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Messages - jonasbb

3
Pak96.comic / Re: pak96.comic Translation Questions
The string in the link is "tonnen".
So if you want to have " tonnen" (with space) you need to add a new string.

Thats why the pak96.comic have there their own strin.
6
Pak96.comic / Re: pak96.comic Translation Questions
Erz means ore. Probably iron ore.

Farbpulver_rot stands for a powder in the color red. Thats all what it means.
And rouge is not totally correct because the red powder is produced in the color mine.

You can translate Ersatzteil with "replacement part" or with "spare/spare part".

The missing strings. Are they only for pak96.comic?
10
Incorporated Patches and Solved Bug Reports / Re: client crashes when changing lines names
Renaming works for all.
Renaming cities, stops, labels, convois (in convoi window), lines ("Linienverwaltungsfenster" and in the depot).
Renaming of convios in depots doesn't work.

But I have found another bug.
Call a vehicle "Opel?". Send it back to depot. The name shown in the depot windows is only "?".
This is on both server and client.
11
Incorporated Patches and Solved Bug Reports / Re:client crashes when changing lines names
If I rename a line in the depot window I get:

Code: [Select]
(gdb) bt
#0  0x080a6df0 in werkzeug_t::get_id (this=0x7bdf3) at dataobj/../simmenu.h:162
#1  0x080a655f in nwc_tool_t::do_command (this=0x9e4b4c8, welt=0x92bf618)
    at dataobj/network_cmd.cc:585
#2  0x082094d2 in karte_t::interactive (this=0x92bf618, quit_month=2147483647)
    at simworld.cc:5412
#3  0x081c7a5f in simu_main (argc=1, argv=0xbffff434) at simmain.cc:1059
#4  0x08235ba8 in main (argc=1, argv=0xbffff434) at simsys_s.cc:718
r3807
gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5)
16
Game Servers / Re: pak.german Network game 2 - game online
Does this work for anyone? I have pak.german/text/en_player.tab and still see Player11, Player12, etc
Yes, it works for me.
Is pak.german the pakset you start for the only game?

I couldn't connect until now. But, one problem is transporting cars by themselves is not profitable - atleast not in the 1930s. Unless you're involved in the rest of the chain somewhere there's no reason to move cars.
Thats false.
My line number 20 will make around 15.000 profit each month. (Testet in a local save and fast forward).
21
Game Servers / Re: pak.german Network game 1
I told you only the way of bankrup KIs. There the road will go to the public player.

---------------------------------------------

For me there is one big problem on this map.

Anyone places additional routes for the same thing.
Example: I had a good working oil transport line. I transported all oil that was there.
But than there came another player and builds a second line. And then I got no oil more.

Why do you have to place more lines in such a situation.

If not all oil would be transported and the consumer gets not enought you are free to build additional routes.

The same for p****enger transportation.
I have working p****enger networks and then other overcrowd the cities and uses to slow vehicels and stop so my network.
22
Game Servers / Re: pak.german Network game 1
A buy other player option would be great.
I don't think this requires to much code changes.
A replace player by public player option is already coded (for bankrup).

Alternative I would prefer the same actions as for bankrup kis.
Destroy all buildings but no road (because there may be others players vehicles on this roads) and sold all vehicles.
23
Game Servers / Re: st.fpservice.ipactive.de
You need the correct pakset.
The correct is: pak.german 0.102.3b net

The set is linked in the first post. You have to download "pak.german 0.102.3a net" and "pak.german 0.102.3b net" and merge both.
25
Game Servers / Re: pak.german Network game 1
@TurfIt: would you please make your bridge at (69,108,0) one field longer, so that I can build a second train line under it.
26
Game Servers / Re: st.fpservice.ipactive.de
To point 4)
It would be great if there were an in game chat. Maybe also with saving the last 200 messenges, so that new player can see old messenges.

@prissi:
would it be possible to add a version to the communication protocol.
So that you can join with different revisions, but only if they have the same protocol version.
27
Game Servers / Re: pak.german Network game 1
No you sounded neither angry nor badly.

But I think it is the easiest way to remove the waittime. Also for other people who want to play.

My trainstations are all public. All have a bustop near to it.
You could build local bus networks. Or north/south mainline.
The goal should be to have a good number of public stations and a mainline network for the huge p****enger transfers.
28
Extension Requests / Re: Network: Disallow wait-for-loading for stops on public roads
of disallowing building public stops on public roads
That makes no sence. The traffic jam was more at private stop than on public stops.
Or do you mean private stops on public road?.

I don't know if it is a good idea to disable the wait-for-load feature, because good transports would then drive allways. Also if there is nothing to transport.
And industrie is often a bit outside of the towns, so they do not block so often roads.

Another way would be a minimum max. time to wait.
So that all vehicles have a max. waittime of 1/4 month or 1/8 month.
29
Game Servers / Re: pak.german Network game 1
If this is all.
I will remove all waiting time for all my bus stops and bus lines.

I hope this will help you. And again, sorry. This was not my intention.
32
Game Servers / Re: pak.german Network game 1
Nobody can play on this map.

You cannot play the human player (due to the p****word) and you can't create a own player (because of the p****word).

Could the programmer please allow to create new players from a p****word saved player?

@Frank:
You could create each player without then could all play on this map.
33
Game Servers / Re: st.fpservice.ipactive.de
I do know which versions exactly. 3630 has worked better, but there where other problems.
I think the problem must be in the last 10-20 revisions. More 10 than 20.
35
Game Servers / Re: st.fpservice.ipactive.de
I have the same problem, that simutrans take extremely long to perform actions.
I hadn't have the problem a few versions before.

For me it helps, if I make my st windows smaller.