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Simutrans Gaming Discussion / Trolleybuses
Pros: climb steep hills with ease.
So, for balancing pak sets, give them higher horsepower, and they'll have the advantage in hilly cities.
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I was going to release one at the weekend, but then I thought to wait until 103.0 is released. In any case the lorries (along with everything else) are not balanced well, and that really needs fixing. Is there general demand for an unbalanced release?
blank just means 1900, as you could not set games to earlier times.
Index: stations/goods-rail-stations.dat
===================================================================
--- stations/goods-rail-stations.dat (revision 208)
+++ stations/goods-rail-stations.dat (working copy)
@@ -12,6 +12,7 @@
BackImage[1][0][0][0][0][0]=goods-siding.0.1
icon=> goods-siding.0.3
cursor=goods-siding.0.2
+intro_year=1825
------------------------------------------------
Obj=building
Name=GoodsSidingCrane
@@ -43,6 +44,7 @@
level=3
enables_ware=1
retire_year=1940
+intro_year=1825
BackImage[0][0][0][0][0][0]=goods-shed-old.0.2
BackImage[1][0][0][0][0][0]=goods-shed-old.0.0
@@ -81,6 +83,7 @@
level=2
enables_ware=1
retire_year=1930
+intro_year=1825
BackImage[0][0][0][0][0][0]=bulk-loading-old.1.2
BackImage[1][0][0][0][0][0]=bulk-loading-old.1.3
Also from dannyman, two main lines crossing each other with three trains (even if the LNER V2 with Southern coaches isn't 100% authentic
Accidently i pressed the questionmark that's next to the 0 (i use a spanish keyboard).
The screen then became darker...i pressed again and it became night (see picture)
Unfortunately i haven't been able to figure out how to reverse this. I cannot adjust the brightness with - or with the mouse in the screen options menu. I reinstalled the game, but still..completely dark.
Also, you can think of the current implementation of a vehicle's per-tile operating cost as including a contribution to the maintenance of the way on which it runs. Certainly this is the case in the UK railways at present, where the operators pay the infrastructure company per train-mile they run (the fee also depends on which type of train too, so heavy, fast trains which damage tracks more are charged more per mile they run). So yes, you can consider the way maintenance cost per train as part of the train's operating costs rather than the track's maintenance cost...
modnote: I would merge this with http://forum.simutrans.com/index.php?topic=3412.0 ("[bug r2682] Can't remove powerline and transformer station"), but from my experience, this leads to an unreadable mixture of both posts in chronologic order.
You want to know how the nightlys are compiled??? ;o)
James, as you say, one thing to try would be to have a blanket increase in goods payment rates. Danny, if you have time, would you mind experimenting with this (as I know you are familiar with makeobj). If you take the sources for the goods of SVN, you can increase the revenue for each by however much you want, and try again. It would be interesting to see what you think represents a good balance (and it would be a fairer test if done on the same save/setup)...
Maybe we should offer a SimCity implementation in Simutrans - once a player reaches a certain amount of wealth, he can become major of one city on the map, and use his money to build this city.
You need "liballegro-dev" ?
But you compile for "BACKEND = mixer_sdl"?
cd ~/src/tron/simutrans/trunk
svn up
make && cp sim ~/simutrans