Simutrans 101.0 (r2207)
Due to our nightly system, releases are now sp****. This is the last relase before incorporation of nework gaming support and comes with many new features and error corrections. Especially users of the 100-0 release should update.
News: https://sourceforge.net/forum/forum.php?forum_id=905705
Installing and starting Simutrans up
1. You have to download at least two files: 1) A executable compatible to your operating system; 2) a graphic package at your choice.
2. Unzip both files you have downloaded.
3. The content of both files you unzipped must be stored in one folder.
:idea: A sample of how all files must be stored in: Simutrans folder (http://pt.simutrans.com/users/IgorTekton/Simutrans_diretorio.png).
4. Start Simutrans up by double-clicking on executable, and have fun!
Executables
Download a binary compatible to your operating system.
Binaries
:arrow: Windows native (http://downloads.sourceforge.net/sourceforge/simutrans/simuwin-101-0.zip) (new) (needs unicows.dll (http://tinyurl.com/qynq) on Win9x)
:arrow: Windows with SDL (http://downloads.sourceforge.net/sourceforge/simutrans/simuwin-sdl-101-0.zip) (new)
:arrow: Linux (http://downloads.sourceforge.net/sourceforge/simutrans/simulinux-101-0.zip) (new) (requires additional libraries: SDL (http://www.libsdl.org/download-1.2.php) and SDL_mixer) (if lagging, start with "simutrans -nomidi")
:arrow: BeOS with Allegro (http://downloads.sourceforge.net/sourceforge/simutrans/simube-101-0.zip) (new)
:redx: PowerMac with SDL (#post_) (NOT COMPILED YET) (needs SDL framework (http://www.libsdl.org/release/SDL-1.2.12.dmg))
Graphic packages
Choose a graphic package of scenery you want to play. Do you want to know our available sceneries first? (http://simutrans.sourceforge.net/ufcs.htm)
pak64 basis
:arrow: pak64 Basis (http://downloads.sourceforge.net/sourceforge/simutrans/simupak64-101-0.zip) (new)
pak64.german
:arrow: pak64.german [zip] (http://downloads.sourceforge.net/simutrans/pak.german_0-101.zip) (new)
:arrow: pak64.german [ace] (http://downloads.sourceforge.net/simutrans/pak.german_0-101.ace) (new)
pak64.Hajo
:arrow: pak64.Hajo (http://downloads.sourceforge.net/simutrans/pakHAJO_0-101.zip) (new)
:arrow: pak64.Hajo 24x24 (http://downloads.sourceforge.net/simutrans/pakHAJO_24x24_0-101.zip) (new)
pak64.japan
:arrow: pak64.japan (http://downloads.sourceforge.net/simutrans/pakjapan-99-17-1.zip) (v99.17.1)
pak96.comic
:arrow: pak96.comic (http://ufpr.dl.sourceforge.net/sourceforge/simutrans/pak96.comic_0-4-5_0-101-0.zip) (new)
pak128
:arrow: pak128 1.4.4 (http://downloads.sourceforge.net/sourceforge/simutrans/pak128_1-4-4_101-0.zip) (new) (details (http://forum.simutrans.com/index.php?topic=1379.0))
pak128.japan
:arrow: Japanese Landscape pak128 (http://downloads.sourceforge.net/sourceforge/simutrans/pak128.japan_0-100-0.zip) (v100.0)
Makeobj
A tool to create add-ons for Simutrans. You don't need it to play Simutrans.
makeobj 49
:arrow: Windows (http://downloads.sourceforge.net/sourceforge/simutrans/makeobj-win-49.zip)
:arrow: Linux (http://downloads.sourceforge.net/sourceforge/simutrans/makeobj-linux-49.zip)
:arrow: BeOS (http://downloads.sourceforge.net/sourceforge/simutrans/makeobj-be-49.zip)
Release note
Release of 101.0 (r2207)
3-Jan-2009:
FIX: weg search stooped to early => not properly upgrading city road types in pak128 (z9999)
FIX: crash of p****enger AI before busses were available
FIX: stop moving tool also deals with empty lines now
FIX: retire dates again ignored during map creation
FIX: no crashing when loading unavailable buildings
FIX: crashes with movingobjects during creation
FIX: planes were not always correctly decending
FIX: harbour tile layout==16 tile were not calaculated simular to stations
CHANGE: -fullscreen command flag will try to detect current resolution => no need to specify size
FIX: scrollbar text after resize now updated properly
FIX: remember last selected tool
FIX: preserve tick count after loading saved game => wait per month should be fine now
FIX: allow harbours also on trees ...
FIX: start on signal tile resp. drive thorugh closed signals when open/close schedule dialoge
ADD: multithread support for screen copy (max. 10% faster) for GDI
FIX: new timing for idle and frame => fast forward speed more closely met, less CPU needed, smoother transitions
FIX: too sensitve mouse repaired (moving during clicking)
FIX: no crashes on pwoer bridges at vertical slopes
CHANGE: much faster town renovation/town growth => faster city generation
FIX: only tools applyable in the current situation are visible
CHANGE: savegame path instead .simutrans now ~/simutrans on Linux/BeOS, and ~/Documents/simutrans on MacOS
FIX: fields next to a new station leads to crashes during name determination
FIX: correct color for stops over townhalls for labels
FIX: long block signals searched always on first leg too much and stucke trains which stop directly after them
FIX: wayremover removed (partly) bridges even without permission
FIX: bridges during removal removed too much maintenance
ADD: make tooltips configurable (show_tooltips, tooltip_background_color, tooltip_text_color) in simuconf.tab
ADD: (leopard) Native sound/midi support for MAC
FIX: rotate also coordinates of messages
ADD: target destinations in halt details now clickable
FIX: raise and lower now also ok new border, better error messages
FIX: (z9999) maglev and narrowgauge for everything, addional line symbols (MaglevStop, NarrowgaugeStop, ... ) for linemanager optional
CHANGE: speed on diagonals only 20% faster => less gain, more realistic vehicle length
FIX: no crossings on underground station tiles
FIX: wayobj ignored replacement by compat.tab for catenaries
CHANGE: now 16 syllables for town names %/&(0...9A...F)_CITY_SYLL
CHANGE: maps got an own subdirectory, and format RLE compressed (usually less than 10% of ppm)/uncompressed 8-Bit and 24-Bit BMP allowed too
FIX: trams were not using the max speed according to the trams speed table
ADD: (z9999) daylight level now adjustable
ADD: (isidoro/prissi) overtaking for road vehicles/citycars
ADD: (z9999) right mouse button to minimize windows to title bar and restore
CHANGE: payment is now only for the decrease in distance to the next transfer stop
ADD: instead a numger also a name of a menu object (with image zero) can be given for an icon in menuconf.tab
ADD: (Gerd Wachsmuth) map enlargement during the game
ADD: (VS) electric EMU/trolley bus tab added to depot
CHANGE: AI now seperate files, which would allow for a greater varienty of AIs
ADD: (Dwachs) depots remember last line
FIX: construction of four layout stations and rotation of four layout buildings were completely broken
FIX: graphic error with slopes next to bridges and tunnels
ADD: new tool to make a stop a public one (to make public stops on map without player change)
FIX: disabling sound and midi will be now saved and will disable them completely to avoid the SDL_mixer troubles
FIX: x instead y offset written by makeobj
ADD: (Dwachs) new object gui_numberinput_t for more convinient entering of numbers
ADD: (gerw) sizeable loadsave frame
CHANGE: savegame bump, no AI save state correctly, same for map extension, no koord saved anymore (up to 60% smaller savegames)
CHANGE: settings are now saved for game relevant/user relevant to prepare for multiplayer (and do proper versioning)
CHANGE: sea level now in single steps (before only double steps, but single steps in display)
FIX: handling of wrongly defined fonts and unicode characters now correct again
FIX: bridges could connect to "harbour" tunnels
CHANGE: maximu map size now 16 mio tiles
FIX: overcrowded station messages again