Please note that you will need to add some main pak64 objects for this to work in-game. You will find the relevant objects in the normal Pak Contrast download.
Ok, thanks for your help. I had the same issues with 102.2, but everything works as it should when I also include the Kanal pak. Apparently, rivers cannot exist separately from canals.
Neither of the standard river paks work. I wonder if it is something else. Does this besch=river, bruecke_besch=NULL mean it is looking for a bridge, perhaps?
# rivers: # The highest number is the smallest. A river with max_speed==0 is not navigavable by ships. river_type[0] = river river_number = 16 river_min_length = 20 river_max_length = 200
But when simutrans tries to build a river (I guess), this happens:
Message: karte_t::distribute_groundobjs_cities(): distributing groundobjs Message: wegbauer_t::route_fuer(): setting way type to 127, besch=river, bruecke_besch=NULL Warning: wegbauer_t::intern_calc_route(): Too many steps (1>=max 1000000) in route (too long/complex) Message: wegbauer_t::route_fuer(): setting way type to 127, besch=river, bruecke_besch=NULL Message: wegbauer_t::route_fuer(): setting way type to 127, besch=river, bruecke_besch=NULL Message: wegbauer_t::route_fuer(): setting way type to 127, besch=river, bruecke_besch=NULL Message: wegbauer_t::route_fuer(): setting way type to 127, besch=river, bruecke_besch=NULL Message: wegbauer_t::baue(): type=127 max_n=46 start=136,54 end=168,40
Wat kan ik doen om te zorgen dat ik een mooie geordende stad heb?
Een meer ingewikkelde manier is om zelf een cityrules.tab te schrijven. De bijgevoegde inhoud van mijn cityrules.tab creeert bijvoorbeeld een regelmatiger stratenpatroon dan gebruikelijk (naar ik hoop, ik heb simutrans niet geinstalleerd op deze computer).
# cityrules.tab # # City building rules (new fashion) # # author: Hj. Malthaner <hansjoerg.malthaner@gmx.de> # date: 25-Nov-03 # update: 22-Aug-04 # update: 5-Jan-05
# how far cities should be minimum apart (default 16) minimum_city_distance = 32
# chance for renovation versus new building (bigger number => less sprawling) renovation_percentage = 12
# at which number of inhabitants we need a new market? industry_increase_every = 2000
# citys will not growth further along exiting roads, if the buildings density is lower (in percent) minimum_building_desity = 33
# # relative affinities for certain building types which can lead to clustering of certain building types #
# avoid building next to industry res_start_score = 0 res_near_ind = -8 res_near_com = 0 res_near_res = 8
# everywhere is good, next to com best com_start_score = -10 com_near_ind = 1 com_near_com = 8 com_near_res = 1
# next to res means expensive filters and no truck after 10 pm => avoid this ... ind_start_score = 0 ind_near_ind = 8 ind_near_com = 0 ind_near_res = -8
# # now the actual building rules. They can be up to 7x7. # allowed sizes are 3x3 5x5 and 7x7! #
# # Symbols in rules: # S = must not be road # s = must be road # n = must be bare land # H = must not be house # h = must be house # T = not a stop// added in 88.03.3
# t = is a stop // added in 88.03. # U = allowed slope for roads
# u = forbidden slope for roads
# . = anything matches # SPACE = next row # # Each row must have EXACTLY the same number of members! #
# build houses next to straight roads house_1 = ..... .s... Ssn.. ..... ..... house_1.chance = -3
# build houses one row behind another house house_2 = ..... ..... ..n.. ..h.. sss.. house_2.chance = -3
You can try to copy some of the the pak files from 128 to 128.Britain, or vice versa. For example, vehicle.player.all.pak in 128.britain should give you the player vehicles from that pak.
Message: wkz_halt_aux(): building ShipStop on square 36,45 for waytype 3 Message: gui_textarea_t::recalc_size(): reset size to 171,33 Message: create_win(): ins_win=1 Message: create_win(): new ins_win=2
My machine is a Thinkpad X61s, which apparently has an Intel X3100 integrated graphics chip.
Edit: There seem to be two backlight settings. One "permanent" in gconf, and one "temporary", which is changed with the Fn-brightness keys on the laptop. Simutrans seems to be changing the temporary ones. I am not entirely certain about the way in which temporary and permanent settings interact.
After a long time of inactivity, I am now trying simutrans 102-stable on linux (basically ubuntu server 8.04 + fluxbox + gnome power manager).
When I start simutrans, the monitor increases in brightness to 100%, and stays att full brightness even after I close simutrans. This happens irrespective of whether I run on AC or battery power.
My first guess would be that you just replace "track" with "road" or something similar. I am starting to forget this stuff. (I promise will work a bit on simutrans again when the academic year is over, and the conference/travel season begins. )
Personally, I have never taken placing extension buildings of the "wrong" type as cheating. In fact, in creating my own pak sets, I have always ****umed that players would place buildings from the other menus. This helps keep the individual menus from overcrowding because of unnecessary duplication.
It is relatively easy to create new bus stops (pak files, that is) with higher capacity. IIRC, they will automatically be priced accordingly. I could even look into doing that tonight, if you wish.
I'm not sure, but I guess that you will get into trouble sooner or later again if you just increase the capacity. At some point, the extra capacity will just be used up.
Is what you want is to change the color of the station bar to green? Then (as Combuijs is saying) you will have to increase the number of buses on the route.
Pak Contrast is a minimalistic pak set. Its features concentrate on m****ive p****enger networks and urban planning. Default maintenance costs are low, and construction costs high. The player should not feel financially constrained to invent creative rail solutions, but should instead take on the challenge of transporting large p****enger flows as efficiently as possible.
Pak Abo is "stable" and waiting for some kind soul to keep it updated for the newest simutrans versions. I am still "developing" Pak Contrast, but I do not currently have much time for it, as I am teaching, taking courses, and doing research at the same time.