the building does look good!
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Extension Requests / Re: NEW CLIMATES MODEL (was: The Equatorial Wind)
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Extension Requests / Re: NEW CLIMATES MODEL (was: The Equatorial Wind)
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Extension Requests / Re: NEW CLIMATES MODEL (was: The Equatorial Wind)
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