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Development => Patches & Projects => Incorporated Patches and Solved Bug Reports => Topic started by: gerw on March 26, 2009, 02:36:58 pm

Title: [fix] wegbauer and crossings
Post by: gerw on March 26, 2009, 02:36:58 pm
This patch will fix a issue with wegbauer and crossings:

 If a tile has, e.g., a road, no check for crossings is done. So if you have a straight rail track with roads crossing consecutively, you can build a road directly over the rail track.
Title: Re: [fix] wegbauer and crossings
Post by: z9999 on March 27, 2009, 01:53:42 pm
This patch forbit to cross other player's rail. Is this intended ?

Foe example, player 1's rail and cityroad is crossing, but other player can't use this crossing.
Title: Re: [fix] wegbauer and crossings
Post by: gerw on March 28, 2009, 07:00:31 am
I will have a look for it tomorrow.

Edit: Try this, evil tester ;)
Title: Re: [fix] wegbauer and crossings
Post by: Dwachs on March 28, 2009, 09:25:47 am
This patch forbit to cross other player's rail. Is this intended ?

Foe example, player 1's rail and cityroad is crossing, but other player can't use this crossing.

But on the other hand it is not possible to cross other players rails with roads! So using other players crossing creates a loophole here.
Title: Re: [fix] wegbauer and crossings
Post by: prissi on March 29, 2009, 08:00:30 pm
This is intended, as I can also use other player roads.