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PakSets and Customization => Pak128.Britain => Topic started by: werl on March 06, 2010, 06:41:09 am

Title: Fuel Oil?
Post by: werl on March 06, 2010, 06:41:09 am
 I've been playing pak128.Britain for some time now. I've noticed that there is a good called "Fuel Oil" ???

Is there a place that accepts it, or is it for future use?
Title: Re: Fuel Oil?
Post by: The Hood on March 06, 2010, 01:01:49 pm
Yes - the Oil-fired power station accepts fuel oil.
Title: Re: Fuel Oil?
Post by: werl on March 06, 2010, 09:13:52 pm
Thanks, I never noticed that before.
Title: Re: Fuel Oil?
Post by: wlindley on March 07, 2010, 12:26:54 am
Here is the full matrix of goods supply and demand from the current SVN. 

autos: CarFactory -> CarDealership
beer: Brewery -> PetrolStation,Pub
[boards] bretter: ForestSawmill -> BuildersYard,FurnitureFactory,HardwareFactory
bricks: Brickworks -> BuildersYard
[books] bucher: Printworks -> Bookshop,DepartmentStore
cement: CementWorks -> BuildersYard
chemicals: OilRefinery,Port -> PaperMill,PharmaceuticalFactory
china: Port,Pottery -> ChinaShop,DepartmentStore
cider: Orchard -> Pub
clay: ClayPit -> Brickworks,BuildersYard,Pottery
[iron ore] eisenerz: IronOreMine -> SteelMill
fish: FishPort -> Fishmongers
flour: GrainMill -> Bakery
freshfish: FishingGround -> FishPort
fruit: Orchard -> Greengrocers
fueloil: OilRefinery -> OilPowerStationkraftwerk
gasoline: OilRefinery,Port -> PetrolStation
grain: GrainFarm -> Brewery,GrainMill
hardware: HardwareFactory -> HardwareShop
[coal] kohle: CoalMine -> CoalPowerStationkraftwerk,CoalYard,SteelMill
livestock: CattleFarm,SheepFarm -> Slaughterhouse
meat: Slaughterhouse -> Butchery
milk: CattleFarm -> Dairy
[furniture] moebel: FurnitureFactory -> DepartmentStore,FurnitureShop
newspaper: Printworks -> Newsagent,PetrolStation
[oil] oel: OilRig,OilWell -> OilRefinery
[paper] papier: PaperMill -> Printworks
pharmaceuticals: PharmaceuticalFactory -> Chemist,PetrolStation
plastik: OilRefinery,Port -> CarFactory,FurnitureFactory
[steel] stahl: Port,SteelMill -> CarFactory,HardwareFactory
stone: Quarry -> BuildersYard,CementWorks
textile: TextileMill -> ClothesShop,DepartmentStore
vegetables: ArableFarm -> Greengrocers,PharmaceuticalFactory
woodchip: ForestSawmill -> PaperMill
wool: SheepFarm -> TextileMill
Title: Re: Fuel Oil?
Post by: werl on March 07, 2010, 08:12:30 am
Thanks, this is perfect to help me with my project. you can find it here (http://forum.simutrans.com/index.php?topic=4632.0) if you want to check it out
Title: Re: Fuel Oil?
Post by: sanna on March 07, 2010, 11:29:32 am
Here is the full matrix of goods supply and demand from the current SVN.

I took your data and made a wiki table of it, and then I added categories - tikiwiki site: http://simutrans-germany.com/wiki/wiki/tiki-index.php?page=en_pak128britain_goods&bl=n#Overview_of_goods_in_pakset_pak128.Britain

Note: In game planks and steel show as category woods but if my memory serves me right, I think we have discussed the issue before and reached a consensus on long goods being a suitable term for this category. Therefore I have used long goods on the wiki page.
Title: Re: Fuel Oil?
Post by: werl on March 07, 2010, 08:03:49 pm
Thanks, that just helps me even more.