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Simutrans-Extended gameplay discussion / Re: Why does train stop while catching a token?
What practical problem would be caused by defining a p****ing signal as a pre-signal with the token block working method?
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if( data[id]!=NULL && data[id]!=p ) {
dbg->fatal("quickstone<T>::quickstone_tpl(T*,uint16)","slot (%d) already taken", id);
}
The above is true in the simpler and stable standard that I play.
I thought p****engers were supposed to pick the optimum route. Waiting in a 400 queue hardly seems optimum.
Would factors like expansion, downsizing, merger and acquisition of a company reflect if they were able to keep in the black or not with their fleet?