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Messages - Borek
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Simutrans Gaming Discussion / Re: Rail choose signal issue
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Simutrans Gaming Discussion / Re: Rail choose signal issue
Anyway, your layouts work really fine AND it's much cheaper this way, thanks. :]
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Simutrans Gaming Discussion / Re: Rail choose signal issue
Where I may find some manual describing actual solutions used in Simutrans?

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Simutrans Gaming Discussion / Re: Rail choose signal issue
I have a simple system of one-way tracks, but stations have to be more flexible. So let me give you some scheme:
.----x--<s-\/<p>[][][][][][]<p>\/<p-<c-x-- (don't mind the dot)
--x-c>-p>-/\<p>[][][][][][]<p>/\-s>--x----
x - end of platform choose, c - platform choose signal, p - presignal, s - normal signal, \/ and /\ for connections between tracks, [][ - station itself, <> for ways allowed by signals. Between the stations I use the simple one-way signals for 250 each (black ones) instead of normal and this may be the issue.
Problem is when one train (let's say it's local) leaves and is between stations, the second one (express skipping that station) going in the same direction will stop on the platform choose and won't go until the previous is on the next station. More specific - the express can p**** the platform choose when the local p**** platform choose on the next station. I use end-of-choose signs on all tracks connected to the station. What's wrong?
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Pak128 Solved Bug Reports / Re: I can't load pak128 (was: Not again!)
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Pak128 Solved Bug Reports / Re: I can't load pak128 (was: Not again!)
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Pak128 Solved Bug Reports / Re: I can't load pak128 (was: Not again!)
So, I messed with "normalized" settings a little like you mentioned and added rivers one by one. This seems to increase generation time considerably. With no rivers generator works pretty fast and the other settings do not have that much impact - just as with the pak64. With one river (lenght from 20 to 100) it goes much slowe, with two even worse, with seven rivers it the process took about 10 minutes. I won't test how long it take to generate 16 of them.
So rivers don't really freeze the game, they just have got really heavy impact on the generation time.
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Pak128 Solved Bug Reports / Re: I can't load pak128 (was: Not again!)
And sorry for the images, forum won't allow them bigger than 200kb in summary and I don't know which format has better compression.
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Pak128 Solved Bug Reports / Re: I can't load pak128 (was: Not again!)
Please tell me if somehow you can't see the images.
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Pak128 Solved Bug Reports / Re: I can't load pak128 (was: Not again!)

I tried maps like 1024x1024 and 128x128 as well, number of cities, industries and attractions varying from 2 to 50. On pak64 all works really smooth (which is also incredible when I look back to versions about 89 or older :]).
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