just to make a placeholderher, the new forest is mine ;), i just started working on it...
Thanks! What are you planning?
Here's some screenshots:
(http://public.gonella.eu/simutrans/simscr00_cr.png)
(http://public.gonella.eu/simutrans/simscr01_cr.png)
What do you think?
Hey, that looks really good Fabio!
I only miss some disordered logs or rests and rubbish, near the way or maybe just in the middle... just some signal of "we've been working there" :D
Looks good!
In this case, maybe the pak64 forest could serve as inspiration. THis still look to tide and regular for a forest imho.
(http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak64/factory/forest.png)
(http://public.gonella.eu/simutrans/simscr01_cr.png)
Very good idea. But logs under roof and roof too look bit strange. Else it is very good. I think it is time to use this scheme also on other agricultural factories - cow farm and corn field (on grain farm and cotton farm already used).
To get a more natural border between forest and surrounding gr****, parts of the forest's ground could be made transparent - at its borders, or even inside, to allow some patches of the natural vegetation to shine through.
As whoami says, the sharp border between ground and mud is not very good. Otherwise it's good.
Question: if we have 5 bits for transparency, why is the shadow dithered?
It's intended. The shadow was painted pixel by pixel...it's not an effect from graphic engine.
We do not have 5, only one bit transparency ::)
The way the logs are stacked looks and is unrealistic. They would just fall over that way. You want them stacked like this:
http://commons.wikimedia.org/wiki/File:The_lumberjack_was_here.jpg
i.e. when there are two logs next to each other at the same height the logs in the layer above won't be positioned directly above. Instead each log in the upper layer will lie on top of the middle point between the logs in the lower layer.
Philipp
See here (http://www.youtube.com/watch?v=PpxQp3Hy5nk&feature=channel_page) for details...
some update :)
(http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs157.snc1/5880_120019183252_570648252_2353004_4551367_n.jpg)
(http://photos-f.ak.fbcdn.net/hphotos-ak-snc1/hs157.snc1/5880_120019198252_570648252_2353005_4485799_n.jpg)
Nice!
This is could be a nearly-final image (3*3, no rotation, with fields).
Feedback is more than welcome!
(http://i29.tinypic.com/vdcmd1.jpg)
Hmmmmm...Those log piles with whipped cream look delicious. ;D
Nom nom nom?
I am not entirely sure about the stumps everywhere, even in roads :) Otherwise it's ready, I think!
thank you!
i think i will remove some, then... i want to ask you if for pak128 policy new buildings should have ALWAYS 4 rotations (the hardest to paint without 3D), 2 rotations (pretty easy, mirroring and adjusting the shadows), or even only one?
i think i can easily do 2 rotations (it won't eat much time).
by the way i was thinking of this forest for Tundra, Temperate and Alpine climates.
do you think we need also another forest for Temperate/Mediterranean and one for Tropical? (they would just keep the same image, only changing the trees.
I would say, keep it as you wish. Obviously if you produce all rotations, I can not be so cruel as to accept only some :P On the other hand, who really needs them all?
Here the updates:
(http://i25.tinypic.com/wvoj5t.png)
(http://i30.tinypic.com/2hqtp5e.png)
Here the sources:
nutzwald.png (http://public.gonella.eu/simutrans/nutzwald.png) | nutzwald.dat (http://public.gonella.eu/simutrans/nutzwald.dat)
Oh fabio, it looks really nice!
Maybe those logs look too well aligned together for me; I usually like some chaos here and there, ya know... ;)
About rotations:
Me agree. One rotation is needed; two -> great; four -> superb!
Well. As soon as svn is back, it's in... I already exhausted my list of adjectives to use for new items :D
EDIT: sorry! I missed the linked files. Mending as I write.
Good work... but I want more wood XD
Fabio: I am sorry, but forest should grow everywhere excepting desert (and may be also mediterran). Could you change it? I know that I could call this earlier but...
Sounds very reasonable... :)
Changed to: tropic,mediterran,temperate,tundra. Left out are rocky,arctic,desert.
Thanks - but sawmill needs this too. So I hope this was changed too.
Thanks - fixed as well.