I get a libpng problem with generation the PAK64 from the svn-sources
Systen: Linux
makeobj: 49
PAK-Version: 126
Error (only one):
I test the server and it was not the Server linpbg..
It usually happens when you use Shades and you don't copy and paste the resulting image in another new one. The strange thing is that if you pak it, and makeobj obviously complains about it, the game is able to load that pak. I mean, it seems to be a warning not an error.
But the png is not from me ... so this information is "nice" for the PAK-Developer .....
I guessed so...my doubt is why is not possible to compile the pak from SVN is that's only a warning not a error, that might cause problems while playing. When you get that message, the compilation process halts? It's not possible to compile the pak if there's just one warning?
The PAK was build BUT .... if THIS objekt is in the PAK I could not test (today)
Given how PNG works, it should be a non-lethal bug. pHYs only says what is DPI of image and is not critical for decoding.
Shades use another library, which should ensure good order of chunks. Apparently it does not work.
... I see that I get the same Problem with PAK128 ....
@VS I send you a pm ...
check the bark file ( SchoonerBark.png )
this error is from Blender png files
Per PNG specifications, this is a recoverable error and should only result in ignoring information about DPI. No problem, we do not print these pictures in paper ;)
I fixed Shades so this does not happen with them any more (version 5.1). I will also check which images have this problem... if I can.