The International Simutrans Forum

Development => Patches & Projects => Incorporated Patches and Solved Bug Reports => Topic started by: Milko on December 13, 2009, 05:30:59 pm

Title: Bus stops - Buy and maintenance cost unrelated to real capacity?
Post by: Milko on December 13, 2009, 05:30:59 pm
Hello everyone

I'm using SimuTrans 102-2-1 (Oct 17), with 64 pak and some add-on.

In particular I'm using the add-on bus stop from addons.simutrans.com (pak64busstop, Bus stop Set. A set of bus stops with different levels and capacities.
Creator: Timothy Game version: 102, Pak: 64 Categories: stops).

I note, however, some anomalies.

Typically the cost of the initial and monthly maintenance for the bus stop is: 400 € for every 32 spaces for the creation, 40 € per month every 32 spaces for maintenance, more generally every 32 (people or materials or bags of mail ) I have an outstanding 400 € + 40 € per month.

The add-on is characterized by having the stops with (eg) 32 persons + 32 bags of mail in one stop, I expected that the costs were 800 € and 80 € per month (equivalent to 32 +32), known however that the costs remain unchanged and I can place a 32 p****engers + 32 bags of mail at the same cost of the stop 32 standard spaces.
The same thing happens for the other stops multiple of 32.

Do not know if it's a configuration issue with the add-on if it is a problem SimuTrans or if the behavior is correct, in practice, you get a discount of 50% of the cost of both installation and maintenance.

Sorry for my english.

Giuseppe
Title: Re: Bus stops - Buy and maintenance cost unrelated to real capacity?
Post by: prissi on December 13, 2009, 07:51:35 pm
It is like this, the capacitance maintenance is only added once. This should be probably changed in games which have distictively enabled the seperate halt capacities options. I am open to discussion how to proceed here.
Title: Re: Bus stops - Buy and maintenance cost unrelated to real capacity?
Post by: Milko on December 24, 2009, 04:45:27 pm
Hello Prissi
I think it is better to relate the cost of installation and maintenance to the actual capacity of the station directly into the game. I found add-on that expands the choices for p****engers, while the ones that I found that expands the options for the post are always paired with those p****engers. Alternatively, to keep the balance of the game, I can always use a only p****enger station and near a only post, but this solution is not always easy or possible.

If I understand it now the calculation works like this:

If p****enger station then maintenance cost = p****enger cost * p****enger capacity
otherwise
If post station then maintenance cost = mail cost * mail capacity
otherwise
If freight station then maintenance cost = freight cost * freight capacity

I think it is better to switch to a method of calculating such:

Maintenance cost = (p****enger capacity * p****enger cost) + (post capacity * post cost) + (freight capacity * freight cost)

The same for installation cost.
Giuseppe