I have big problems with earning enough money and not to write red figures. ... But it seems that the ships are not well balanced...
Well, it isn't easy. The test I was running was successful. But yes, to earn money by transporting goods isn't well balanced. That's not a problem of simutrans, it's only for this scenario.
The 'public service' map editing tool is great. I like it.
But, creating maps with cities, Buildings, factories, roads, tracks,... takes it times. When it's finished and saved, a great game can start. When I like to use parts of the created game/map in a new game or only several times in the same map (e.g. Farm+Fields or Oldtown-Center) I have to do it manually.
The tool :
select some fields (like the 'add forest' function)
ask user which mode (underground/normal/ only one level)
mark the selected objects and copy them to a clipboard
ask user for a place to paste
check the terrain height and shape
paste it at the new place
This copy function should work also between two running simutrans games to use parts from a savegame.
Berlin 1961 - 'Simutrans-Player, tear down this wall!'
We write June 13, 1961. The Government of East-Berlin built last night a wall around West Berlin to protect its own people. Don't even think about crossing the border by land, sea or air! Caution they are armed.
Feel free to built up a network in East- or/and West-Berlin. The interconnection of networks, if required, can only mentioned border stations carried. For more informations and your goals look to the readme files (english and german).
notes: the addon berlin wall isn't complete yet, but it's playable.
I am sure the routing of those m****es will make the game unplayable much earlier.
Yes, on the NYC-Map it's for me between 2^21 to 2^22 (depending on the PC) !!
In my opinion it would be great to have the opportunity to make different kind of cities with the "found a new city" tool. So it may be more realistic in a view areas. e.g.
And btw, is there any possibility for this map to be totally covered with cities, like real NYC?
Well, I tried it. I wasn't able to fix the problem with too much inhabitants. If the cities outside Manhattan getting bigger (with small buildings only) , it's still to much.
.and animation sequence might be out of sync when you build it for the first time, but saving and reloading should fix this.
That's what I did make wrong on my one try.
I there any special key to select the rotation of the "special_PAPI_stop"? The storage capacity of all lighting's are quit big in relation to the buildings.
Is it allowed to build more airports? Like in Central Park for example..
Well, we have no "city council decisions" which prohibit this. But I think it's very unrealistic. And you will have big problems to carry all the people in the 60' with the small airplanes.
Here it is! A savegame (pak128, 102.2.1) with a nearly full public transportation system in NYC area. Nearly 4000 vehicle, around 280 lines (express trains, subway, ferries, air, bus). I reached the 95% in 1975/Jan. In Manhattan are partly more than five underground levels used. The Mail-Service is still in process.
can you post your save, so that we can see how it may look..?
Yes, when I manged all "aims". But here es a small preview.
I'm still trying to find a way to decrease the waiting p****enger at the factory in Greenwich and Lower East Side. And the "Washington Bridge" is a big bottleneck.
my game will folllow later. Yes, to make the stops takes a long time (weeks). The question after the vehicles is difficult. I take all kind, train, tram, bus, ship. For Manhattan I use a lot (about 10) subway trains in a multi-level-underground. Main Trains: RVg Hiawatha Express (to earn money) and SHI D-231 "Shy" for m**** transport Main Bus: mostly the newest one Main Tram: Due WAG GT6
Yes, I played it one time to find the things which need to be corrected. I started at Downtown, D.-Brooklyn, Greenwich bringing people to the factories.
savegame for Simutrans 102.2.1 2859, pak128 1.4.5-102
Introduction
We are writing the year 1960 and the mayor of the City New York has a great vision, a city with a useful public transport system. So he starts to collect money from all towns in the area, including Jersey too. After a time the bank account shows 2.000.000 for his great vision.
Now he is looking up for a skilled manager of the new public transport company. Quit difficult, because nearly everyone is asking him a lot of questions. The mayor decided to creat a list of facts:
start year
1960
money
2.000.000
map-size
1024*1024
inhabitants
2.200.000
cities
~80
factories
~70
public airports
5
public markers
a lot
And the visionary mayor did also make an very short list of the rules from the city council decisions :
no more bridge or tunnel of any kind over the Hudson River
you are free to build any bridge or tunnel over the east river
all city must have the "Allow city growth" on
city building demolition is expensive (*5 as normal)
no more factories in future (set under "settings"/"industry_increase_every = 0")
you are allowed to support industry goods too, necessary are only workers at the factories
build your big company headquarter (HQ) on "Governors Island", attention HQ's are very expensive
try to reach for minimum one full year in Midtown (city statistic) a rate of service: Delivered / P****engers = greater 0.95 (that's 95%)
support the airports, also the NonUS-airport
mail support would be great, but isn't necessary
If this challenge is yours, start being the manager of a great public transport system in New York City.
notes: I tried to make a realistic map of the NYC area. In just a view points I changed it. The local Towns are more or less at the right place. I ad more/bigger rivers. The buildings in Manhattan are partly to small, but otherwise it would be to much population. For a lot of sightseeing points (Statue of Liberty, WTC, UN-Building, Empire State, Times Square, ...) are only normal attractions form the pak128 used. At the airports there are a lot of attraction to get a bit of p****enger traffic.
given: a AI-P****enger Player with one running line (e.g. airplanes), the player isn't active question: Is the AI-player replacing the old vehicles time after time? Or is he running without any participation on timeline?
after trying to make a small graphic (2*2 size) with animation (dat-file animation_time=XX) for simutrans I wasn't able to find the option to setup the starttime. A building with more then one field didn't start the animation at the same time. Only the animation interval is been set.
Is there any way to set up the start-time of the animation?