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Messages - LeifInge
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Web & Wiki / Re: Revamping EN Simutrans Wiki - community work
Ok, I'll work on that. I can get screenshots for a few, but if anyone from the paks listed could please post a link to them, much appreciated. Also, I'd need some pro's and con's for others, as I haven't used them all.
Do we know which paksets which is actually working and maintained?
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Tools / SimuSetup
http://setup.simutrans.com/en/index.htm
This tool would be a great way to make SimuTrans easy to install and update.
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Web & Wiki / Re: Revamping EN Simutrans Wiki - community work
- people to actually write!
- and input on what information you would like to see on the wiki!
So use this thread to tell what you want to see on the wiki. I'll update this post with the suggestions, and hopefully it will be a good resource for getting a better wiki.
Suggestions
Pros and cons of Paks
Updating tips
More Guides
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Web & Wiki / Re: Revamping EN Simutrans Wiki - community work
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Simutrans Help Center / Re: A Guide for Pak128, with changes for other paks.
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Implemented feature ideas / Re: Re-scaling Simutrans
I can think of one thing that is needed if you want larger maps more normal, with or without rescaling:
- The abillity to zoom out more
When playing on my laptop I offen wish that I could zoom out one or two ticks more, so that I could see more of the map at once.
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Simutrans Gaming Discussion / Re: Station Capacity - Has Pak.German got it right?

Secondly I would love to have a discussion about how to get more people to play simutrans. I'm willing to do my share to contribute if we reach any conclusions.
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Simutrans Gaming Discussion / Re: Station Capacity - Has Pak.German got it right?
In my opinion Simutrans sometimes is not as gamer friendly as it could be, a good example of this was how it took me several forum post before I was able to open pak.Britian (I didn't know how to use commandline to load a pakset). Another is all the changes that you only could do in the textfiles. Its great to have this possibility, but its hard to reach for most players. Simutrans is a deep game, thats true and good, but at the same time I think it's important that it is easy to start playing it as a new player. Else we might lose many possible players (and developers and artists)
When all this is said, I also want to point out that I'm more than willing to contribute. I can't do coding, but I will continue to contribute to the forum espescially to the challenges and the BBBR story. I'm also willing to do work on the helpfiles and the wiki, but I need some directions about what to do.
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Simutrans Gaming Discussion / Re: Station Capacity - Has Pak.German got it right?
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Simutrans Gaming Discussion / Re: Station Capacity - Has Pak.German got it right?
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Simutrans Gaming Discussion / Re: Station Capacity - Has Pak.German got it right?
Another idea aswell could be a simutransopedia (like you find in civilization) with more information about different topics.
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Simutrans Gaming Discussion / Re: Station Capacity - Has Pak.German got it right?
http://www.mobygames.com/game/amiga/sid-meiers-railroad-tycoon/screenshots/gameShotId,35153/
http://www.mobygames.com/game/amiga/sid-meiers-railroad-tycoon/screenshots/gameShotId,35154/
I also wish that you had to take up loans, not just geting them automaticly

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Simutrans Gaming Discussion / Re: Station Capacity - Has Pak.German got it right?
Be patient, I've heard your cries

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Simutrans Gaming Discussion / Re: Station Capacity - Has Pak.German got it right?
In particular, you mention reports, stastics, etc. - what sort of additional statistics do you think would be worthwhile, and how do you think that they would best be presented?
There is acutally a lot of things that I would love to see when it comes to statistics:
- First of all I want a possibility to export it!!!!! (to Stories and Challenges)
- I want some kind of annual report and a ballance sheet (If you've played Railroad Tycoon (the original) you know what I mean.
-- Annual Report, with income divided, city growing the most, best line, etc.
-- Balance sheet, dividing up your networth.
- Number of lines, venicheles, etc.
- Income and transported divided by type of goods
- And more...

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Simutrans Gaming Discussion / Re: Station Capacity - Has Pak.German got it right?
If we have ambitions to get more people to play simutrans, then I think that there is a need for changing the focus for the development. More paks, venichels and a more realistic city growth wont attract more players. I would really love to have a discussion about Simutrans and how to make the gaming experience better. For me an easier installation (several friends I've showed the game to have complained about this), a better financial system (atm going into red have no consequenses, I want some way of taking up loans with interest) and better information, reports and statistics are three core elements which could make gameplay easier.
I also think that the saying "less is more" also is correct for simutrans... But I think I said enough for now!
Back to the topic, I agree that the different goods types sepperated could be more realistic. A p****enger and a bag of mail are stored in different ways...
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Simutrans Gaming Discussion / Re: Steeper/Mountainous maps

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Simutrans Gaming Discussion / Re: The story of Big Bucks Bus and Rail

BUT, I plan on doing it when the days get more back to normal...
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Scenarios and Challenges / What did the Rogaland Challenge teach you?
I learned:
- That a maxium p****enger and mail service gives a really nice population growth.
- That micromangement is important (but time consuming) if you want as high growth as possible
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Extension Requests / Re: Change Industry Spawning
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Scenarios and Challenges / Re: June Challenge - The Rogaland Challenge!
Now we have a new challenge, and hopefully more people will join the july challenge. I can also tell you all that we are working on a bigger challenge for the fall. More information will come, but I think that you should all look forward to it with joy.
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Pak128.Britain / Re: Release of Pak128.Britain 1.02 (bugfixes)
building 1950s TerminalBuildingEntrance duplicated
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Pak128.Britain / Re: Release of Pak128.Britain 1.02 (bugfixes)
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Pak128.Britain / Re: Cant get the pak to work
So you have the structure simutrans/pak128.Britain/*.pak, with simutrans exe in the simutrans folder? yes
Run from the simutrans folder with ./simutrans -objects pak128.Britain/ ? what do you mean?
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Pak128.Britain / Re: Cant get the pak to work
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Pak128.Britain / Cant get the pak to work
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Scenarios and Challenges / Re: June Challenge - The Rogaland Challenge!
Very spoilt at the end. Three sets of industry chains appeared for no apparent reason and completely swamping the map. Totally unrealistic. I hope that was a setting in this map and not something that's going to occur in every game.
Thanks for setting the challenge LeifInge. Time to move on to another now.
Hi Severous! First of all, congrats with your result! The industry spawn isn't a setting just for this map, but standard gameplay. I agree that this isn't very relistic, so I would encoruage you to start a thread about this - and add som screenshots aswell. Would be interesting to hear if its possible to change something.
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Scenarios and Challenges / Re: June Challenge - The Rogaland Challenge!
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Scenarios and Challenges / Re: Challenges - where to go from here?
I have some thoughts on how to do this, but at the moment I just got a new full time job as dad, so I cant promise anything right now,
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Scenarios and Challenges / Re: June Challenge - The Rogaland Challenge!
But i can easaly sum up some of the things I did:
- 4 railroads from Randaberg to Stavanger to Haugesund to Sandnes (In the last years I also built a line from randaber to Egersund and Sola) These lines were served by Kihas
- Then I built bus lines in all the cities and to all tourism and industry. So that I could transport all p****engers avilable - and got no "No Route"
- Then I carefully expanded my network every time there were a new building outside my station coverage.
- I also bought new Kihas to prevent to many p****engers waiting.
- Then I expanded with mailservice early. Again to make sure the as many as possible were transported, and making sure that the cities grew. Here i used mailtrucks and one train covering all four train stations.
So my key tactic was to quickly get maximum coverage, and carefully making sure that eveyone got transported. IMO kiha is an excellent train for transporting people in the 1930s. When I got maximum coverage the number of p****engers grew, and my earnings aswell, and I allway tried not get to much overcapacity, but bought new venichles when needed.
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Scenarios and Challenges / Re: June Challenge - The Rogaland Challenge!

39667 people and 3747007,11 Net Wealth

Population
1931: 9967
1932: 11140
1933: 11888
1934: 13502
1935: 15318
1936: 17411
1937: 19774
1938: 22481
1939: 24542
1940: 26637
1941: 28878
1942: 31753
1943: 34618
1944: 36866
1945: 39667
Net Wealth
1931: 341680
1932: 436571
1933: 532364
1934: 640058
1935: 621323
1936: 725133
1937: 880538
1938: 1143429
1939: 1495015
1940: 1663274
1941: 2083958
1942: 2519005
1943: 2998395
1944: 3446157
1945: 3797264
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Stories, Screenshots, Videos & Saves / Re: Savegame Forrest Island
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Scenarios and Challenges / Re: June Challenge - The Rogaland Challenge!

I'm trying to complete this aswell.
Population
1931: 9967
1932: 11140
1933: 11888
1934: 13502
1935: 15318
1936: 17411
Net Wealth
1931: 341680
1932: 436571
1933: 532364
1934: 640058
1935: 621323
1936: 725133
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Scenarios and Challenges / Challenges - where to go from here?
There is in my opinion many ways to do it:
1. We could just make a new map, similar to the Rogaland Challenge. And see how people is doing after x number of years.
2. We could make a scenario with a goal to do in the shortest amount of time
3. We could make a scenario where you take over a company after som years, with different achivments.
4. We could smaller challenges, playable in under a hour.
I also wonder if there is any interest in makin some kind of scoring system, any suggestions on how to do that?
Waiting to hear your thought and ideas

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Scenarios and Challenges / Re: June Challenge - The Rogaland Challenge!
About when to close this challenge, any suggestions?