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Messages - Lodovico

3
[CS]Poradna / Re: Jak na to?
To zajimave, co tady ctu. Vetsina z Vas hrajete 128, ja jen 64 a musim rict, ze moje zkusenosti jak vydelat, jsou temer opacne.
Ja ovsem zacinam dost v minulosti, takze mam zkusenost s provozem jen pred rokem 1930.
S auty vubec nezacinam, u vlaku ani uhli/pisek/kamen neni zaruka rostouciho profitu.
Ropa -> rafinerka, benzin -> pumpa je jediny zaruceny prostredek jak mit dost penez hned druhy mesic po zahajeni hry.
Teprve pak muzu zacit s autobusovou dopravou mezi mesty.
6
[CS]Česky (Czech) / Re: simutrans.webz.cz-anketa
Ja ti tam nezapadnu.
Udelal jsem loni jednu plachetnici na kusovky pro 19. stoleti paku 64, ale vyslo najevo, ze jsem nemel poneti, ze existuje neco jako "player's color",
tak ani nevim, jestli to pozdeji Prissi nevyhodil.
Rozdelal jsem model jeste starsi plachetnice pro sypky, ale je to desny casozer, a tak to jen lezi nedodelane na disku

Takze v ankete bych ani nevedel, na co kliknout.
8
[CS]Poradna / Re: "Zasekávání" průmyslu
"Vylepsovani prumyslovych retezcu" jsem driv hodne pouzival, pro mne to je ale cesta do pekel, protoze kdyz si SAM urcim ODKUD a KAM, SAM si vybiram mista pro tovarny, tak pak zjistuju, ze me to uz NEBAVI.
Nyni (v102.1-2640) pouzivam verejne sluzby JEN na bourani jejich drevenych mostu, kdyz na jejich miste chci postavit most s rychlejsi dopravou.
Nechavam system hry, at is sam stavi nove tovarny a at sam urci, odkud kam se co ma vozit a ja se soustreduju na dve ulohy:
1. vytvorit dopravni sit, ktera vydelava
2. splnit vsechny pozadavky na dopravu cestujicich a zbozi
3. postavit neco ZAJIMAVEHO.

Produkcni a spotrebni entity v Simutransu jsou udelany tak, aby neplatilo ze zdroj vyrobi N jednotek suroviny a spotrebitel N jednotek spotrebuje.
Je to jako ve skutecnem zivote - nerovnovaha. Taky vetsinou koncim tim, ze produkce je vysoka, nakladaci nastupiste a rampy jsou "mohutne"
a spotrebitele finalnich vyrobku jsou preplneni.
Kdyz vidim, ze Lekarna, Benzinka, Velkoobchod, Autosalon spotrebovavaji vyrobky pomaleji, nez jim ja lifruju zbozi,
tak musim "obtrsat" prislusnou budovku transformatorama, ktere spotrebu zvysuji.
Idealni stav je takovy, ze se zasoba zbozi "šmrncá" okolo limitu, kdy dodavatel zastavuje produkci.
Nekdy to ovsem nejde, takova Lekarna ma rozmer 1x1, muze stat u nejake Verejne budovy a i kdyby ne, vypada to dost divne, kdyz okolo ni stoji 4 trafacky. U velkych tovarem to je snesitelne.
9
Scenarios and Challenges / Re: PlayTrans's Challenge - Electric Rail Company
I tried to use stable 102 and I got:
 Calculating textures ...FATAL ERROR: planquadrat_t::rdwr()
 Error while loading game: Unknown ground type '0'

I am not able to try an Experimental eihter, translated binary gives me a Segmentation fault.

What about to take a Stable 102 and create the task there?
I would be very grateful to have a challenge for pak64. Thanks.
10
Simutrans Gaming Discussion / Re: Rail choose signal issue
Excuse me if am write something well known, but the problem how to overcome the station with a choosesignal without stopping at it weighs upon me very much.
I cannot accept a solution using a waypoint - this is the same as a ordinary stop.
The solution may be a choose signal as a pair of begin and end signals regardless if there is a stop or station between begin-signal and end-signal.
13
Pak64 Add-ons and Graphics / Re: Paper wagons set
Huh. I would have a look at my conclusions from NiNiWania (link from <-eng.wiki).
From the end of the last year I have no time to work on ST  :-\
My second sail remains unfinished ...

So, NiNIwania says:
- a locomotive for a period 1850 - 1870. Desired power: 50 - 200 kW, desired cost 1.5 - 2.5 ¢/km.,
- a p****enger wagon for the same period,
- a bulk wagon for the time before 1870 ~ 10 tons, <0,5 ¢/km.,
- wagons for wood and steel lighter than actual ones.
18
[CS]Tvorba / Re: Lidová tvořivost-diskuze (ex-Česká vozidla)
Ja si myslim, ze je tim nepobouris. Urcite jim napis a oni ti to urcite povoli.
Kdyby nekdo napsal me, ze by potreboval upravit ten muj skuner, lebedil bych si.

SVN je bez potizi k dispozici.
21
[CS]Poradna / Re: Stavba v podzemí
Kdyz ma jeden vic tunelu nad sebou a chce to predelavat, je to "pekna"  >:( vztekanice.

Pri masivnich upravach skace kurzor vzdy na spodnejsi patro.
V moji verzi stovky mam navic jeste ten bug, ze kdyz otocim mapu a divam se na to z jine strany, tak to nejde ulozit.

Reseni je bolave: vybourat spodky a znova vse stavet od shora.
Casto se mi stalo, ze nastupiste a semafory stavim naprosto poslepu, protoze kurzor treba vidim
na jednom patre, kde je nastupiste, ale semafor se stavi o patro niz na policku, ktere je uplne neviditelne.

Doufam, ze Dwachs bude uspesny.
22
[CS]Tvorba / Re: Poradna začínajícím autorům, aneb plný pytel problémů s tvorbou
Quote
Poznámka k některým druhům zboží:
Bottled water, SiliconChips, Canned Cola, wine, Computer, UraniumFuel, RadioactiveWaste, léků, tisk. inkoustu, Lemonade: ze které grafické verze jsou?
64. Jestli se chces na to podivat, tak pres enWiki->NiNiWania->stranka pouzitych paku ...
24
[CS]Tvorba / Re: Lidová tvořivost-diskuze (ex-Česká vozidla)
Jestli rad delas vlaky, prosim moc o masinu, ktera by vyplnila mezeru mezi Adlerem a kkStB100.
Idealne obdobi provozu 1850 - 1880, vykon 50 -150 kW, rychlost 50 km/h.
Nasel jsem na konci roku nejakou na webech britskych masin, ale uz jsem to ztratil ...
Ja masiny delat neumim.
25
Simutrans Help Center / Re: Tram/Metro Bridges
You can Just build a road bridge, lay tram tracks on it and let your trains go along it ...

EDIT: In the reality there are not any tram bridges.
Ehm. there was one, in Prague, but it was razed after of just great simutrans fans mob riots ... ;D


[attachment deleted by admin]
27
[CS]Tvorba / Re: Poradna začínajícím autorům, aneb plný pytel problémů s tvorbou
Nevim  :) nikdy jsem to nepsal, jen opisuju z toho jsem vidim v repository paku.
Takhle toje u lodi

obj=vehicle
name=Steamer
copyright=MHz
engine_type=steam
smoke=Steam
waytype=water
freight=P****agiere
payload=800
speed=40
cost=4500000
weight=550
power=1070
RunningCost=1050
sound=4
intro_year=1921
retire_year=1973

Proste to vyzkousej nebo prohledej db.
29
Extension Requests / Re: Placing bridges at the start and end of tunnels (around / in tunnel exits)
You seek a solution of a very unreal situation. And not only in Simutrans and the real World.
The attached solution shows the unreality.
There is not existing any road/railway ending just at the water-level of the coast.

In the same way you can create a Simutrans world full of psychedelic constructions,
like this one:

[attachment deleted by admin]
33
[CS]Tvorba / Re: Blender
No dokavad vsechny lode smeji plout pruplavama, tak to muze stouchat do oci.
Osobne bych radeji kanaly a pruplavy videl jako samostatny druh komunikace.
35
Pak64 / Re: NiNiWania - Simutrans in 19th Century from 1830
Thanks a lot! It helped me much.

As a novice in simutrans vehicle development I deployed one 3d modeller - Art of Illusion on my Linuxes
and here I created a ship and then I took appropriate snapshots.
Here anybody can found a resulting PAK for pak64: http://www.akrangard.cz/simutrans/mypaks/.

The ship is Schooner Bark working from 1805 to 1905, carrying 40 crates of piece good.
To my surprise Simutrans v100.0 is loading this pak without problems and my first ship is sailing. :)
As I am uncertain regarding costs I set all numbers just intuitively after my experiences from NiNiWania http://www.akrangard.cz/simutrans/991.cgi.

If any patch maker is reading this, I beg for a posibillity to reload a choosen pak file directly from the running game.
It would save time for debugging and tuning.

[attachment deleted by admin]