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Messages - ny911

1
Scenarios and Challenges / Re: Berlin 1961 - 'Simutrans-Player, tear down this wall!'
A working network for the city Berlin. Facts:

date November 1989 (moment before the wall will be opend)
money a lot, so that I can pay the wall demolition
trips2.023.000 every month
Transport more or less like the real system
Main JunctionZoo Bf, Friedrichstr Bf, Alexanderplatz Bf, Berlin Ost Bf
The station Friedrichstr Bf is with 180.000 Departures the secret main station.

Savegame: http://ul.to/cc5dmi (filesize 'berlin1961-1989.sve' ~ 12MB)
(uploaded again 2010/11/23)

The map-overview shows just a a small part of the complete map. The other picture
shows the Alexanderplatz Bf with the TV-Tower in front.


2
Scenarios and Challenges / Re: Berlin 1961 - 'Simutrans-Player, tear down this wall!'
If so, can I have it and publish it on the Simutrans maps website?
Yes. (look at your email mailbox)

Thank's

I have big problems with earning enough money and not to write red figures. ...
But it seems that the ships are not well balanced...
Well, it isn't easy. The test I was running was successful. But yes, to earn
money by transporting goods isn't well balanced. That's not a problem of
simutrans, it's only for this scenario.

Is it possilbe to use more Addons (perhaps from the japanese-site) to make the transport system more divers?

Is it possible to change the map from 128 resolution to 64? I don't mean the scenario... only the landscape and the city positions?
1. As I know, yes.
2. Map for 64 : the ppm file you will find soon on Simutrans maps website it will work
3
Extension Requests / map-area copy tool - like copy and paste
The 'public service' map editing tool is great. I like it.

But, creating maps with cities, Buildings, factories, roads, tracks,...
takes it times. When it's finished and saved, a great game can start.
When I like to use parts of the created game/map in a new game or
only several times in the same map (e.g. Farm+Fields or Oldtown-Center)
I have to do it manually.

The tool :
  • select some fields (like the 'add forest' function)
  • ask user which mode (underground/normal/ only one level)
  • mark the selected objects and copy them to a clipboard
  • ask user for a place to paste
  • check the terrain height and shape
  • paste it at the new place

This copy function should work also between two running simutrans
games to use parts from a savegame.
5
Scenarios and Challenges / Berlin 1961 - 'Simutrans-Player, tear down this wall!'
savegame Simutrans 102.2.2 (r3129),  pak128 v1.4.6

areaCity of Berlin 1961, with wall, version 1.0
money1.000.000
inhabitants  2.720.000
map-size1024*1024
addonBerlin wall (berlin_1961.pak)
savegame: http://www.((Site not allowed - serves viruses))/download-6983848/berlin_1961_v1.zip.html
(uploaded again 2012/12/28)


Berlin 1961 - 'Simutrans-Player, tear down this wall!'

We write June 13, 1961. The Government of East-Berlin built last night a wall around West Berlin to protect its own people. Don't even think about crossing the border by land, sea or air!  Caution they are armed.

Feel free to built up a network in East- or/and West-Berlin. The interconnection of networks, if required, can only mentioned border stations carried. For more informations and your goals  look to the readme files (english and german).

notes: the addon berlin wall isn't complete yet, but it's playable.
6
Scenarios and Challenges / Re: New York City - pak128
I am sure the routing of those m****es will make the game unplayable much earlier.

Yes, on the NYC-Map it's for me between 2^21 to 2^22 (depending on the PC) !!

In my opinion it would be great to have the opportunity to make different kind of cities
with the "found a new city" tool. So it may be more realistic in a view areas.
e.g.

  • very sp****ly populated
  • sp****ly populated
  • normal city
  • densely populated
  • very densely populated


7
Scenarios and Challenges / Re: New York City - pak128
I'd like to know if I can edit this svegame, cuz I'd like to be able to allow new industries to form.

Yes, look to your email box.

And btw, is there any possibility for this map to be totally covered with cities, like real NYC?

Well, I tried it. I wasn't able to fix the problem with too much inhabitants.
If the cities outside Manhattan getting bigger (with small buildings only) , it's still to much.
9
Scenarios and Challenges / Re: New York City - pak128
  • Is it allowed to build more airports? Like in Central Park for example..
Well, we have no "city council decisions" which prohibit this. But I think it's
very unrealistic. And you will have big problems to carry all the people in the
60' with the small airplanes.


  • Is it allowed to fuill up the Hudson river? then one can cross it without bridges ;)
;) Why not "Lower Bay" and "Upper Bay" too!
Answer : No
10
Scenarios and Challenges / Re: New York City - pak128
Here it is! A savegame (pak128, 102.2.1) with a nearly full public transportation system in NYC area.
Nearly 4000 vehicle, around 280 lines (express trains, subway, ferries, air, bus). I reached the 95%
in 1975/Jan. In Manhattan are partly more than five underground levels used. The Mail-Service is
still in process.

savegame : http://ul.to/ne9ie7 ( new_york_city_1_v15.sve  12.3 MB)
11
Scenarios and Challenges / Re: New York City - pak128
Just to clarify, before I give it too much thought, the "aims" are

  • Reach a p****enger delivery ratio of 0.95 (95%) in Midtown
  • build a BIG company HQ on Governor's Island
  • schedule fights to each of the to the 5x airports on the map

Yes! The flights might be also necessary for the p****enger delivery ratio of 95%.

can you post your save, so that we can see how it may look..?

Yes, when I manged all "aims". But here es a small preview.

I'm still trying to find a way to decrease the waiting p****enger at the factory
in Greenwich and Lower East Side. And the "Washington Bridge" is a big bottleneck.
13
Scenarios and Challenges / Re: New York City - pak128
my game will folllow later. Yes, to make the stops takes a long time (weeks).
The question after the vehicles is difficult. I take all kind, train, tram, bus, ship.
For Manhattan I use a lot (about 10) subway trains in a multi-level-underground.
Main Trains: RVg Hiawatha Express (to earn money) and SHI D-231 "Shy" for m**** transport
Main Bus: mostly the newest one
Main Tram: Due WAG GT6
15
Scenarios and Challenges / New York City - pak128
savegame for Simutrans 102.2.1 2859, pak128 1.4.5-102

Introduction

We are writing the year 1960 and the mayor of the City New York has a great vision, a city
with a useful public transport system. So he starts to collect money from all towns in the
area, including Jersey too. After a time the bank account shows 2.000.000 for his great vision.

Now he is looking up for a skilled manager of the new public transport company. Quit difficult,
because nearly everyone is asking him a lot of questions. The mayor decided to creat a list of facts:

start year1960
money 2.000.000
map-size 1024*1024
inhabitants 2.200.000
cities~80
factories~70
public airports  5
public markers a lot
And the visionary mayor did also make an very short list of the rules from the city council decisions :

  • no more bridge or tunnel of any kind over the Hudson River
  • you are free to build any bridge or tunnel over the east river
  • all city must have the "Allow city growth" on
  • city building demolition is expensive (*5 as normal)
  • no more factories in future  (set under "settings"/"industry_increase_every = 0")
  • you are allowed to support industry goods too,  necessary are only workers at the factories
  • build your big company headquarter (HQ) on  "Governors Island", attention HQ's are very expensive
  • try to reach for minimum one full year in Midtown  (city statistic) a rate of service:
      Delivered / P****engers = greater 0.95  (that's 95%)
  • support the airports, also the NonUS-airport
  • mail support would be great, but isn't necessary
If this challenge is yours, start being the manager of a great public transport system in New York City.




savegame: http://ul.to/urrxp7

(edit: savegame is now exactly starting 1960/jan/01 )
(note: first version of scenario is placed in pak128 scenario folder)
(UPDATE 2013/01/26: http://forum.simutrans.com/index.php?topic=3812.msg111322#msg111322)

notes:
I tried to make a realistic map of the NYC area. In just a view points I changed it. The local Towns are more or less at the right place. I ad more/bigger rivers. The buildings in Manhattan are partly to small, but otherwise it would be to much population. For a lot of sightseeing points (Statue of Liberty, WTC, UN-Building, Empire State, Times Square, ...) are only normal attractions form the pak128 used. At the airports there are a lot of attraction to get a bit of p****enger traffic.
19
Simutrans Gaming Discussion / AI-P****enger and timeline
for a scenario I don't know:

given: a AI-P****enger Player with one running line (e.g. airplanes), the player isn't active
question:  Is the AI-player replacing the old vehicles time after time? Or is he running
without any participation on timeline?
20
Pak128 / pak128 graphic animation - start time
Hello,

after trying to make a small graphic (2*2 size) with  animation (dat-file animation_time=XX)
for simutrans I wasn't able to find the option to setup the starttime. A building with more then
one field  didn't start the animation at the same time. Only the animation interval is been set.

Is there any way to set up the start-time of the animation?

Using Simutrans 102.2.1-2859 and pak128 1.4.5