The International Simutrans Forum

PakSets and Customization => Pak96.comic => Pak96.comic Add-ons and Graphics => Topic started by: Arkamaic on September 09, 2008, 05:25:58 pm

Title: Helpful Link For Rendering 96 Graphics in Blender
Post by: Arkamaic on September 09, 2008, 05:25:58 pm
So I don't play 96 (might try soon) but I do know that it has a comic style theme to all the graphics.

Anyways, here's a tutorial on how to make renders from Blender have a comic/toony look to them. Hope it helps someone.

Toon Rendering (http://download.blender.org/documentation/oldsite/oldsite.blender3d.org/80_Blender%20tutorial%20Toon%20Shading.html)
Title: Re: Helpful Link For Rendering 96 Graphics in Blender
Post by: Alex. Brose on September 16, 2008, 05:27:04 am
Very interesting.  ;)
But i only work with Bryce. For pak96.comic i just need Microsoft Paint (good old, hehe).

Guess, i have another nice idea. Will try it after work today.  ;D
Title: Re: Helpful Link For Rendering 96 Graphics in Blender
Post by: vilvoh on November 27, 2008, 12:15:55 am
I've discovered something that gets a similar effect in Blender just selecting a button. In fact, it's at the end of the tutorial... ::)...just press Edge button, and set up Edge setting (color & detail)
(http://lh3.ggpht.com/_dgV8cATuuJA/SS3lh3k2D6I/AAAAAAAABDw/Tejrp7qsDk4/s400/toon_panel.jpg)

The result is this:
(http://lh3.ggpht.com/_dgV8cATuuJA/SS3lh6nGehI/AAAAAAAABDo/j3T-nhp4P1w/s288/747.png)

P.D: I'm using Blender 2.48a

EDIT: I've done some tests rendering a 192x192 (x2) image, then scaling it with cubic interpolation. The result is not bad, and there's no problem with anti aliasing and blurry edges.
(http://lh6.ggpht.com/_dgV8cATuuJA/SS3otX6nTjI/AAAAAAAABD4/TSLjgOOr9RY/s144/aa.png)

Another test, this time a 384x384 rendered image (x4), then scaled using the same method. Blurry edges make their appearance and therefore black line border effect disappears... :-\
(http://lh4.ggpht.com/_dgV8cATuuJA/SS3qAaepHcI/AAAAAAAABEA/0M_Zm6N4M3k/s144/dd.png)