The International Simutrans Forum

Development => Patches & Projects => Incorporated Patches and Solved Bug Reports => Topic started by: whoami on August 10, 2008, 10:03:17 am

Title: V100.0&r1946: train blocked at long-block-signal directly before next halt
Post by: whoami on August 10, 2008, 10:03:17 am
(pak64, Win-GDI+SDL)

It seems that a long-block-signal will cause a blocked train if the p****ing train has to stop at the tile directly after the signal. At a simple signal, this doesn't happen.

See savegame: the train (line01) is already stuck; you can sell it immediately, then start the other train (line02) in the depot, which will also get stuck. Use 'b' to see the reservations. The savegame doesn't load in 99.17.1, so I couldn't test there.

BTW: I cannot upload .SVE, I first have to put it into .zip, although it is already zipped, and very small (20kB).
Title: Re: V100.0&r1946: train blocked at long-block-signal directly before next halt
Post by: prissi on August 16, 2008, 09:35:41 pm
Should be fixed in r1953; sve should be also legal attachment.
Title: Re: V100.0&r1946: train blocked at long-block-signal directly before next halt
Post by: wipi35 on August 17, 2008, 07:38:38 am
With R1950 and Pak128 I found that it's even not possible to place a long-blocksignal.
Title: Re: V100.0&r1946: train blocked at long-block-signal directly before next halt
Post by: whoami on August 17, 2008, 02:34:36 pm
With R1950 and Pak128 I found that it's even not possible to place a long-blocksignal.
That's a bug in Pak128 rev. 61 (my fault, I tested the wrong files after changing the signals' dat file). It's supposed to be fixed in rev. 62.

EDIT: original bug fixed in rev.1953 => closed.
Title: Re: V100.0&r1946: train blocked at long-block-signal directly before next halt
Post by: wipi35 on August 18, 2008, 11:24:30 am
Checked in r1953. Solved!