Skip to main content

Show Posts

This section allows you to view all Show Posts made by this member. Note that you can only see Show Posts made in areas you currently have access to.

Messages - LeifInge

1
Tools / Re: SimuSetup
Do you have a link to this installer?
4
Web & Wiki / Re: Revamping EN Simutrans Wiki - community work
For a long time the english wiki http://en.wiki.simutrans.com/index.php/Main_Page havn't been updated, so the quality varies a lot! If we could update it, then it would be a valuable source of information for old and espescially new players. In order to do this we need two things:
- people to actually write!
- and input on what information you would like to see on the wiki!

So use this thread to tell what you want to see on the wiki. I'll update this post with the suggestions, and hopefully it will be a good resource for getting a better wiki.

Suggestions
Pros and cons of Paks
Updating tips
More Guides



7
Implemented feature ideas / Re: Re-scaling Simutrans
I think this discussion is really interesting, but I'm not sure if there is real need to rescale Simutrans. Anyway kudos to you James for beeing willing to think out of the "box".

I can think of one thing that is needed if you want larger maps more normal, with or without rescaling:
- The abillity to zoom out more
When playing on my laptop I offen wish that I could zoom out one or two ticks more, so that I could see more of the map at once.
8
Simutrans Gaming Discussion / Re: Station Capacity - Has Pak.German got it right?
Prissi: I understand that you want to do what interest you the most, hey your doing it at your sparetime! My point wasn't to say that you should do what everyone want you to, but that I think everyone should be allowed to say their opinion :)

Secondly I would love to have a discussion about how to get more people to play simutrans. I'm willing to do my share to contribute if we reach any conclusions.
9
Simutrans Gaming Discussion / Re: Station Capacity - Has Pak.German got it right?
Prissi, I really understand that I might be frustrating to hear lots of request and wishes from guys like me, who don't have or ever will done any programing. I'm really gratefull for all the hours of programing that you, and others, have put into the game. At the same time I think that it's important that the "gamers" arn't excluded from the discussion on how Simutrans can become an even better game.

In my opinion Simutrans sometimes is not as gamer friendly as it could be, a good example of this was how it took me several forum post before I was able to open pak.Britian (I didn't know how to use commandline to load a pakset). Another is all the changes that you only could do in the textfiles. Its great to have this possibility, but its hard to reach for most players. Simutrans is a deep game, thats true and good, but at the same time I think it's important that it is easy to start playing it as a new player. Else we might lose many possible players (and developers and artists)

When all this is said, I also want to point out that I'm more than willing to contribute. I can't do coding, but I will continue to contribute to the forum espescially to the challenges and the BBBR story. I'm also willing to do work on the helpfiles and the wiki, but I need some directions about what to do.
12
Simutrans Gaming Discussion / Re: Station Capacity - Has Pak.German got it right?
My point with all my sugestion is that all of them would make the game more user friendly, **** this is extensions that are either making the game more logical (most tycoon games etc. you have to take up a loan if your cash get into negative) or userfriendly (better statistics would for many players make the game more fun, and easier to dig into).

Another idea aswell could be a simutransopedia (like you find in civilization) with more information about different topics.
15
Simutrans Gaming Discussion / Re: Station Capacity - Has Pak.German got it right?
In particular, you mention reports, stastics, etc. - what sort of additional statistics do you think would be worthwhile, and how do you think that they would best be presented?

There is acutally a lot of things that I would love to see when it comes to statistics:
- First of all I want a possibility to export it!!!!! (to Stories and Challenges)
- I want some kind of annual report and a ballance sheet (If you've played Railroad Tycoon (the original) you know what I mean.
-- Annual Report, with income divided, city growing the most, best line, etc.
-- Balance sheet, dividing up your networth.
-  Number of lines, venicheles, etc.
- Income and transported divided by type of goods
- And more... :)
16
Simutrans Gaming Discussion / Re: Station Capacity - Has Pak.German got it right?
I just want to say that I agree with much of what Severous is saying, I think that Simutrans needs to focus more on gameplay and getting a comunity with gamers. As I read many of the extensions request I don't see many sugestions that will make gamplay better.

If we have ambitions to get more people to play simutrans, then I think that there is a need for changing the focus for the development. More paks, venichels and a more realistic city growth wont attract more players. I would really love to have a discussion about Simutrans and how to make the gaming experience better. For me an easier installation (several friends I've showed the game to have complained about this), a better financial system (atm going into red have no consequenses, I want some way of taking up loans with interest) and better information, reports and statistics are three core elements which could make gameplay easier.

I also think that the saying "less is more" also is correct for simutrans... But I think I said enough for now!

Back to the topic, I agree that the different goods types sepperated could be more realistic. A p****enger and a bag of mail are stored in different ways...
19
Scenarios and Challenges / What did the Rogaland Challenge teach you?
It would be cool to hear if you learned anything from the Rogaland Challenge. The best way to do this is probarbly short answers that sum up each thing you've learned.

I learned:
- That a maxium p****enger and mail service gives a really nice population growth.
- That micromangement is important (but time consuming) if you want as high growth as possible
20
Extension Requests / Re: Change Industry Spawning
When we played the Rogaland challenge several players faced this, in pak 128 the industry chains are offen so complex, that many have to be spawn at once. I agree that the chains could be more or less uncomplete, or perharps there could be coded in the possibility to expand existing chains. Like adding an extra oil well to a refinery, or an extra sawmill and some woods to the furinture chain.
21
Scenarios and Challenges / Re: June Challenge - The Rogaland Challenge!
Well done Severous! I think this challenge have been very entertaining! Well done every one!

Now we have a new challenge, and hopefully more people will join the july challenge. I can also tell you all that we are working on a bigger challenge for the fall. More information will come, but I think that you should all look forward to it with joy.

25
Pak128.Britain / Re: Cant get the pak to work
I just downloaded the simutrans executable, then unzipped the pak files som that the pak128.britian lies in the simutrans root folder
26
Pak128.Britain / Cant get the pak to work
Cant get the pak set to work, unzipped the file into the simutrans folder, try to start but get the message "no pak sets found"
27
Scenarios and Challenges / Re: June Challenge - The Rogaland Challenge!
Very spoilt at the end. Three sets of industry chains appeared for no apparent reason and completely swamping the map. Totally unrealistic. I hope that was a setting in this map and not something that's going to occur in every game.

Thanks for setting the challenge LeifInge.  Time to move on to another now.

Hi Severous! First of all, congrats with your result! The industry spawn isn't a setting just for this map, but standard gameplay. I agree that this isn't very relistic, so I would encoruage you to start a thread about this - and add som screenshots aswell. Would be interesting to hear if its possible to change something.
29
Scenarios and Challenges / Re: Challenges - where to go from here?
I would also love to see smaller challenges where your supposed to solve one singel task in the best way possible. Such challenges have the benefits of being easy to join and complete, as well as making it easy to learn from each other.

I have some thoughts on how to do this, but at the moment I just got a new full time job as dad, so I cant promise anything right now,
30
Scenarios and Challenges / Re: June Challenge - The Rogaland Challenge!
Hi, I will upload my save, but it will some days before I'm at the computer with the file on.
But i can easaly sum up some of the things I did:

- 4 railroads from Randaberg to Stavanger to Haugesund to Sandnes (In the last years I also built a line from randaber to Egersund and Sola) These lines were served by Kihas
- Then I built bus lines in all the cities and to all tourism and industry. So that I could transport all p****engers avilable - and got no "No Route"
- Then I carefully expanded my network every time there were a new building outside my station coverage.
- I also bought new Kihas to prevent to many p****engers waiting.
- Then I expanded with mailservice early. Again to make sure the as many as possible were transported, and making sure that the cities grew. Here i used mailtrucks and one train covering all four train stations.

So my key tactic was to quickly get maximum coverage, and carefully making sure that eveyone got transported. IMO kiha is an excellent train for transporting people in the 1930s. When I got maximum coverage the number of p****engers grew, and my earnings aswell, and I allway tried not get to much overcapacity, but bought new venichles when needed.
31
Scenarios and Challenges / Re: June Challenge - The Rogaland Challenge!
Finished the challenge myself :)

39667 people and 3747007,11 Net Wealth



Population
1931: 9967
1932: 11140
1933: 11888
1934: 13502
1935: 15318
1936: 17411
1937: 19774
1938: 22481
1939: 24542
1940: 26637
1941: 28878
1942: 31753
1943: 34618
1944: 36866
1945: 39667

Net Wealth
1931:  341680
1932:  436571
1933:  532364
1934:  640058
1935:  621323
1936:  725133
1937:  880538
1938: 1143429
1939: 1495015
1940: 1663274
1941: 2083958
1942: 2519005
1943: 2998395
1944: 3446157
1945: 3797264
33
Scenarios and Challenges / Re: June Challenge - The Rogaland Challenge!
Severous: The timing sounds good :) We'll ende the official at the end of next week!

I'm trying to complete this aswell.

Population
1931: 9967
1932: 11140
1933: 11888
1934: 13502
1935: 15318
1936: 17411

Net Wealth
1931: 341680
1932: 436571
1933: 532364
1934: 640058
1935: 621323
1936: 725133
34
Scenarios and Challenges / Challenges - where to go from here?
After all the activity in the rogaland challenge thread, I would love to follow it up somehow. THe question is: how?
There is in my opinion many ways to do it:
1. We could just make a new map, similar to the Rogaland Challenge. And see how people is doing after x number of years.
2. We could make a scenario with a goal to do in the shortest amount of time
3. We could make a scenario where you take over a company after som years, with different achivments.
4. We could smaller challenges, playable in under a hour.

I also wonder if there is any interest in makin some kind of scoring system, any suggestions on how to do that?

Waiting to hear your thought and ideas :)
35
Scenarios and Challenges / Re: June Challenge - The Rogaland Challenge!
Hi guys! Lovely to see all the actions in this thread. It might be time to close this challenge soon, and I would love to hear some ideas about where to go from here. So I'm starting a discussion on this in a new thread, to keep this tread focused on this challenge. You find the new discusiion on http://forum.simutrans.com/index.php?topic=2586.msg25847#msg25847

About when to close this challenge, any suggestions?