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Messages - thematic
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Randomness Lounge / Re: Explain your avatar
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Simutrans-Extended official information and announcements / Re: How to get Simutrans-Experimental
Was that compiled manually, or is it an automatic build as with the Linux 32 and 64 bit x86/x64 versions?
Edit: Also - can you give me some brief installation instructions to include in the "How to get" thread? I am not familiar with the Amiga platform.
But the customary way to install is to let the user put one directory wherever, and have everything that is exclusive to the program, under this directory. If the user has HOME env variable but doesn't want to install it there, singleuser_install should be 1.
It's a manual build, ie. I ran make after editing (with proper defs) two additional files compared to standard. I have made notes about these as well. I compiled with a native compiler, but even a slightly dated cross-compiler would probably come up with a statically linked executable.
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Simutrans-Extended official information and announcements / Re: How to get Simutrans-Experimental
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Simutrans Gaming Discussion / Re: AmigaOS 4 standard releases
http://usera.ImageCave.com/fkstos/simutrans.jpg

jp: I've done that now, a bit of playtesting is in order.
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Simutrans Gaming Discussion / AmigaOS 4 standard releases
Simutrans, using SDL, seems to compile very easily with the AmigaOS 4 SDK. I've built Simutrans 102.2 and just now 102.2.2. I inserted one clause in the SDL backend code. It is available here: http://aminet.net/package/game/strat/simutrans
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