The International Simutrans Forum

Simutrans Extended => Simutrans-Extended development => Topic started by: jamespetts on April 13, 2009, 09:51:49 pm

Title: [New release] Simutrans-Experimental 2.2
Post by: jamespetts on April 13, 2009, 09:51:49 pm
Following some further bug reports, I have released a new version of Simutrans-Experimental: the instructions for how to download it are here (http://forum.simutrans.com/index.php?topic=1894.0).

Changes

Title: Re: [New release] Simutrans-Experimental 2.2
Post by: z9999 on April 14, 2009, 06:42:49 am
Thank you.
Unfortunately, this version has a problem.
Save a game and load it, always crashes. This problem didn't happen in 2.1.
Title: Re: [New release] Simutrans-Experimental 2.2
Post by: knightly on April 14, 2009, 07:28:53 am
James, there is a small problem with UI. When you show the charts of a vehicle and hide the charts again using the Chart button, UI elements and texts are misaligned/misplaced. Pls see attached image.


Edit 1 :

Not sure if it is related exclusively to ST EXP, but goods AI may fail to link railway with rail stations properly. Pls see the 2nd attached image. The result is, the persistent goods AI will build freight stops and roads adjacent and parallel to the useless railway, causing duplicated investments.
Title: Re: [New release] Simutrans-Experimental 2.2
Post by: z9999 on April 14, 2009, 11:12:38 am
I only made a oil line on startup small map of pak64, and start a vehicle.
It destroyed screen and crashed.
Title: Re: [New release] Simutrans-Experimental 2.2
Post by: jamespetts on April 16, 2009, 10:49:47 pm
Z9999,

I am not sure what is causing your particular crash, but quite a number of bugs have been fixed in version 2.3 - I suggest that you download that and try it to see whether you get any further crashes.

Knightly,

thank you for the feedback :-) I am aware of that issue - I am not sure exactly what causes it: it comes from Isidoro's code for replacing vehicles. It is not fixed in the latest release (it is not presently a high priority), but I will bear it in mind for future fixes. As to the AI railways - I am not sure what is causing that: it may well be a problem in Simutrans-Standard, too. I have not been able to reproduce that, either - all of the AI networks now link correctly (and I have corrected the issue with AI players building roads for which their vehicles are too heavy). Does the goods AI not delete the railway after a while, when it notices that it is making no money?
Title: Re: [New release] Simutrans-Experimental 2.2
Post by: knightly on April 17, 2009, 06:58:47 am
As to the AI railways - I am not sure what is causing that: it may well be a problem in Simutrans-Standard, too. I have not been able to reproduce that, either - all of the AI networks now link correctly (and I have corrected the issue with AI players building roads for which their vehicles are too heavy). Does the goods AI not delete the railway after a while, when it notices that it is making no money?

The Goods AI didn't clear the useless tracks and stations. They just remained there alongside the functional road connection. This problem seems to have been solved by z9999 and gerw already (see here (http://forum.simutrans.com/index.php?topic=1935.msg19946#msg19946)), so probably this is not a bug unique to ST EXP.