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51
Simutrans-Extended closed bug reports / Query about quickstone error
Last post by jamespetts -
In debugging an error, the origin of which I have not been able to trace, in Simutrans-Experimental's recent server game, I found that the program would crash in the following lines in quickstone_tpl.h:

Code: [Select]
if(  data[id]!=NULL  &&  data[id]!=p  ) {
                dbg->fatal("quickstone<T>::quickstone_tpl(T*,uint16)","slot (%d) already taken", id);
            }

It appeared to come from the code for loading stops, and when I manually moved the line of code execution past the error in a debugger, it would simply return to the breakpoint that I had set there many times over, indicating that, for a particular saved game, the error recurred many times. This was consistent on loading one particular saved game. I commented out the dbg->fatal line, expecting the game either to crash with some access violation when loading or the actual map to be corrupted or missing lots of data (I was hoping that it would help in diagnosing where the problem occurred), but, curiously, when loading the game with that line commented out, it seemed to work fine. More curiously, when then re-saving the game and opening in the released version without that line commented out, that new save also worked without difficulty, with the error not recurring.

Do any of the developers who have more understanding of how the quickstones work than I have any idea what might be going on here? I must admit to being quite mystified.
52
Larger Projects / Re: Simutrans in 3D
Last post by VS -
My information might not be up to date, but support for non-2^n (aka NPOT) textures depends on actual hardware and maybe driver as well. I wouldn't rule this out...
53
Simutrans Help Center / vehicle needed, also help with sign
Last post by Roads -
I've recently begun playing again after being away a few years.  Starting the game in 1930 and using timeline, there is no vehicle available for the cotton field.  The game says bags or piece goods, I have piece goods but no bags and the piece goods vehicle simply will not load.  The version is 111.0 - Nov 1 2011 - r4911


Any suggestions on how I can fix this?


Also would like to get rid of the graphic for the sign.  I like having trees in the cities and use signs to keep them from being built over but the signs often ruin the effect.
54
[CS]Tvorba / Vánoce 2011 II.
Last post by Lubak91 -
Chtěl jsem vám na dnešek připravit speciální pak. Ale jelikož tvůrce sesterského paku odložit tuto akci (snad) na zítřek, počkejte si.

Místo toho bude ležáková směska 8)

http://www.uloz.to/11996956/vanoce11-zip

+DB lok-pak

(Drobné opravy po tom, co mě několikrát vytrollil pakhelper)
56
Tutorials / Re: How to build an underwater tunnel - version 102.2
Last post by Severous -
Hope you dont mind me posting into such an old post. I couldn't find this guidance in the manual and despite its age this post seems to be the latest on the subject.

I share the same sentiments of Isaac who ages ago said ..'I'm very very thankful for this'.  It just helped me to work out how to build an underground slope, curve and station.  (V111  Pak128)