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Messages - Fabio

4
Extension Requests / Re: Top-down view
It would be nice:
1) Minimap getting this view (only one image for res-com-ind-special-factory buildings, only one road, one railway, one vehicle), player colour, etc...
2) you can interact with minimap (opening info windows)
14
Extension Requests / Re: Aiport Choose Signals
The plane could search and cache all the possible runaway paths before taking off and, while circling, just test the first one to be free.
16
Other paksets / pakMars
I was really impressed by the concept of pakMars, a couple of years ago.
If I had ever time, in an unforeseable future, I would like to mess a bit with it, trying new ideas and concepts.
If it had to be me doing something about it, I would probably go for a 128*128 tileset or even 192*192.

At the moment, i want to share this link, as it would be of great use for future discussion:

http://quest.arc.nasa.gov/mars/ask/humans-on-mars/
20
Simutrans Help Center / Re: "Go-to-Depot" for buses with that same line
Why do you want to send them all to the depot? In order to upgrade them?

There has been a discussion about a function to directly replace/upgrade the vehicles in a line. A patch was released, but not incorporated in the trunk. Instead, I believe it's a feature of ST-Experimental, if you want to give it a try.
21
Pak128 / Re: icon size
I think redrawing most of icons in a much more consistent style could be a interesting option (look at Pak96)

It would be interesting to know which sizes players would like better...

Without wanting to interfere with recycle85's needs, i will move this topic to Pak128 board and add a poll.
22
Pak128 Incorporated Add-ons and Graphics / Re: ROADS REPLACEMENT PROJECT
Here's the statistics update of the works:


Overall work in progress: 64%

Highways: 84%

Intercity: 44%

Urban: 64%

Rural: 45%

- 200 km/h: Road (99%)          + Bridge(100%)                + Elevated (30%)
- 130 km/h: Road(100%)          + Bridge(100%) + Tunnel (99%) + Elevated(100%)
- 110 km/h: Road (90%)          + Bridge (90%) + Tunnel (10%) + Elevated (90%)
-  90 km/h: Road(100%)          + Bridge (90%) + Tunnel (99%) + Elevated  (0%)
-  70 km/h: Road (80%)          + Bridge (30%) + Tunnel  (0%)
-  50 km/h: Gravel Road  (0%)   + Bridge  (0%)
-  50 km/h: CityRoad (90%)      + Bridge (90%) + Tunnel  (0%) + Elevated (90%)
-  40 km/h: Stone Road (90%)    + Bridge (90%) + Tunnel  (0%)
-  30 km/h: Dirt Road (90%)     + Bridge  (0%)


The improvement has mostly concerned new and old cityroads.
23
Randomness Lounge / What about pak.32767 ??
What we will gain if someone develop pak.32767?
Real size models?


































:biggrin: :airborn:

The more you give, the more people will ask,  8)
24
Tutorials / [TIP] Distancing busses
A recurrent issue on the forum was the distancing of busses, which tend to queue and travel in groups.
This is a solution i briefly tested:



Add at one (or both) ends of the line a side branch with a streetlight.
Manually set the green time for getting out to 1 and a waypoint to that branch: busses will leave at a given interval of time, avoiding grouping.  8)
26
Simutrans Help Center / Re: How does pay-for-total-distance work?
It's only a way to divide the income, but overall the total income for the whole trip is always the same.

Just out of curiosity:
The revenue IIRC is calculated by Manhattan distance between origin and destination.
Let's ****ume there are three stations:
A <--> B <--> C
with A being the origin, C the destination and B an interchange station.
With value=2 the revenue is based on A-C distance.
With value=1 i guess it should be A-B and B-C. Thus, if the three stations are not ona straight line, with value=1 the revenue should be higher, and this option could also make profitable hub-and-spoke systems.
Is it like this?
29
Simutrans Help Center / Re: Introduction/retirement date
Thank you!

So, if one object simply replaces an older one, the intro date of the former needs to be that of the latter. It makes perfectly sense :)

(my doubt was: should i put intro 01/1930 and retire 12/1929? Better and easier like it is)
30
Simutrans Help Center / Introduction/retirement date
If I set intro date 01/1930, the new object will be available at 00:00 of 01/1930.

If I set retire date 01/1930, the old object will be available until 23:59 of 12/1929 and unavailable from 00:00 of 01/1930.

Am I correct?
31
Pak128 Incorporated Add-ons and Graphics / Re: ROADS REPLACEMENT PROJECT
A further improved timetable version:
Changes:
- new 50 km/h gravel road (road + bridge) to be used as intercity road before 1900 (when the 70 km/h is introduced) and till 1929 as a cheaper alternative.
- 70 km/h road will retire only in 1964, being gradually phased out after 90 km/h intercity road introduction in 1945.





EDIT: About balancing, the new 50 km/h gravel road should be *cheaper* than 40 km/h stone paved cityroad (which should be relatively quite expensive for the era).



EDIT2:

Here's the statistics of the works:

Overall work in progress: 52%

Highways: 82%

Intercity: 44%

Urban: 21%

Rural: 45%

- 200 km/h: Road (99%)          + Bridge(100%)                + Elevated (30%)
- 130 km/h: Road(100%)          + Bridge(100%) + Tunnel (99%) + Elevated(100%)
- 110 km/h: Road (90%)          + Bridge (90%) + Tunnel  (0%) + Elevated (90%)
-  90 km/h: Road(100%)          + Bridge (90%) + Tunnel (99%) + Elevated  (0%)
-  70 km/h: Road (80%)          + Bridge (30%) + Tunnel  (0%)
-  50 km/h: Gravel Road  (0%)   + Bridge  (0%)
-  50 km/h: CityRoad (60%)      + Bridge  (0%) + Tunnel  (0%) + Elevated  (0%)
-  40 km/h: Stone Road (90%)    + Bridge  (0%) + Tunnel  (0%)
-  30 km/h: Dirt Road (90%)     + Bridge  (0%)

33
Simutrans Gaming Discussion / Re: City roads timeline discussion
? The city roads are not updated unless a new city building is created.
My request applies exactly  to this case: don't update cityroad if there's an older cityroad, not even when updating the adjacent building. Take over different roads, instead. (Allow instead *manually* updating of old cityroads with newer ones)
Similarily, disallow faster roads to be built over cityroads, unless using CTRL (no point in letting them built and, within months, cityroad taking them over again).
34
Pak128 Add-ons and Graphics / Re: Arend - old Dutch locomotive (1839)
I have however another question. Have trains a shadow in simutrans??? In other words should I turn shadow on ground on (already have shadow on for object) to see the silhouette of the train.
AFAIK, the answer is NO, there is no shadow. Few objects are (mostly trees), also because ST manages extremely badly shadowing (B/W dithering).

Anyway, welcome among painters :)
35
Pak128 Incorporated Add-ons and Graphics / Re: ROADS REPLACEMENT PROJECT
The new timeline really does look well balanced. I have nothing more to say... ;)
Thank you! So this is the way I'll go! :)

Traffic is always two-way, single-lane, no matter the graphic painting.
It's also possible to make it one way using appropriate signs. In this case, using the second lane to overtake slower vehicles will be easier.