The International Simutrans Forum

PakSets and Customization => Pak128 => Topic started by: Maragil on June 03, 2009, 05:42:36 pm

Title: Making graphics
Post by: Maragil on June 03, 2009, 05:42:36 pm
Related to my new factory chain post, i'm wondering how to make vehicles etc for simutrans..
Title: Re: Making graphics
Post by: vilvoh on June 03, 2009, 06:32:45 pm
It's loong to explain, but you can start drawing the eight views needed (S, SE,E,NE,N,NW,W and SW) then we can talk about the dat file. Have a look at the SVN (http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak64/vehicle/) or graphics.simutrans.com (http://graphics.simutrans.com) for more examples.
Title: Re: Making graphics
Post by: The Hood on June 03, 2009, 06:51:26 pm
as vilvoh says, you need to end up with a png and a dat for the vehicle as in the examples on SVN.  Two main methods to do the images:

1. 3D model rendered 8 ways (e.g. blender) - I do my stuff this way because it doesn't require any drawing skill and allows detail quite easily.

2. Pixel paint (i.e. draw in a paint program pixel by pixel).
Title: Re: Making graphics
Post by: dantedarkstar on June 03, 2009, 09:37:32 pm
The one drawback of rendering method is that you can't get the "player colors" on the model easily (am I right, or is there a trick for that ?). That applies only to vehicles and stations of course - industries and city buildings don't need "player colors".
Title: Re: Making graphics
Post by: The Hood on June 04, 2009, 07:33:03 am
@dantedarkstar - player colours are not easy in rendering - you will notice pakBritain doesn't have them, there is a reason for that ;)
Title: Re: Making graphics
Post by: VS on June 04, 2009, 08:17:41 am
Raven used to render in black+blue and then reduce palette to Simutrans specials+grayscale. It worked great.