The International Simutrans Forum

Development => Patches & Projects => Incorporated Patches and Solved Bug Reports => Topic started by: dantedarkstar on May 17, 2009, 07:23:45 pm

Title: r2470 - Vehicles above upper minimap edge mess up the minimap
Post by: dantedarkstar on May 17, 2009, 07:23:45 pm
I encoutered following quirk with the nightly.

On the minimap, each time a pixel update should be made (yellow dot moving) if the pixel is above the upped edge, instead of not drawing anything (since it's out of minimap), the game draws a vertical line of appropriate color across the whole minimap. This applies to both vehicle and the "removal" of vehicle (so the line color of the road or stop will also appear, at correct horizontal position).
The same happens for vehicles on the left of the minimap edge (horizontal line in this case). If the vehicle is beyond upper edge AND beyond left edge, it paints the whole minimap.

It looks like this (only vertical in this image):
(http://img391.imageshack.us/img391/8494/simutransmessedmap.th.png) (http://img391.imageshack.us/my.php?image=simutransmessedmap.png)
Title: Re: r2470 - Vehicles above upper minimap edge mess up the minimap
Post by: Dwachs on May 17, 2009, 07:49:12 pm
fixed  in rev 2473. thank you for reporting!
Title: Re: r2470 - Vehicles above upper minimap edge mess up the minimap
Post by: prissi on May 17, 2009, 07:53:33 pm
Also isometric view was broken ... and should be fixed again.