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Community => Simutrans Help Center => Topic started by: Nero on December 07, 2009, 02:09:15 am

Title: Slopes in tunels
Post by: Nero on December 07, 2009, 02:09:15 am
Hello.

Could someone please show me how do I get to make slopes in tunnels. An old friend showed me this game and its features, but I'm still a bit new to the game. I think it's great.

Many thanks in advance.
Title: Re: Slopes in tunels
Post by: Isaac Eiland-Hall on December 07, 2009, 02:11:45 am
1. Make sure you have an ending road tile in the tunnel (i.e. you've used CTRL-click to build the start of the tunnel, or at least deleted a few road tiles so the road ends under ground.

2. Use the slope tools on the end road tile to go either up or down.

Also, welcome to the forum, and I like your email address (only admins can see it - but I often check new members to see if they look like spammers to hopefully catch them before they post...) :-)
Title: Re: Slopes in tunels
Post by: Nero on December 07, 2009, 02:16:02 am
I'll give it a try.

P.S. How did added that extra text in just now, if you don't mind me asking? ???
Title: Re: Slopes in tunels
Post by: Isaac Eiland-Hall on December 07, 2009, 02:18:20 am
er, what "extra text"? I'm sorry, just not following you...
Title: Re: Slopes in tunels
Post by: Nero on December 07, 2009, 02:23:44 am
That's strange, it doesn't seem to be there now. Err, never mind. :-[

I'm going to go try your suggestion, now. Will you be able to wait a few minutes, please, if possible?



Do you mean the vertically raise/lower land slope tools?



Also I'm using I am using Simutrans stable 102.2 with pak128.
Title: Re: Slopes in tunels
Post by: Isaac Eiland-Hall on December 07, 2009, 02:52:51 am
Please only post once in a row if it's been less than 24 hours - there's a "Modify" button you can use to edit your last post with updated information. I'll have your posts merged in a moment. :)

The tools you use are the ones that move the entire tile up or down (creating cliffs) if used above-ground. Also, they should be the only tools that work under-ground, so technically, you shoudl be able to try each button in turn until one of them works, if nothing else. :)

Also, in case it helps: CTRL-U gets into sliced underground mode, and IIRC HOME/END goes up/down levels. (this from the latest pak128 nightlies)
Title: Re: Slopes in tunels
Post by: Nero on December 07, 2009, 02:58:45 am
I get a This terraforming is not possible underground message. ::(

ok, I'm confused now. What exactly should I do to get to make slopes in tunnels?
Title: Re: Slopes in tunels
Post by: Isaac Eiland-Hall on December 07, 2009, 03:00:39 am
Don't use those buttons, use the ones to the right.
Title: Re: Slopes in tunels
Post by: Nero on December 07, 2009, 03:01:30 am
CTRL-U only gives me the Keyboard Help menu. ???

What exactly should I do to get to make slopes in tunnels? Is there any way you can show me how should I do it properly?
Title: Re: Slopes in tunels
Post by: Lord Vetinari on December 07, 2009, 06:35:27 am
I think that the last stable doesn't support the tunnel slopes, yet. You need a nightly version, you can download une here: http://simutrans-germany.com/~nightly/simutrans/index.php

EDIT: Sorry, i didn't see that there were a new stable. 102.2 supports tunnel slopes.

So, you need to make sure that you have room for the slope. There's something under the tile you are turning into a slope? Or maybe you are too close to the surface: you can't go up if your tunnel is on the first underground level. Sometimes can be tricky to understand your correct position in underground mode, I suggest using the sliced view: CTRL + u or option (the floppy disk icon) -> display -> layer slice view.

EDIT2: since you asked for a screenshot (look at the grayed button on the terraforming menu, I was using that tool to go one level down):

(http://img707.imageshack.us/img707/1669/simscr49.png)
Title: Re: Slopes in tunels
Post by: DirrrtyDirk on December 07, 2009, 10:00:07 am
Or you might just go and read this tutorial here: http://forum.simutrans.com/index.php?topic=3716.0

And the CTRL-U and HOME / END keys were only recently introduced into pak128 nightly versions (last week or so)
Title: Re: Slopes in tunels
Post by: Nero on December 07, 2009, 08:28:23 pm
It works. :)

Thanks a lot Lord Vetinari and DirrrtyDirk.

Correction:
 
Two more problemos though.

1. Will I be able to build it in between two different lands through underwater, just like any other railway underground? Also please show me how to do this, especially in a case like the following: overwhelming number of p****engers waiting at stations above; also above two suburban cities on both sides separated by the sea. Just trying to build and improve transportation underground also for the cities on their own and also by connecting those cities on almost all possible underground sliced view levels (max -12). Nice job with that underground sliced mode button tool. Very usefull and helpfull, too. :)

2. The speed of tunnel, at times, defaults to the 280 km/h speed while creating it. I'll come back with an example on this one, shortly. ::(
 
Title: Re: Slopes in tunels
Post by: DirrrtyDirk on December 07, 2009, 08:55:37 pm
Not sure I understand you correctly...

1.) Why shouldn't that work? It doesn't matter if it's road or rail - both are built the same way (just use the rail tunnel icon in rail menu instead of the road tunnel icon). And since the tutorial I linked above already shows a tunnel connecting 2 different land m****es by going underwater... I really don't understand what you want...  ???

2.) Yes, the rail tunnel in pak128 has a max speed of 280 km/h. So, having it show 280 km/h is correct...  ???
Title: Re: Slopes in tunels
Post by: Nero on December 07, 2009, 08:57:26 pm
How do I quote something? I've seen it done earlier in forum.
Title: Re: Slopes in tunels
Post by: DirrrtyDirk on December 07, 2009, 08:59:08 pm

By clicking on "Quote"?  8)
Title: Re: Slopes in tunels
Post by: Isaac Eiland-Hall on December 07, 2009, 08:59:24 pm
How do I quote something? I've seen it done earlier in forum.

Click the "quote" button at the top-right of the post.
Title: Re: Slopes in tunels
Post by: Nero on December 07, 2009, 09:13:28 pm
Not sure I understand you correctly...

1.) Why shouldn't that work? It doesn't matter if it's road or rail - both are built the same way (just use the rail tunnel icon in rail menu instead of the road tunnel icon). And since the tutorial I linked above already shows a tunnel connecting 2 different land m****es by going underwater... I really don't understand what you want...  ???

I meant if I continued to build from underground (say at -3 level, and later at -2), on one side of the land to the other side of the other land thorough underwater, with cities on top of both sides (filling up both sides of the land with city roads and/or buildings. The tutorial only shows me how to do it if there is no cities and/or city type roads on top near the sea where i want to build my underground tunnel, in underground mode only, without going out of that particular level (say -3).

2.) Yes, the rail tunnel in pak128 has a max speed of 280 km/h. So, having it show 280 km/h is correct...  ???

What about if you want two different tunnels side by side: One 280 km/h and one (from a friend I have an add-on of a 450 km/h tunnel for pak128) near it with a 450 km/h tunnel.

Conclusion: I just want to improve transportation through underground this way.

 :o ??? Is there no other way than to delete some of my cities on one side and/or some city and/or other type roads on the other side to do this?  ??? Some of them have over 30,000 (some 40 years in the making) people living in them and are pretty complicated to re-erect. ::'(

:o Some of my train stations have over 800,000 people waiting for transportation (one of those has a capacity of just 31040 p****angers, goods, mail), too. :o ;D

P.S. Thanks lots for helping me with the quoting. :)
Title: Re: Slopes in tunels
Post by: jonasbb on December 07, 2009, 09:21:12 pm
1) I think you have to delete a few buildings to build the tunnel, but do not worry the city will grow.

2) You want two tunnel next to eachother? Then you have to do the steps two times on different locations.
Title: Re: Slopes in tunels
Post by: Nero on December 07, 2009, 09:29:26 pm
Thanks a lot with helping with my first problem: making slopes in tunnels. :)
Title: Re: Slopes in tunels
Post by: DirrrtyDirk on December 07, 2009, 09:43:37 pm
1.) Why do you think that, just because the tutorial doesn't show a city there, you'd have to remove a whole city to build such a tunnel? The tracks will only affect buildings once they come above ground - then they need room for a tunnel portal and the above ground tracks after that...

(And honestly - instead of asking and waiting for a reply on that, you could have just tried it yourself - would probably have brought a quicker answer. ;))

2.) And different speed tunnels can be built next to each other just like different speed tracks can be built above ground. Only make sure you use each tunnel's icon while building it.
Title: Re: Slopes in tunels
Post by: Isaac Eiland-Hall on December 07, 2009, 10:15:47 pm
Thanks a lot with helping with my first problem: making slopes in tunnels. :)

Have you had an account on this forum before?
Title: Re: Slopes in tunels
Post by: Nero on December 08, 2009, 02:58:43 am
1.) Why do you think that, just because the tutorial doesn't show a city there, you'd have to remove a whole city to build such a tunnel? The tracks will only affect buildings once they come above ground - then they need room for a tunnel portal and the above ground tracks after that...

(And honestly - instead of asking and waiting for a reply on that, you could have just tried it yourself - would probably have brought a quicker answer. ;))

You may be right. I'll try it thoroughly and get back to you on this one. :)

2.) And different speed tunnels can be built next to each other just like different speed tracks can be built above ground. Only make sure you use each tunnel's icon while building it.

You are correct. 8)

Did you forum people know that in Simutrans, rarely, sometimes when you load a game, a second time, after a first, it works how it should work? :o A not so important bug. :::)

Well... Thanks to everyone again for all your help. :)

Long story short: The 1.) was for building tunnels where boats should transport p****angers (clue: train station at near and/or underneath Oil-Rig while crossing the sea through an underwater tunnel to the other side).

P.S.

Have you had an account on this forum before?

If you say so. ;D ;)

Look I double posted before, right? What else could I get to not do in the correct manner in the forum in the future? :::) ::(