[][]GOAL[][]
This gives additional and optional final product delivery
routes for more experienced and desiring players.
This also gives more meaning in the supplying of electricity
to the factories by actually contributing to more city growth.
Extra delivery for extra growth
Factory supplied with electricity produces twice as more.
Instead of delivering extra product to the same final consumer
store which does not affect city growth, let other cities acquire
those extra products for additional bonus growth for them.
[][]Concept[][]
[]whole sale ware house sells products delivered from the
player to the commercial city buildings in nearby cities.
[][]Steps[][]
1.Along the the creation of industry chain(or appearance of
normal final consumer store), whole sale warehouse
appears preferably in a city without same structure and
away from the original store. It accepts same type of good as
original final consumer store and consumes as fast.
(I'm thinking of this structure to be able to accept several
type of goods as new industry chain appears)
2.Whole sale will employ workers from nearby cities but with
much less in number compared to normal stores.
3.Once ware house is served, city with its employee takes
extra growth(whether or not it is under normal store coverage).
For city with normal store coverage, it is as if growth from
good delivery is doubled ****uming, delivery is perfect.
For city with no normal store coverage but with ware house
coverage(employment)only, it is little hard to explain.
First, ****ume ware house good supply as normal good supply.
Calculate the growth amount from good supply. Add that to
the original city growth affected by p****enger and mail.
(or as coder think it should be for actual coding...)