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Messages - Magpie

1
Simutrans Gaming Discussion / Re: Tips to make the game harder please
Also you could try to use "beginner mode" to lower your income. (In simuconf.tab at the pak folder). For example this should reduce your income into half:
Code: [Select]
# in beginner mode, all good revenuses are multiplied by a factor (default 1500=1.5)
beginner_price_factor = 500

# use beginner mode for new maps (can be switched anyway on the new map dialog)
first_beginner = 1
4
[CS]Poradna / Re: Co s "ohranou" mapou?
Code: [Select]
# compress savegames?
# "binary" means uncompressed, "zipped" means compressed
# other options are "xml" and "xml_zipped"
# xml detecht more errors of broken savegames but are much larger
saveformat = xml
Zkusil jsem to s verzi 102.2 a 102.2.1 a funguje to v poradku. Soubor ma sice porad priponu .sve ale uvnitr ma citelnou strukturu xml. Muzes ho prejmenovat treba na save.txt a pak editivat.


Tim padem se znovu otevira otazka, zda nekdo netusi, kde by sla ovlivnit rychlost produkce (nebo chcete-li poptavky po objemu prepravy) ve hre....
Tohle by melo ovlivnovat produkci pasazeru a posty ve hre. Co se tyce produkce zbozi tovarnama, to se ve hre asi nijak ovlivnit neda.
Code: [Select]
# p****enger generation (default is 16) Smaller values means less p****engers
p****enger_factor=16


5
[CS]Poradna / Re: problem
Nevite jestli se dá postavit tunel pod vodou? Něco jako Eurotunel pod kanálem Lamanche.
Dělá se to s pomocí slope tools a sliced underground mode. Tady je to krok za krokem s obrázkama:http://forum.simutrans.com/index.php?topic=3716.0.
Více méně se postaví tunel v normální hloubce, kde pak nástrojem k úpravě svahu můžeš měnit úrovně tunelu v podzemí. Když pak takhle dostaneš tunel pod úroveň mořského dna tak pak stavět tunel i pod vodou.
6
Stories, Screenshots, Videos & Saves / Re: Savegame Forrest Island
Hi, I am posting a new updated version of my game.

Now the game is in the year 1960.
Lot of tracks has been electrificated, solved problem with overcrowded stations, new industries are served.
There is now about 170 factories, 40 cities with over 1 000 000 inhabitans in total and all of this is served with p****anger and cargo network.

7
Stories, Screenshots, Videos & Saves / Re: Savegame Forrest Island
Hi guys, thanks for your comments. I am sorry for not repling for a long time, but I haven't had internet access.

Many times there was request for save game from the beginning. OK, here is it. Hopefully I did a save every year so you can see the progress year by year:
http://www.filehosting.org/file/details/67547/save.zip

The basic strategy in early is good freight line with lot of trains (as much as possible) on the circle track. Small profit from this setup can be use to expand with an other freight line. Than third, fourth... . Best situation is if you can share part of the rails between more freight rings (interconnect your rails in network where all trains share the same backbone rails really save the maintenance costs.)
Routing your p****angers trains into the freight lines is good idea at the start too, since with two or three connected cities you get small number of p****angers and so the p****angers trains cant pay exclusive p****angers routes. Exclusive p****angers high speed lines can be build later, when the number of p****angers increase.
9
Stories, Screenshots, Videos & Saves / Re: Savegame Forrest Island
Really impressive, please write something on how you organize you network, and how you built it up...
The freight railway network  is organized in a style where train lines on their route share the their ways with other lines. So the traffic is bring together to backbone four line rails. The industries is than connected via local two rail lines starting from backbone four rail lines. The local p****anger routes  servicing industries use this freight network too.
The p****angers intercity trains use their private network. There is no other way to do that since I have 350 trains ****igned in this job.

I started with coal lines from Bangango coal mines and than spent the profit on the spreading the network, servicing new industry chains and p****engers.

om*g, I've never seen anything like that :o How long have you been playing that save?
Sometimes about two months. The most difficult is placing the rails, creating routes and buying the trains is quite easily and done on the fly.
10
Stories, Screenshots, Videos & Saves / Savegame Forrest Island
Hello, there is my current savegame I would like to show to you.

This is train based savegame with whole network connected together. Planes just serve divided islands, and cars are used just for local p****angers transportation.

Some facts about the savegame:
-current year 1948 1960 atm
-game started in 1920
-864x864 size
-530 000 inhabitans spread in 40 cities 1 100 000
-100 factories 170
-1500 convoys (mostly trains) ****igned in 150 lines 1700 convoys ****igned in 215 lines

Screenshoots:

Busy mainline and sidelines with some grain farms:
http://img231.imageshack.us/i/simscr02traffic.png/
Station supplying builder's yard:
http://img717.imageshack.us/i/simscr01coya.png/
Some intersection of rail tracks:
http://img413.imageshack.us/i/simscr04intersections.png/
The biggest and the most busiest station:
http://img638.imageshack.us/i/simscr00coalmine.png/
Quiet area with rail track take around mountains:
http://img80.imageshack.us/i/simscr03hills.png/
Map of the island:
http://img210.imageshack.us/i/simscr05map.png/

Download from here:
http://ulozto.cz/4368012/forrest-island-1960.sve
or here: http://rapidshare.com/files/367720101/Forrest_island_1960.sve.html

Used simutrans stable 102.2.1 and pak128 1.4.5

18
Simutrans Help Center / Re: Increasing p****enger volume
yes certainly, "just" have a full transport network.
Yes that is right. In simutrans p****angers have destinations where they want to go, and if you do not offer a connection to that place they will stay at home. You must join every place with a p****anger network ( cities, factory outside cities and tourist attractions).
Some more info:
http://www.simutrans-tips.com/en/tutorials/p****enger.php

It should be enough to change the setting in ~/simutrans/pakfilefolder/config/simuconf.tab since these values should overrule those from ~/simutrans/simuconf.tab
You are right
19
Extension Requests / Re: Display of buildingnames.
What language do you use? Maybe it is need to translate the texts to show some understable names. In the English version there are two tabs in citybuilding builder, first show the the understable translated text ( some name of the building), and second the internal name such a RES_88_11 or COM_00_01.
20
Simutrans Help Center / Re: Increasing p****enger volume
In v99.17.1 (and some previous) there was this line in simuconf.tab:
Code: [Select]
##################################industry stuff#################################
# p****enger generation (default is 16) Smaller values means less p****engers
p****enger_factor=16

Isn't it in v100?
Yes of course it is still in version 100.0. But to get it work it must be changed the value in both simuconf.tab: first in the ~/simutrans/simuconf.tab and in the second one located in ~/simutrans/pakfilefolder/config/simuconf.tab.
23
Pak128 / Re: Missing things
The other thing, that should be changed in pak128, are too strict rules for creating cl****ic trains, compared to pak64. For example in pak64 you combine different locomotives in a one train, make a push train (locomotive coupled behind the carriges), one loco at the front and second at the rear etc. In pak128 you can usually have only one loco at the front of the train or more locos of the same type.
24
[CS]Poradna / Re: Stavba v podzemí
Koleje v podzemí se pokládají tunelovým portálem, ne kolejema.
Stačí mít nějaký existující tunel, přepnout se do podzemního modu (shift+u), z nabídky kolejí zvolit stavba tunelů a tím od stávajícího tulnelu stavět koleje stejným způsobem jako na povrchu, akorát s tím rozdílem, že se místo kolejí ke stavbě používá tunelový portál.

btw: nemusí se stavět celý tunel s oběma konci, stačí začít z polotunelu jen s jedním vjezdem (při stavbě držet ctrl)
 
26
Pak128 / Re: Missing things
Some other thing that would be good in pak128:
   -"free" bridges - the bridges that can do a curves, same way like monorails, both for rails and motorways