The International Simutrans Forum

PakSets and Customization => Pak128 => Topic started by: SemiNormal on May 15, 2009, 01:41:07 am

Title: Too many signals in menu.
Post by: SemiNormal on May 15, 2009, 01:41:07 am
New Simutrans player here. While I am slowly starting to understand the complexity of the game one thing that puzzles me is the multiple rail signals in pak128's rail menu.
Why is there an early_, cl****ic_, and modern_ version for many of the signals? Is there any difference between, for example, an EndofChooseSignal and a modern_EndofChooseSignal?
Title: Re: Too many signals in menu.
Post by: cascadia on May 15, 2009, 02:54:05 am
New Simutrans player here. While I am slowly starting to understand the complexity of the game one thing that puzzles me is the multiple rail signals in pak128's rail menu.
Why is there an early_, cl****ic_, and modern_ version for many of the signals? Is there any difference between, for example, an EndofChooseSignal and a modern_EndofChooseSignal?

If you have chronology on, the signals' graphics change over time, along with the things and vehicles you can build.
Title: Re: Too many signals in menu.
Post by: SemiNormal on May 15, 2009, 04:25:53 am
That would explain it since I had chronology unchecked.
Thanks.
Title: Re: Too many signals in menu.
Post by: Isaac Eiland-Hall on May 15, 2009, 09:39:35 am
Welcome to Simutrans! :D

If you want to make things even more complex, check out http://addons.simutrans.com/ :-) (In fact, I don't think there's any rail signals there, but there is a lot of fun stuff you can add to pak128, among other paks... :) )