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PakSets and Customization => Pak128 Add-ons and Graphics => Pak128 => Pak128 Incorporated Add-ons and Graphics => Topic started by: Fabio on February 14, 2009, 03:24:48 pm

Title: Tracks replacement project for pak 128
Post by: Fabio on February 14, 2009, 03:24:48 pm
main pak will include bridges (and tunnels) for all speeds, once i finish my tracks replacement ;)
it's around 60% done, but time is painfully fast and painting is painfully slow, ihihihih
Title: Tracks replacement project for pak 128
Post by: Mac_#71 on February 15, 2009, 01:24:46 pm
Already we are talking about high-speed, what about 400 km / h-tunnels?
Title: Tracks replacement project for pak 128
Post by: gauthier on February 15, 2009, 01:28:29 pm
in my future projects already ... but I want to finish High buildings first.
Title: Tracks replacement project for pak 128
Post by: Fabio on February 15, 2009, 04:41:58 pm
Already we are talking about high-speed, what about 400 km / h-tunnels?

they will be there!!!
guys, i'm working on it, i'll try to resume works, now that i finished with rivers ;)
Title: Tracks replacement project for pak 128
Post by: gauthier on February 15, 2009, 05:44:54 pm
Quote
guys, i'm working on it, i'll try to resume works, now that i finished with rivers Wink

Nice, one thing less to do for me :D
Title: Tracks replacement project for pak 128
Post by: Fabio on February 15, 2009, 05:57:32 pm
well, we could also talk and try to work together to make it better and faster... If you're interested, we can open a new thread on pak 128 board... let me know, i'll show you my plan!!! (the task is huge, although i worked already a lot on it...)
Title: Tracks replacement project for pak 128
Post by: gauthier on February 15, 2009, 06:18:32 pm
I have idea for bridge and elevated way but not for tunnel :D
Title: Tracks replacement project for pak 128
Post by: Fabio on February 15, 2009, 07:57:20 pm
well, i already have most of tunnels.
we need to open the new thread. I'll split this one and we'll continue here.
Before painting, i need to brief you and other willful collaborators on the whole traks replacement as planned, i'll post it tomorrow ;)
Title: Re: Tracks replacement project for pak 128
Post by: gauthier on February 15, 2009, 09:50:50 pm
I don't agree for track replacement, according to me current tracks are enough good.

However, roads should be replaced. For example, joker roads should replace default roads.
Title: Re: Tracks replacement project for pak 128
Post by: Fabio on February 16, 2009, 07:13:45 am
However, roads should be replaced. For example, joker roads should replace default roads.
I'm not saying they are bad, only they are not consistent in graphical style. I have already 7 new tracks (50, 70, 120, 160, 240, 320 and 400 kmph) with consistent graphics. They will include snow for winter, as well. My plan is to make tunnels (entrances and underground view) for each of them: most of entrances are already done. Also bridges will match these speeds, using the consistent track (sleepers, ballast, track). I planned to use all (or most of) existing bridges, with a few needed changes and paint new ones for high speed, one tile wide, and including elevated tracks to allow more complex design for high speed.
Title: Re: Tracks replacement project for pak 128
Post by: gauthier on February 16, 2009, 12:33:06 pm
What do you mean by consistant graphic ?
Title: Re: Tracks replacement project for pak 128
Post by: Václav on February 16, 2009, 01:05:34 pm
I have been creating rail bridge for speed 400 km/h too - in two versions.

1st version is similar to bridge from picture
(http://archive.forum.simutrans.com/topic/04100.0/06573/simscr10.PNG)
but less pillars. It should be for cities and with length limited to 16 tiles.

2nd version is similar to this
(http://img12.imageshack.us/img12/7798/52944552ol7.jpg)
It shoud be mainly for country ways and less limited length - but with pillars, of course.

The first development screens (less track - but at home I have playable demo of the first version - with many graphical bugs):

(http://forum.simutrans.com/index.php?action=dlattach;topic=67.0;attach=5017;image)
original one of covered bridge - coverage had to be changed because in game transparency almost died

(http://forum.simutrans.com/index.php?action=dlattach;topic=67.0;attach=5019;image)
pillars have to changed (their shape of pillars is not quite good - I have to simplify it; in this version it is resized pillar of the first version)
Title: Re: Tracks replacement project for pak 128
Post by: Silver on March 05, 2009, 01:42:05 am
hi!

hello, I have this bridge completed but I can't finish the process, someone could help me finish the process to make it addon for the pak 128 or pak 64
¡I share the copyrights! with the person to help me

Puente_1.2.rar (http://www.4shared.com/file/89895170/8f9930cd/Puente_12.html)

En mi idioma español (in my language spanish):
hola, he terminado este puente, pero no puedo terminar el proceso, alguien me podría ayudar a terminar el proceso para que sea addon de los Pak 128 ó pak 64
comparto los derechos de autor con la persona que me ayude

(http://forum.simutrans.com/index.php?action=dlattach;topic=720.0;attach=5431)
Title: Re: Tracks replacement project for pak 128
Post by: The Hood on March 05, 2009, 09:06:39 am
Wow that looks impressive!  I might be tempted to have a go at a pak128 version.

One problem I can see is that the dimensions won't easily fit on one tile (the bridge span is much longer than it is wide)...

Also is it for road or rail (or both?)
Title: Re: Tracks replacement project for pak 128
Post by: ASV62 on March 05, 2009, 01:33:37 pm
I have been creating rail bridge for speed 400 km/h too - in two versions.

1st version is similar to bridge from picture
(http://archive.forum.simutrans.com/topic/04100.0/06573/simscr10.PNG)
but less pillars. It should be for cities and with length limited to 16 tiles.

2nd version is similar to this
(http://img12.imageshack.us/img12/7798/52944552ol7.jpg)
It shoud be mainly for country ways and less limited length - but with pillars, of course.

The first development screens (less track - but at home I have playable demo of the first version - with many graphical bugs):

(http://forum.simutrans.com/index.php?action=dlattach;topic=67.0;attach=5017;image)
original one of covered bridge - coverage had to be changed because in game transparency almost died

(http://forum.simutrans.com/index.php?action=dlattach;topic=67.0;attach=5019;image)
pillars have to changed (their shape of pillars is not quite good - I have to simplify it; in this version it is resized pillar of the first version)
(http://i7.photobucket.com/albums/y277/asv62/Simutrans/simscr51800x600.png)
Are you making something like this?  ;D
Title: Re: Tracks replacement project for pak 128
Post by: poldislaf on March 05, 2009, 03:03:49 pm
I like the idea about bridges etc. and making more types of track.

How about making also a doubletrack rail? The roads are already in two directions on one square, tracks not. I'd really appreciate that. Same with trams, but that is far complicated.

Another idea was improving the crossings of rails- now the T connection looks like this: I>-. Sometimes only one-way connections could be used, like this: I\_ Actually it is of no use, it only looks more realistic.
Title: Re: Tracks replacement project for pak 128
Post by: Spike on March 05, 2009, 03:45:19 pm
How about making also a doubletrack rail? The roads are already in two directions on one square, tracks not. I'd really appreciate that. Same with trams, but that is far complicated.

The signals will not work well with double track railways (they'd always affect both rails).
Title: Re: Tracks replacement project for pak 128
Post by: Silver on March 06, 2009, 02:07:53 am
One problem I can see is that the dimensions won't easily fit on one tile (the bridge span is much longer than it is wide)...

Have to adjust, but I think it comes down to pak 64

Also is it for road or rail (or both?)

Road
Title: Re: Tracks replacement project for pak 128
Post by: Silver on March 06, 2009, 02:18:57 am
(http://i7.photobucket.com/albums/y277/asv62/Simutrans/simscr51800x600.png)
Are you making something like this?  ;D

wow  :o, I like, I want one  ;D! Where did you download?
Title: Re: Tracks replacement project for pak 128
Post by: Václav on March 06, 2009, 09:48:58 am
(http://i7.photobucket.com/albums/y277/asv62/Simutrans/simscr51800x600.png)
Are you making something like this?  ;D
Yes. I try to make someone like that - but work on bridges temporarily stopped due to problems with coverage of this bridge
(http://forum.simutrans.com/index.php?action=dlattach;topic=67.0;attach=5017;image)

:) but I have been preparing one side platforms station for some time.

Download of one side platforms station available here:
http://forum.simutrans.com/index.php?action=dlattach;topic=553.0;attach=5475 (http://forum.simutrans.com/index.php?action=dlattach;topic=553.0;attach=5475) (version 1)
http://forum.simutrans.com/index.php?action=dlattach;topic=553.0;attach=5521 (http://forum.simutrans.com/index.php?action=dlattach;topic=553.0;attach=5521) (version 2)

They are not perfect - but it is my the first playable deed.

hi!

hello, I have this bridge completed but I can't finish the process, someone could help me finish the process to make it addon for the pak 128 or pak 64
¡I share the copyrights! with the person to help me

Puente_1.2.rar (http://www.4shared.com/file/89895170/8f9930cd/Puente_12.html)
(http://forum.simutrans.com/index.php?action=dlattach;topic=720.0;attach=5431)

I am not right person to help you due to I am beginner in creation of graphics for Simutrans too - but in case of this bridge I see that road should not be curved (bowed). In game it could give very strange effect - because cars of all sizes and shapes would go through road.
Title: Re: Tracks replacement project for pak 128
Post by: Spike on March 06, 2009, 10:41:15 am
In game it could give very strange effect - because cars of all sizes and shapes would go through road.

The visual effect would more resemble the cars doing a slight curve, or circle segment on the bridge. But they wouldn't be clipped from below.
Title: Re: Tracks replacement project for pak 128
Post by: The Hood on March 07, 2009, 12:09:57 am
Unfortunately I'm not sure the sort of bridge you drew will work well in simutrans (it's a very nice bridge, just it won't fit nicely onto one tile!).  Here's a preview of what it would look like, but as you can see, the shape is very distorted for it to fit to a road tile.  Unless the code can be changed to allow bridges to be made of several different images in length, then there's not much else I can do with it I'm afraid.
Title: Re: Tracks replacement project for pak 128
Post by: Silver on March 07, 2009, 01:34:25 am
I use blender to create the bridge

Unfortunately if have a small curve in the middle of the bridge and it is my fault for forgetting the graphical of the game, But, if you can change, although is a little difficult why I am a beginner in blender :-\

sorry for my english, I speak spanish
Title: Re: Tracks replacement project for pak 128
Post by: The Hood on March 07, 2009, 10:01:28 am
The curve isn't much of a problem.  The problem is that your bridge looks good long and thin, but to fit on a tile it must be the same length as width (problem of the game, not your graphics).
Title: Re: Tracks replacement project for pak 128
Post by: gauthier on March 07, 2009, 10:12:01 am
I won't work on it while High buildings won't be finished but this are my ideas for track replacement :

1) currently we have :
WAYS
_ 65 km/h rail => old graphics, should be remade
_ 110 km/h rail => old graphics, should be remade
_ 160 km/h rail => old graphics, should be remade
_ 280 km/h rail
_ 400 km/h rail

First I think a 320 or 330 km/h rail should be added.

BRIDGES
_ 30 km/h bridge => doesn't fit to any way, not very nice, should be removed
_ 60 km/h bridge => should be increased to 65 km/h to fit to the corresponding way
_ 75 km/h bridge => nice but have a graphical problem : nothing can be built under (test you will see what I mean)
_ 95 km/h bridge => not very nice and doesn't fit to any way, should be removed
_ 110 km/h bridge
_ 160 km/h bridge
_ 300 km/h bridge => not nice and doesn't fit well to 280 km/h rail, should be removed
_ 400 km/h bridge (addon)

Can be created : a 280 km/h bridge (I have ideas for it) and 320/330 km/h bridge for the new rail.

TUNNELS
_ a tunnel by Timothy but I can't remember its speed ... (about 110 km/h so ... nice)
_ 280 km/h tunnel => nice enough, can be kept.

So tunnels for all other ways are needed.

ELEVATED WAYS
They're existing only in pak128 Japan, I think we could create one per way (but nicer than the ones in pak Japan !).
(for 280 km/h one too, I have my idea ...)

Do you thinks it's enough work ?  ;D
Title: Re: Tracks replacement project for pak 128
Post by: Zeno on March 07, 2009, 02:17:07 pm
That's enough work to enslave all current painters for a while ;D
IMHO, I would really change 110kmh rails to 120, and maybe insert one between 65 and 120. I think it will really be better because there are a lot of trains having a max speed of 120kmh, so it would be optimal for them. That's it, I think there should be more variety of railways (I like very much Fabio's plans (http://forum.simutrans.com/index.php?topic=1519.msg15539#msg15539) at first page), but as I don't think I'm painting any of them, I won't complain :D
Title: Re: Tracks replacement project for pak 128
Post by: gauthier on March 07, 2009, 02:45:35 pm
... for all trains : they rarely reach their maximum speed, the better is to make run 120 km/h trains on 110 km/h rail, they can reach 110 km/h much more quickly than 120, their speed is more stable and the traffic is more stable too.

plus : they consume less ;)
Title: Re: Tracks replacement project for pak 128
Post by: Václav on March 19, 2009, 12:10:45 pm
I won't work on it while High buildings won't be finished but this are my ideas for track replacement :

1) currently we have :
WAYS
_ 160 km/h rail => old graphics, should be remade

While I have problems with coverage of called bridge, I prepared own way for it and so I could finish work on that way - add crossings, diagonal parts and one tile curves. Basic parts (seen on picture of double track tunnel) and slope parts have been already done.

Yes - but coverage could be slightly better shaped.

TUNNELS
So tunnels for all other ways are needed.

Tunnels for other speeds are ready here: http://minami-fukuoka.simutrans.net/english/addon128/double-track_tunnel.html (http://minami-fukuoka.simutrans.net/english/addon128/double-track_tunnel.html). They are doubletrack tunnels but one for speed 450 km/h doesn't fit well - mainly on track for speed 400 km/h.
(http://minami-fukuoka.simutrans.net/img/double-track_tunnel128.png)

Else replacement is needed on electrification - one for speed 400 km/h does not fit on other ones - because electricity carrying wire is higher than on electrification for speeds 110 and 280 km/h - and upper electrification for speed 160 km/h is needed too (this I called in topic Upper electrification - http://forum.simutrans.com/index.php?topic=1486.0 (http://forum.simutrans.com/index.php?topic=1486.0)).
Title: Re: Tracks replacement project for pak 128
Post by: gauthier on March 19, 2009, 07:09:39 pm
about tunnels :

they are only two speeds and they don't fit to a way.
plus : they're really ugly :/
Title: Re: Tracks replacement project for pak 128
Post by: Václav on March 24, 2009, 09:52:29 am
New (alternative) track for speed 160 km/h and one new bridge (for 400 km/h but with track for 160 km/h - so max speed could be changed).

To do on this pack:
- improve rails on back slopes (both - on bridge and also on way)
- improve diagonal parts (only way)
- improve costs (both)

Intro year of way: 1945

Intro year of bridge: 1990
Max length of bridge: 16 tiles

I hope called two graphical bugs on way are all.

Here you can dowload newer versions of both:
Version #2 (http://forum.simutrans.com/index.php?action=dlattach;topic=1179.0;attach=5917)
Track has got new face
Version #3 (http://forum.simutrans.com/index.php?action=dlattach;topic=1179.0;attach=5930)
Track has got winter version and bridge has got new face with night lighting
Title: Re: Tracks replacement project for pak 128
Post by: gauthier on March 27, 2009, 04:43:29 pm
hum I'm not mad ... your tracks are red ...?
Title: Re: Tracks replacement project for pak 128
Post by: Silver on March 27, 2009, 06:02:09 pm
I like it, is quite original, there is only one small detail that I do not like long, the diagonal lines be are very close to each other, perhaps by eliminating some were interspersed a little better

in the last picture shows a small graphical error Can you fix it?
Title: Re: Tracks replacement project for pak 128
Post by: gauthier on March 27, 2009, 06:30:36 pm
The second bug exists for ALL bridges ...
Title: Re: Tracks replacement project for pak 128
Post by: Silver on March 27, 2009, 06:50:57 pm
What is your opinion on the first picture, looks better with some lines separated as the yellow box, or as they are in the red?
Title: Re: Tracks replacement project for pak 128
Post by: gauthier on March 28, 2009, 09:11:48 pm
I don't like this bridge, a such as bridge wouldn't exist in real life, it's a far to simple shape and ... are thare fences on the bridge ??? very strange ...
Title: Re: Tracks replacement project for pak 128
Post by: Václav on March 30, 2009, 09:04:35 am
I know about what is called in this picture
(http://forum.simutrans.com/index.php?action=dlattach;topic=1519.0;attach=5978;image)
but it is problem of game. I tried to eliminate it but it caused else problem (then the first tile by bridge could be only in same direction like bridge) - because when there diagonal or curve, then track is broken).

New version of ... track and covered bridge could be downloaded here:
http://forum.simutrans.com/index.php?action=dlattach;topic=1179.0;attach=6052 (http://forum.simutrans.com/index.php?action=dlattach;topic=1179.0;attach=6052)

This pack includes:
- new version of track (does not lighting at night)
- winter version of track (included into *.pak file of track; automatically built when needed)
- new version of covered bridge (coverage face improved, also now in player's color)
- tunnel for speed 160 km/h
- winter version of tunnel (included into *.pak file of track; automatically built when needed)
- bridge like this
(http://farm1.static.flickr.com/41/102788163_0aa5c75b5d.jpg)
but pillars are connected upon below track instead above (see source picture below) - and max. speed temporarily set on 400 km/h

(http://graphics.simutrans.com/albums/userpics/10043/MostLanovy.png)

Very bad coverage of bridge will be replaced after I will find way how to prepare coverage like on this station
(http://graphics.simutrans.com/albums/userpics/10003/player-station_3-128.png)
in my editor.

-->
But here you can download complete set for speed 160 km/h (http://forum.simutrans.com/index.php?action=dlattach;topic=1316.0;attach=6105).

It includes:
- track (you don't need it if you have already downloaded track from link above in this post)
- tunnel (you don't need it if you have already downloaded track from link above in this post)
- electrification (added last weekend)
- suspension bridge
- cable-stayed bridge (new speed set - decreased to 160 km/h)

And here you can download latest version of bridge for speed 400 km/h (http://forum.simutrans.com/index.php?action=dlattach;topic=1179.0;attach=6066) (this archive includes also both bridges for speed 160 km/h)
Title: Re: Tracks replacement project for pak 128
Post by: Silver on April 06, 2009, 07:24:57 pm
¿how it looks in the game seen from near and far?
R= here this

Near
(http://www.postimage.org/aV1h9Ew0.jpg) (http://www.postimage.org/image.php?v=aV1h9Ew0)
Far
(http://www.postimage.org/Pq1ggZkJ.jpg) (http://www.postimage.org/image.php?v=Pq1ggZkJ)
Title: Re: Tracks replacement project for pak 128
Post by: vilvoh on April 07, 2009, 06:38:56 am
The second one starting from the bottom looks great!
Title: Re: Tracks replacement project for pak 128
Post by: Václav on April 07, 2009, 11:41:15 am
I beg your pardon for this: the second one? The second bridge? But which second bridge? Do you think the second version of covered bridge or do you think suspension bridge? (it is the second one too - counted from the second version of covered bridge). I could do suspension bridge also for roads (but at first I have to find their width) and then this road suspension bridge
(http://i7.photobucket.com/albums/y277/asv62/Simutrans/simscr51800x600.png)
would not be in need. Carriage construction of that bridge on end tiles is very imperfect.

But I see I have to improve pillars of suspension bridge to all of them be brown. I am sorry for this bug. I think I know where is origin of this bug.

I had to place pillar of suspension bridge on tiles edge to eliminate bug of road suspension bridge from screenshot - and for this I could not use them in full height of cable-stayed bridge. Then I could place layers used to complete pillars in wrong sequence.
Title: Re: Tracks replacement project for pak 128
Post by: vilvoh on April 07, 2009, 11:48:52 am
Yes, I was refering to the bridges. More concretly to one of the suspension bridges. See the image.
(http://www.postimage.org/aV1kw1KJ.jpg) (http://www.postimage.org/image.php?v=aV1kw1KJ)
Title: Re: Tracks replacement project for pak 128
Post by: Václav on April 07, 2009, 12:04:19 pm
Based on wikipedia and structurae.de this type of suspension bridge is called only suspension bridge but the second suspension bridge (between called bridge and the first version of covered bridge) is called cable-stayed bridge.
Title: Re: Tracks replacement project for pak 128
Post by: vilvoh on April 07, 2009, 12:07:32 pm
Anyway, I really like it. Are the sources available at graphics.simutrans.com?
Title: Re: Tracks replacement project for pak 128
Post by: Václav on April 07, 2009, 12:33:57 pm
Yes, source png files of most my deeds are available on graphics.simutrans.com - but some may be without menu icon (because I prepared it separated onto own picture). So you would need to use GIMP or something like it and prepare menu icon.

Search in users' galleries. I have been registered there under same username like here. So it could be easy. There are three subgalleries (albums) - Tratě (Tracks), Tunely (Tunnels) and Mosty (Bridges).

Pictures have description in two languages - my native (Czech, for people who don't understand English) and English. So you could find it easily.
Title: Re: Tracks replacement project for pak 128
Post by: Krisztian on August 29, 2009, 03:52:32 pm
I beg your pardon for this: the second one? The second bridge? But which second bridge? Do you think the second version of covered bridge or do you think suspension bridge? (it is the second one too - counted from the second version of covered bridge). I could do suspension bridge also for roads (but at first I have to find their width) and then this road suspension bridge
(http://i7.photobucket.com/albums/y277/asv62/Simutrans/simscr51800x600.png)
would not be in need. Carriage construction of that bridge on end tiles is very imperfect.

But I see I have to improve pillars of suspension bridge to all of them be brown. I am sorry for this bug. I think I know where is origin of this bug.

I had to place pillar of suspension bridge on tiles edge to eliminate bug of road suspension bridge from screenshot - and for this I could not use them in full height of cable-stayed bridge. Then I could place layers used to complete pillars in wrong sequence.
available pak files?
Title: Re: Tracks replacement project for pak 128
Post by: Isaac Eiland-Hall on August 29, 2009, 10:59:16 pm
don't have an exact link, but check out http://japanese.simutrans.com/ - there's a link on that page to go to English index. They have some really nifty stuff there :) (thus the link - because there's more than that that's cool)
Title: Re: Tracks replacement project for pak 128
Post by: Václav on January 18, 2010, 02:45:47 pm
Few days ago I started development of new model of my tracks - now looking more real. Attached picture belongs to track for speed 280 km/h but that model will be used (with recolouring) also on other tracks. Only one thing here will be missing: real curves - diagonal parts will be used also on curves (as it is in pak128.britain). I am sorry for it but for the first time (because I would like to prepare curves but I don't know how long time it will take) it is needed.
Title: Re: Tracks replacement project for pak 128
Post by: gauthier on January 18, 2010, 06:59:00 pm
current 280 km/h track is already very nice, you should add this track to the pak with a new speed. A 350 km/h track for example.
Title: Re: Tracks replacement project for pak 128
Post by: Václav on January 19, 2010, 06:07:00 pm
Of course, that is possible - I agree that track for speed 280km/h is one of the best ones. But why track for speed 350 km/h?

Electrification for speed 400 km/h is object what needs replacement very urgently - because crossings were made wrong.
Title: Re: Tracks replacement project for pak 128
Post by: gauthier on January 19, 2010, 06:10:13 pm
... you made a track not a electrification here write ?
Title: Re: Tracks replacement project for pak 128
Post by: Václav on January 19, 2010, 10:27:24 pm
Only one electrification I made is very nonperfect upper electrification for speed 160 km/h (you can download it via http://ota.webz.cz/?p=depozit&d=way.train.object (http://ota.webz.cz/?p=depozit&d=way.train.object) by clicking on the first or the third Stáhnout; the first archive contents all basic track objects I made; the third archive contents only set for speed 160 km/h).

And by the way, above called track is still in development.
Title: Re: Tracks replacement project for pak 128
Post by: Junna on January 25, 2010, 04:35:33 pm
The tracks are very nice, but I don't like the crossings. Why are they made in the vein of the original pak128 tracks, which has those terribly confusing crossing points, why not make it like those tracks in pak.britain, in other words straight diagonal crossing pieces rather than the total shift in direction? It looks much better that way, and the trains in practice move in a way closer to it as well.

If not included in default, could there at least be an alternative version with such crossing?
Title: Re: Tracks replacement project for pak 128
Post by: Isaac Eiland-Hall on January 25, 2010, 08:23:30 pm
Please note that the original reply has been split and locked. Let's not do it that way again, please. :)
Title: Re: Re: Tracks replacement project for pak 128
Post by: Junna on February 20, 2010, 01:53:11 am
Junna, Isaac: Excuse me please my misdemeanor.

Junna: Would you explain me how would you like to cross tracks without one-level crossings in situations when you cannot build bridge or tunnel with slopes? And by the way, railways of pak128.britain contain crossings too - but curves are replaced by straight lines. So I don't understand your I don't like the crossings. I think you wanted to write I don't like curves.

Yes, the reason I said crossings is because those kinds of bends only appear when on single-tile curves, and those only appear on crossings since I never use sharp bends otherwise, but yes, that is what I meant. Did you get angry because you misinterpreted my post as criticising your art as such or something?
Title: Re: Tracks replacement project for pak 128
Post by: Isaac Eiland-Hall on February 20, 2010, 02:29:01 am
Whoops. This topic got locked, and the split topic was unlocked. So I split the reply and moved it over here. :)
Title: Re: Tracks replacement project for pak 128
Post by: Václav on February 20, 2010, 07:37:29 am
Did you get angry because you misinterpreted my post? May it be.

Curves looks good until train goes over them. But then it is very strange. I know it - if it is what you think.

I will not make curved tiles because it will be very difficult within this new graphic - for the first time. But I don't say I will not make it for ever after. May it be I could make also version with curved tiles - but I am not sure.
Title: Any high speed railway tunnel?
Post by: spm on June 09, 2010, 09:25:06 am
Any high speed (Over 350km/h) tunnel? Thanks...
Title: Re: Any high speed railway tunnel?
Post by: gauthier on June 09, 2010, 10:43:07 am
not for pak128 sorry :/
Title: Re: Any high speed railway tunnel?
Post by: vilvoh on June 09, 2010, 12:45:29 pm
Is there such a fast train in pak128 for that tunnel?
Title: Re: Any high speed railway tunnel?
Post by: Zeno on June 09, 2010, 01:15:09 pm
Yep, Raven's "Thunder" (400) and "Spike" (370) trains are faster than 350 km/h
Title: Re: Any high speed railway tunnel?
Post by: gauthier on June 09, 2010, 06:44:42 pm
the 400 km/h train is the rvg_tigress.
Title: Re: Any high speed railway tunnel?
Post by: spm on June 10, 2010, 07:09:53 am
thx all reply.........still waiting.........
i forget backup before using new computer.......
i have 380km/h tunnel in my old computer



i got it form google!
450km/h and 200km/h!!!!!!!!
Just share for all:
http://minami-fukuoka.simutrans.net/english/addon128/double-track_tunnel.html

mod note: please do not double-post (http://forum.simutrans.com/index.php?topic=4530.0). Edit your last comment instead.
~vilvoh

Title: Re: Any high speed railway tunnel?
Post by: Václav on June 10, 2010, 12:42:11 pm
But they don't fit on currently available tracks - mostly tunnel for speed 450 km/h. So I cannot do anything else than ask paintmasters for making new tunnels for railways.

Currently available tunnel is for speed 280 km/h - but it does not fit on track for that speed - and also its style is not quite good for that speed. It should be for speed 110 km/h - and for higher speeds are needed new other ones.

In my (very imperfect) add-on has each track own tunnel. May be this is useless statement but I don't know about better one. I have plan to remake all parts of that add-on but no time and (what is more important) ideas.
Title: Re: Any high speed railway tunnel?
Post by: nitromefan on June 29, 2010, 11:41:04 pm
Well i think it was a dumb idea for trains higher than 280Km/h to be put into the main pak 128 set when there is no tunnels for them. In the main set they should have bridges tunnels for all vehicles in the set of trains and trucks. So could they be added to the 128 set so other people can access them without going through all the addons
Title: Re: Any high speed railway tunnel?
Post by: Isaac Eiland-Hall on June 30, 2010, 01:39:56 am
I don't think we need to call anything a "dumb" idea.

We're all volunteers here, I'd like to remind you.

If you're impatient, you may certainly paint yourself a tunnel with a higher speed.
Title: Re: Any high speed railway tunnel?
Post by: nitromefan on June 30, 2010, 04:04:17 am
Well sorry about the language but it just doesn't make sense that there is faster trains than tunnels. They should be built up like once there is a tunnel that can take the speed of some trains then add them in then.

Title: Re: Any high speed railway tunnel?
Post by: Guillaume on June 30, 2010, 07:57:48 am
There's a tunnel in pak128 for 400 km/h... Just search a little in the other websites.
Title: Re: Any high speed railway tunnel?
Post by: vilvoh on June 30, 2010, 08:18:15 am
Well sorry about the language but it just doesn't make sense that there is faster trains than tunnels.

Well, if we want to be sensible and a little bit realistic, trains don't travel at top speed through tunnels, even if they are high speed trains like shinkasen, TGV, AVE, ICE, etc... as you must take into account the friction air-train-tunnel, the train looses some traction and therefore speed.
Title: Re: Any high speed railway tunnel?
Post by: nitromefan on June 30, 2010, 08:59:44 am
There's a tunnel in pak128 for 400 km/h... Just search a little in the other websites.
 

I know that but i was trying to say that it should be put like that so its more convenient for other people.

I have a 450Km/h tunnel in my set. I got it from a Canadian addons site
Title: Re: Any high speed railway tunnel?
Post by: mobo on June 30, 2010, 09:20:01 am
Besides realism and convenience there's also the gameplay issue. Maybe the pak set maintainer wants you to think of alternatives before you build a tunnel. Maybe it's part of the challenge, since the tremendous amount of money a tunnel costs isn't that hard to earn in simutrans, and the time it takes to build a tunnel also isn't implemented in simutrans.
Title: Re: Any high speed railway tunnel?
Post by: Václav on June 30, 2010, 09:55:54 am
I would be glad for link to that site.
Title: Re: Any high speed railway tunnel?
Post by: uktrain on July 29, 2010, 02:50:22 am
Or you can dispatch it form pak.Britian-->350km/h
Title: Re: Any high speed railway tunnel?
Post by: max19950324 on September 09, 2010, 01:36:10 pm
There is a Japanese pak set of "double-track" tunnel with 450km/h of maximum speed. I use it a lot in my save.