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PakSets and Customization => Pak64 => Topic started by: Herocrafter on February 23, 2009, 02:34:11 pm

Title: Pak64: losses with paper transport
Post by: Herocrafter on February 23, 2009, 02:34:11 pm
ST 101 pak 64 (both 14 feb 09 nightly)

Is hauling paper always done at a loss?  If it isn't,  I don't understand why not.  My newbieness sees the round trip cost of every road, rail, boat and plane outpacing the income earned.  Am I correct in my understanding this?
Title: Re: Paper loss
Post by: whoami on February 23, 2009, 03:51:18 pm
I reported that problem (with regard to trains) in the German forum: http://www.simutrans-forum.de/forum/thread.php?threadid=3651 (http://www.simutrans-forum.de/forum/thread.php?threadid=3651).
Title: Re: Paper loss
Post by: Herocrafter on February 23, 2009, 09:26:57 pm
Ok.  I just didn't know if I was missunderstanding the cost/income. At first I kept trying to find that magic combination of vehicles that would at least break even, afterwards I roughly did the math; no joy there either.  I then thought how profitable some lines were and that maybe this was a way to lower those (Printer won't use costly Ink w/o paper).  But its a rather hard wall a newbie empire builder hits.
Title: [pak64] Paper transport
Post by: Paretje on February 28, 2010, 09:17:40 pm
Some time ago, I made a new paper train to achieve a higher speed. I computed that it would give me a profit of 0,06 a km, a roll. But now I see it's not profitable at all, unless it should:
0,46-2*(37,10/190)
http://uploads.online-urbanus.be/6fa325d6650331d5ee1c87d45630257e

By the way, the paper ship should be lowered in price, since it's not profitable at all. The wood ship has the same problem transporting planks.

EDIT:
It seems to be a general problem that the EnCo ships are to expensive to be profitable. The ships I recently used, I made a new price:
Wood: 32, instead of 98
Paper: 16, instead of 32

Others may be lowered in price, but I think most can be profitable.

But, I'm still wondered that my train isn't profitable. It loses about 240, each time it drives up and down ...
Title: Re: [pak64] Paper transport
Post by: Silver on March 29, 2010, 07:31:34 pm
It seems that the problem comes from the manufacture of paper
I have the same problem but with the train, the train is not profitable, even, exist missed by charge the goods
I have tried with different cars and locomotives and i always lost money.
I hope to review this issue because i really believe that there is a cost error
I have a message about this in the forum (Spanish)
Link here (http://forum.simutrans.com/index.php?topic=894.msg46457#msg46457)
Title: Re: [pak64] Paper transport
Post by: whoami on March 31, 2010, 05:52:23 pm
(Merging two topics on this in "Help Requests", moving to "Pak64 Discussion"...)

Related topics: Paper wagons set (http://forum.simutrans.com/index.php?topic=1771.msg18836#msg18836), Paper vehicles (http://forum.simutrans.com/index.php?topic=842.0) (addons for paper transport that may have different balancing)
Title: Re: Pak64: losses with paper transport
Post by: kazarmy on June 21, 2010, 05:07:53 am
For Pak64 102.2.2, the H-Trans paper truck + trailer is profitable. Though a SingCo BR289 2-8-2 with 12 DMC paper cars doesn't hurt the bottom line too much.