I think each vehicle should be a bit longer, you should also apply an anti-aliasing to make it nicer It's already a very nice train, I hope it will be included in the mail pak.
Mail Bullet train?! I've never considered turning express trains into freight trains.
(Fact) They are still in trial since the High-Speed Access line is still under construction. It'll be the fastest train which runs on normal railway in Kanto region with 160km/h .... (Joke) It's a long time from the last project I have done almost a year ago, I dunno if I can still draw good enough
Management. I like to try to cram as many trains as possible on a double track line, and find original ways to keep things flowing.
I love to duel with local trains and rapid trains. While rapid trains p****ing stations and stopping local trains I felt excited. I'd love to see if rapid trains keeps the major city grows
This is Hong Kong Metro MTR's rolling stock which services the Urban routes. Its maximum speed is 80km/h and it's powerful to go from cross-harbor tunnel to elevated ways. This is the Modernised stock and the initial stock is on the way (They are drawn in 1:1 scale like pak.japan)
I found the texture under sea level missing though trains can go through the sea ●the entrances are at ground level. ●it went down 2 levels to the level under sea surface. I was using r2576 + pak128 1.4.5
IMO this will pose a lot of restrictions on underground systems. Particularly, for underground metros, we may have to build the two tracks (for two directions) far apart because we have to build under single-tile-width roads and double track is not available. Loading savegames from older versions can also be problematic.
When I build underground metros in ST, I already simulate RL by restricting the tracks more or less under roads. IMO players who want to build like RL can continue to imagine like I do, without having the actual restrictions in the game code.
now undergrounds can have slopes in tunnels, we can build tracks under the foundations though the enterance may not suit the altitude.
One question - why would the livery affect the speed? I don't think that people mean it literally when they talk of "go-faster stripes"...
Actually, In Hong Kong the different companies did different tunings on their buses, THOUGH they purchase the same kind. In my example, The one painted in Yellow is Citybus which uese E500 as Cross-Border buses. They run in faster highways and usually have a higher speed. The another one is First Bus which service in the city, the distance between stops are short. They are usually slower but accelerate faster, that's why I suggest those "Stripe-Effects" More factors should be made to enlarge the advantages of each variation Actually, if this function can be put into the game, I've got plans to further productions for this approach!
If you want completely different look like, say, Coca-Cola ads vs. McDonalds, sorry.
I want to use some of my production as an example. (as attached) Initially it's a plain body, for me I would say this is a prototype, then I can choose any 1 set as its colour. Variation 1 & 2 is made. if a add the adv. after that , variation 3 & 4 will be produced. This function I think not only affects the appearance, It can also affect it's physical properties.
Name
Cost
ΔCost
Power
ΔPower
Speed
ΔSpeed
Capacity
Prototype
$40000
(Basic)
246kW
(Basic)
82km/h
(Basic)
0
Type 1 (+ Paintjob 1)
$44000
(+$4000)
246kW
(+0 kW)
86km/h
(+4 km/h)
124
Type 3 (+ Paintjob 1 + adv.)
$46000
(+$2000)
246kW
(+0 kW)
86km/h
(+0 km/h)
124
Type 2 (+ Paintjob 2)
$47500
(+$7500)
246kW
(+0 kW)
92km/h
(+10 km/h)
124
Type 4 (+ Paintjob 2 + adv.)
$49500
(+$2000)
246kW
(+0 kW)
92km/h
(+0 km/h)
124
If the program allocate the car in a address, I think more data about it's additions can be stored and making a new data for showing a combined matter under decent combinations.
For example, I drawn a plain Volvo Olympian body but I want to put different livery / advertisment / banner on it. However I don't want to derive so many variations to suit my target, I want to get those items attached to the body as I want, I've thought to do that by articulation. BUT the graphics at turnings became a problem. How can it be more accurately performed? I'm confused about that