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PakSets and Customization => Pak128 Add-ons and Graphics => Pak128 => Pak128 Incorporated Add-ons and Graphics => Topic started by: Zeno on August 30, 2009, 11:49:18 am

Title: Industry: Early Cannery
Post by: Zeno on August 30, 2009, 11:49:18 am
I've been working on an old style cannery for the early game era. It's supposed to consume steel and fish, and produce canned food (goods).
I've drawn four views and night colors; I'm thinking about winter mode. These are the results so far (render and in-game). Click on thumbnails to see full-size pics.
(http://i596.photobucket.com/albums/tt46/ZenoMaN/Simutrans/th_Cannery_Render_1024.png) (http://s596.photobucket.com/albums/tt46/ZenoMaN/Simutrans/Cannery_Render_1024.png)(http://i596.photobucket.com/albums/tt46/ZenoMaN/Simutrans/th_CanneryPreview-1.png) (http://s596.photobucket.com/albums/tt46/ZenoMaN/Simutrans/CanneryPreview-1.png)

EDIT: Btw, this was the real thing... actually it's a laser kit model :)

(http://i596.photobucket.com/albums/tt46/ZenoMaN/Simutrans/th_Cannery_Kit_1.jpg) (http://s596.photobucket.com/albums/tt46/ZenoMaN/Simutrans/Cannery_Kit_1.jpg)(http://i596.photobucket.com/albums/tt46/ZenoMaN/Simutrans/th_Cannery_Kit_2.jpg) (http://s596.photobucket.com/albums/tt46/ZenoMaN/Simutrans/Cannery_Kit_2.jpg)
Title: Re: Industry: Early Cannery
Post by: Fabio on August 31, 2009, 07:20:45 am
It looks great!
i only suggest you remove the gr**** in front and use the needs_ground option...
Title: Re: Industry: Early Cannery
Post by: vilvoh on August 31, 2009, 07:24:36 am
The link to the second image is broken.. :S ... In spite of that, It looks really good.

Title: Re: Industry: Early Cannery
Post by: Isaac Eiland-Hall on August 31, 2009, 07:35:16 am
The link to the second image is broken.. :S

http://files.[ simutrans [dot] us (site down, do not visit) ]/ :S
Title: Re: Industry: Early Cannery
Post by: Zeno on August 31, 2009, 08:41:22 am
It looks great!
i only suggest you remove the gr**** in front and use the needs_ground option...
Thanks fabio. Using the needs_ground option would hide the building's shadow over the gr****, which on the other hand isn't so bad looking... I'll keep an eye on it: I'll do some testing and see :)

The link to the second image is broken.. :S ... In spite of that, It looks really good.
Thanks for the praise & reporting. Link fixed! ;)
Title: Re: Industry: Early Cannery
Post by: wipi35 on August 31, 2009, 08:52:09 am
It's supposed to consume steel and fish, and produce canned food (goods).

Very nice!
"Modern" cannery also consumes meat.
Title: Re: Industry: Early Cannery
Post by: Krisztian on August 31, 2009, 11:04:32 am
what download the pak ?
Title: Re: Industry: Early Cannery
Post by: vilvoh on August 31, 2009, 11:14:45 am
There's no pak file yet...It's still under development, Krisztian.
Title: Re: Industry: Early Cannery
Post by: Krisztian on August 31, 2009, 11:27:39 am
understand
Title: Re: Industry: Early Cannery
Post by: stevenlim84 on September 01, 2009, 02:15:48 am
Very Nice. But I suggest changing the name to Fish Cannery for reducing confusion with current standard Cannery.
Title: Re: Industry: Early Fish Cannery
Post by: Zeno on September 01, 2009, 07:33:45 am
"Modern" cannery also consumes meat.
Yes, I thought meat to be processed in this meat packing plant (http://forum.simutrans.com/index.php?topic=3164.0).

I suggest changing the name to Fish Cannery for reducing confusion with current standard Cannery.
The object is named "Fish_Cannery", so internally there is no problem. But to avoid confusions, I will follow your advise: I will refer to it as "Fish Cannery" from now on. :)
Title: Re: Industry: Early Cannery
Post by: wlindley on December 27, 2009, 10:42:37 pm
Really liking this!  Any chance of getting a .png and .dat to modify for Pak128.Britain?
Title: Re: Industry: Early Cannery
Post by: vilvoh on December 27, 2009, 10:46:43 pm
The png file is available at graphics.simutrans.com (http://graphics.simutrans.com/thumbnails.php?album=109) but you need Zeno's permission to modify it. I'm almost sure he'll allow you to use it... :)
Title: Re: Industry: Early Cannery
Post by: helifino on January 14, 2010, 02:09:23 am
Why are there two suns?