The International Simutrans Forum

Development => Extension Requests => Topic started by: colonyan on April 23, 2009, 12:47:42 am

Title: Timeline Mode Speed
Post by: colonyan on April 23, 2009, 12:47:42 am

    Timeline enabled mode is a good way to feel the transition of technological advancement.
    It also a mode to enjoy the simutrans fully.

    To be honest, time goes little too slowly if one want to enjoy the timeline transition without
    fastforwarding the game. Can't there be a modifier which make game goes fast in term of date?
    It is common to see game played for several months.

    If say for example, currently 1 year in game takes 45minutes of play in default speed,
    in fast mode, 1year is only 25 minutes.

    This way, player can meet the breakthrough more quickly without fastforwarding the game.
    From strick game design point of view, I think fastforwarding is more like part of editing tool.

    Of course we have move date by 1 year button.
    The importance is that player has no direct controil iof it.
    Think of it, that button is another game edit tool. What I'm requesting is game mode, not game edit tool.
 
    Thank you for your precious time.
Title: Re: Timeline Mode Speed
Post by: Dwachs on April 23, 2009, 05:13:43 am
Look for the entry bits_per_month in simuconf.tab:

Quote
# Global time multiplier (will be save with new games)
# 2^bits_per_month = duration of a game month in microseconds real time
# default is 18. For example, 21 will make the month 2^3=8 times longer in real time
# production and maintainance cost will be adjusted accordingly.
#
bits_per_month = 20

in pak64 you can change speed with the keys "." and ","
Title: Re: Timeline Mode Speed
Post by: z9999 on April 23, 2009, 05:15:28 am
In old simutrans, bits_per_month was 18, and I still think this is the best for timeline game.
But currently, pak64 is 20, 4 times slower, and pak128 is 19, 2 times slower than before.
This was discussed in the old forum before and was chanded.
http://archive.forum.simutrans.com/topic/01766.0/index.html
Title: Re: Timeline Mode Speed
Post by: jamespetts on April 23, 2009, 08:04:52 am
The speed modifier keys (, and .) are not dependant on the pakset - they work in any pakset. The game can be made subtly faster or slower using those settings.
Title: Re: Timeline Mode Speed
Post by: Dwachs on April 23, 2009, 10:14:45 am
The speed modifier keys (, and .) are not dependant on the pakset - they work in any pakset. The game can be made subtly faster or slower using those settings.

they can be changed in menuconf.tab
Title: Re: Timeline Mode Speed
Post by: colonyan on April 24, 2009, 02:55:38 am
Ah, I see. I learned again. Thank you for pointing this out.

Im trying bit per month 19 on pakgerman.
Simple notification but player pays maintenance fee twice as fast in 19.
I suppose four times more in 18 compared to 20.
Gives good challenge.
Title: Re: Timeline Mode Speed
Post by: gerw on April 24, 2009, 06:28:20 am
I suppose four times more in 18 compared to 20.
It should be the other way round, isn't it?
Title: Re: Timeline Mode Speed
Post by: colonyan on April 25, 2009, 04:29:53 pm
in 18, date advance 4 times faster than in 20.
date advancing 4times faster means paying monthly maintenance fee 4 times more?
Title: Re: Timeline Mode Speed
Post by: prissi on April 25, 2009, 07:46:40 pm
No, this fee is 4 times lower. Thus payment per time (before the computer) is the same.