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Messages - the almighty snark

4
Simutrans-Extended gameplay discussion / Re: Would this feature be fun? (Economies of scale with vehicle fleets)
 interesting feature, if you decide to implement this then you should also try and make it so that vehicles will cost more to run and maintain whilst there getting older. Since old vehicles usually require more maintenance since there parts are starting to fail.

I think this could be interesting, but it will take away the divergence of a vehicle park(whilst most people already relay on a small array of vehicles.) Offcourse you could also make it so that people will get offers for a certain vehicle so that they can get it cheaper over a certain month. Im not quite sure how to implement this, and make it so that it wont pick vehicles that are already obsolete.

Just a thought, i think this is a pretty good idea!
8
Simutrans Gaming Discussion / Re: New Growth Method
I think there are a lot of good idea's in this thread and its definitely worth experimenting. Although i wonder how hard it will make this game for the beginner. Offcourse this is solvable through keeping a mode that is close to what we have now.

I dont think towns should shrink physic wise, population wise it could happend, but the houses dont disappear, they should become out of use, kinda like how in sim city buildings start to decay when a certain limit is reached.
13
Pak96.comic Add-ons and Graphics / Re: Dutch train set
Sure! Would you like the photoshop file, or the source png? Il send the PNG first with the .dat i can always send the photoshop file later on :).

EDIT, here are the source files for all that want to mess with it:

15
Pak96.comic Add-ons and Graphics / Pak 96.comic overhead powerline project(railroad)
The 96.comic pak still needs a good powerline for the train track, so i decided to keep progress of it in this topic, if anyone has suggestions or idea's then i'd love to hear about it!

The pole is still a bit thick, and the second pole in the background can be ignored.

Should this line be supported by 2 beams or by a single beam? The tramtrack that is used as a base uses 2.
20
Pak96.comic Add-ons and Graphics / Re: Dutch train set
I got it to compile and work in PAK 96. I think the locomotive is still a bit too big, but il try and remove the wheels first so that it will sit a notch lower. That should atleast improve the visuals a bit.

EDIT: Ok, this definitely improved the view, along with modifiying the vehicles length. Although it might look bulky next to standard vehicles.
21
Pak96.comic Add-ons and Graphics / Re: Dutch train set
aah yes the famous old mat 54 trains(material 1954). Shame they dont drive anymore, and there replacements, the mat 64 are also about to disappear in 5 years. Fortunately there is a museum that always gets the old locomotives and keeps them in driving condition if possible. I went there this summer and i must say its fantastic to see all of the oldtimers still in there fullest glory.

Indeed, the sharp-contrast blue/yellow are perfect for this pak ^_^
22
Pak96.comic Add-ons and Graphics / Re: Dutch train set
It should become a set for the dutchies among us(and those looking for more :D).

I only got this view though, so this one isnt done yet. Needs more time.

Is anyone working on those overhead powerlines? If not i could give it a try, any template i could use or guidlines i need to follow?

27
Pak128 Add-ons and Graphics / Re: MaK DE 1002
Yeah i get your point, what i did in this test was replace only one out of the 8 images with the render. The rest of them were still the old ones. I even modified it a bit more, il upload the vehicle.pak in a bit.
29
Simutrans Help Center / Re: makeobj problem
Indeed that would work much better for those unfamiliar with the console. Im writing a little app in C# that can act as a front-end for makeobj.
32
Simutrans Help Center / Re: makeobj problem
Yup, try running the command prompt(start > run ) then type in cmd. This starts the command prompt. I then change the directory to the makeobj directory. In my case i would type in :

cd d:\simutrans development\MAK DE 1002\compile\

Then i type d:

And it gives me the directory i just typed in above. In there i keep the graphics and .dat files. All i need to do then is type in:

makeobj pak128

and it creates the pak files according to the .dat files. If you only type in makeobj it gives you a list with options to use.
34
Pak128 Add-ons and Graphics / Re: MaK DE 1002
I dont know what software you are using, but if you use a bicubical sharper or nearest neighbour then it increases the sharpness of the image and definitely doesnt lose as much detail if you were to render it at its original resolution.

Scaling something up indeed does reduce detail and quality.