1
Show Posts
This section allows you to view all Show Posts made by this member. Note that you can only see Show Posts made in areas you currently have access to.
Messages - Gouv
2
Simutrans Gaming Discussion / Re: Poll: addons downloading sources
Anyway, thanks for the Poll, - didnt know about the official Addon-Site until now.
3
Simutrans Gaming Discussion / Re: Poll: painting programs for developing Simutrans objects
Anyway, here's my lovely Software-Chart(with GIMP being the least used)

4
3D Modeling / Object Size Converter + Camera Positioning for 3D-Software
here is a Googlized Version of my Openoffice-Spreadsheet.
It is meant for converting Object Size Values between Pixels in Images and Points in 3D-Models.
There is also a small help for Positioning the Camera.
All these Calculations were meant for Blender, but they should work for any other 3D-Software as well.
Well, I hope someone will find it usefull. I can only hope that it's free of errors, there is no Guarantee.
5
Tutorials / Re: [Guide] - Electricity.
Got a Question though: do electrified Shops consume/sell more Goods? Or do they just pay for it without any side-effect?
Would be nice if they did, because I usually end up producing more goods than my Shops can consume.

6
Pak128 Add-ons and Graphics / Re: Addon: Eye-See Mart
But why did you fill the whole Tile out? Your Building's Entrance might end up pressed into a Wall of another Building >.<
Since it's a Market-Building, you can use more than 1 Tile for it and put some Pavement around or at least in front of the Building. Maybe even add a Parking Lot. But of course it's all up to you.
I miss a Sign above the Entrance a little

7
Community Discussion / Re: Introduce yourself to the community
Blender :thumbs down:
As I see it, Blender is one of those rare Programs, that requires some reading before start.
It doesnt follow the common concept "left click - select / right click - context menu", but thats about it.
If you still want to try Blender and got Questions about it, please start a new Thread and we'll continue there.
8
Other paksets / Re: Pak16?
As VS already said, Cars are pretty much unrecognizable >.<
9
Pak128 Add-ons and Graphics / Re: Addon: Eye-See Mart
Long Version:

-No Shadows (alright, there is not much place for it);
-What is it on the roof? Looks odd in that Position/Angle(make parallel to the Front wall?) and kinda small;
-The Roof is pretty empty, maybe add some Lights/signs/Air Conditioner/Solar Cells?
-Doors and the Window have the same color, are both made out of the same Material? If they are supposed to be translucent, try to imitate the Floor/Furniture inside that could be seen through them.
-with solid Colors only the Building looks unnatural, try mixing some 'Noise-Pixels' into it. Maybe just a slight Color-Variation or Dirt.
Winter-Image:
-might add some snow on top of that Sign(?) on the roof and on the Edges of the Building itself;
-maybe add more snow behind the Building? Your Choice.
10
Pak128 / Re: City Cars
niceI love these films

Looks good, just to small to see any Details. I mean, I wish it could be bigger, not that it's to small for this pak.
11
Pak128 Incorporated Add-ons and Graphics / Re: Home Market

I'd even upload the .blend-File, but it would probably be missing some of the Texture-Images.
Well, actually, not sure about that. Maybe I just dont want to show the World, what a mess my Project really is

12
Pak128 Incorporated Add-ons and Graphics / Re: Home Market
Is there still any use for my Building in its last known state?
Maybe with another Name and some small Changes?
I dont feel like doing it all other again, but would hate to drop the Project competely.
Spent a few weeks on it after all...
In any Case, here are all 4 Views in 1 Image.
There might be some minor Errors in that File, as I didnt start Blender since my last Post in this Thread.
13
Pak128 Incorporated Add-ons and Graphics / Re: Home Market
I'm curious, - what is still missing for a Release-ready State?
I mean except snow-Version, - I've failed to make good snow so far.
14
Pak128 Incorporated Add-ons and Graphics / Re: Home Market
The Floors are now ~15px each. I've scaled the roof down a little to make the Floors look taller in comparison. Maybe i overdid a little on that one, but I've got backup

15
Pak128 Incorporated Add-ons and Graphics / Re: Home Market
In the last few Days StarTrek Online has consumed my free time completely.
I still want to get this done, so, what is missing?
Snow-Version? Or does pavement or anything else definately needs some improvement?
Oh yeah, the Trucks, almost forgot. I'll make some Improvements there, got a few Days off.
Edit: trying to make some snow, Trucks been improved a little too.
16
Randomness Lounge / Re: [Humor] Ipad vs Blackboard
17
Simutrans Gaming Discussion / Dithering Shadows in Blender/Gimp
it seems that i'll need to dither the Shadows outside the ground-plates in my current Blender project.
I guess that most people do it in some sort of Imaging programm. I was planning to do it in gimp also.
The questions are:
1. how exactly do you do it? Just painting single transparent pixels into rendered image or with some sort of alpha-mask or something like that? I'm really no expert, usually just cutting/pasting and doing other pretty basic stuff.
2. Is there a way to dither those Shadows directly in Blender? It seems to be doable with Composite Nodes(shadow p****?), but I couldn't get it to work yet.
Was planning to ask about Implementation of Alpha-Channel into Makeobj/Simutrans, but already found an old thread about it.
18
Pak128 Incorporated Add-ons and Graphics / Re: Home Market
Had not much time, so Trucks are still untouched. Tried to optimize the OSA-Settings and scaled down the Hexagons.
It seems to be the smallest useable size.
Image
19
Randomness Lounge / Re: A toy for people interested in space games and astronomy

20
Pak128 Incorporated Add-ons and Graphics / Re: Home Market

@Fabio Thanks, i'll try it.
@VS I've been trying to scale that texture down(through Settings in Blender) even prior to first Preview and the result was horrible.
Took a closer look at it and found the reason in wrong cut and ratio of the Imagefile used.
Well, I'm still tampering with the Basics of Modelling and Texturing, wasnt expecting any wonders there

I'll post again later.
21
Pak128 Incorporated Add-ons and Graphics / Re: Home Market
I guess it means just any not empty place on the ground not occupied with roads/water etc.
22
Simutrans Help Center / Re: How take away Chemicals and ink?
23
Pak128 Incorporated Add-ons and Graphics / Re: Home Market
@vilvoh wow, you've got by far the highest Postcount on this Board. Congratulations!
I'm almost inside the Top100 myself

Edit: here is a Screenshot of the last Version ingame:
Image(1,4MB).
Well, it looks.. different x.x
Maybe a little to small after all, but not badly.
What do you Guys think?
24
Pak128 Incorporated Add-ons and Graphics / Re: Home Market
The new 'Color'(it's still Concrete-Texture, just tweaked a little) made my Gl****-Panels darker again, d'oh..
Image
@vilvoh I know, it's already blurry for my taste. Those tiny Cars seem to look better with OSA on though.
25
Pak128 Incorporated Add-ons and Graphics / Re: Home Market
b) Scale.
Quote
c) Colours
Quote
d) Textures
I dont know what material/color Roof should have?
Switched Pavement back to my stone Plates. The other Texture was of wrong size and was anything but good, thats right.
Entrance still cant be identified, gotta put something in front of it.
Quote
e) Render.
Quote
PS: I'm sorry if it's too much negative feedback at once, but I just want to help... Even if this is a lot of text, actually fixing the issues (at least some) should be straightforward.

Ah, and here is the new Version with OSA on: Image.
26
Pak128 Add-ons and Graphics / Re: work in progress - BWB airplane
27
Pak128 Add-ons and Graphics / Re: work in progress - BWB airplane
28
Pak128 Incorporated Add-ons and Graphics / Re: Home Market
Almost done now, here is 3rd Preview(444kB): http://gouv.de/ext/simutrans/hm_1.png.
So, I think there is still some tweaking to do on the Trucks, anything else?
Oh and that white rectangular Tile above the Building will be gone in the final picture.
29
Pak128.Britain / Re: 1750 inn
It would change the look a lot.
Edit: Forgive me, i always try to texture everything, but nobody will see much of them on those tiny windows

30
Pak128 Incorporated Add-ons and Graphics / Re: Early 20th century ships
31
Pak128 Add-ons and Graphics / Re: work in progress - BWB airplane
still need to figure out a way to add windows and doors.

Seriously, I really liked SketchUp at the beginning, but switched to Blender pretty soon after that.
Maybe I was just stupid, but i couldnt set the Camera and Sun right. Blender is much more precise there and i like Precision.
32
Randomness Lounge / Re: a videoclip using a 3D scanner
@VS I did some googling, and here's a cheap 3D Scanner for you: http://www.david-laserscanner.com/

33
Pak128 Add-ons and Graphics / Re: work in progress - BWB airplane
34
Pak128 Incorporated Add-ons and Graphics / Re: Home Market
I'll take any help i can get. So, if you still like to share the textures i'll take them with thanks.
35
Pak128 Incorporated Add-ons and Graphics / Re: Home Market
I'm not sure about many things, it's my second Building after all.
Was hoping for more than every 100th Viewer to post some sort of comment and help with my Decisions, oh well..
Edit: @MHD I tried to make that Shopping Cart Housing and actually modeled a bunch of those Carts inside of it, but it's really hard to see on the Image. Thanks for Ideas anyway.