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Community => Simutrans Help Center => Tutorials => Topic started by: idan44 on March 08, 2010, 11:12:42 am

Title: [Guide] - Electricity.
Post by: idan44 on March 08, 2010, 11:12:42 am
Hello,

In this guide I will explain about electricity in Simutrans.

As in the real world, you can also supply electricy to factories and shops in Simutrans.
In Simutrans you can help to "produce" and "sell" electricity.

Why to use electricity network in Simutrans?Who uses it? [/b]
When factory uses electricity it's produce will be increased.
 Also, you will be payed on it.  
All the shops and Factories in simutrans can buy Electricity from you.


To build an electricity network you need :

*Power Generator / Supplier - Any factory who can produce electricity. ( As oil power - plant, coal power - plant and wind power - plant. )  ( Note : If you choose an oil / Coal plant as an electricity producer you must supply the metarials for it all time. )
(http://img710.imageshack.us/img710/9063/29040777.gif) (http://img710.imageshack.us/i/29040777.gif/)

*Electricty Costumer - Any factory and / or a shop that is producing or selling goods. ( Like home market, timber plantation, cehmist and coal mines. ) ( Note : The factory must be working or it will not buy any electricty from you. )
*Electricity Network - And electricity network that will "carry" the electricty from the Power Supllier to the Electricty Costumer.

How to build the electricity netowrk? - transformer
First you need to build an electricity transformer that will move move the energy from one place to another. the transformer is in the "Special Construction Tools" menu. (http://img695.imageshack.us/img695/1319/32527933.gif) (http://img695.imageshack.us/i/32527933.gif/)Take the transformer and put it near the Electricity Factory.
(http://img521.imageshack.us/img521/8127/37878997.gif) (http://img521.imageshack.us/i/37878997.gif/)The transformer needs to be put near a factory or a power plant.

Building the power lines netowrk:- power lines
Building the Electricity network is exactly like building the rail or the road.
(http://img708.imageshack.us/img708/6913/60478425.gif) (http://img708.imageshack.us/i/60478425.gif/)
You can also use bridges :
(http://img269.imageshack.us/img269/2528/87347493.gif) (http://img269.imageshack.us/i/87347493.gif/)


How to know if the network is fine?
If the electricity is being supplied you will see a tiny arrow on the transformer.
(http://img716.imageshack.us/img716/1887/14197824.gif) (http://img716.imageshack.us/i/14197824.gif/)
If the Electricity is being bought you will see the transformer changes his color.
(http://img169.imageshack.us/img169/2241/59804681.gif) (http://img169.imageshack.us/i/59804681.gif/)

Tips and Tricks :
1) You can build the transformer in the middle of the network :
(http://img199.imageshack.us/img199/699/25714386.gif) (http://img199.imageshack.us/i/25714386.gif/)
2) There is not a limit of electricity that can move tought the wires. You won't have to use 2 lines of wires and cables, rather in the real life.

Releated links :
http://forum.simutrans.com/index.php?topic=3226.0
http://forum.simutrans.com/index.php?topic=462.0 ( Portugues. )
Examples for ready electricity netwroks :
(http://img191.imageshack.us/img191/5046/simscr23.png) (http://img191.imageshack.us/i/simscr23.png/)


I hope it helped you,
                             Idan.
Title: Re: [Guide] - Electricity.
Post by: Frank on March 08, 2010, 11:59:57 am
for this exists a page in English Tikiwiki (http://simutrans-germany.com/wiki/wiki/tiki-index.php?page_ref_id=1002)

you can also use the german page, or translate the german page ( right top is the language field )
Title: Re: [Guide] - Electricity.
Post by: werl on March 08, 2010, 07:53:22 pm
This is good for newbes
Title: Re: [Guide] - Electricity.
Post by: VS on March 08, 2010, 08:16:44 pm
Small hint: for bug report illustrations, z9999+ uses a yellow font wit black outline. That is readable against any background... if you could come up with something similar, it might help somewhat.

You might also want to check spelling here and there ;)
Title: Re: [Guide] - Electricity.
Post by: Gouv on May 25, 2010, 02:00:33 pm
Oh boy, I've never used Electricity in simutrans so far.
Got a Question though: do electrified Shops consume/sell more Goods? Or do they just pay for it without any side-effect?
Would be nice if they did, because I usually end up producing more goods than my Shops can consume. :)
Title: Re: [Guide] - Electricity.
Post by: vilvoh on May 25, 2010, 02:22:17 pm
Electrical supply increases the consumption/production of end users of the industry chain (shops)
Title: Re: [Guide] - Electricity.
Post by: TheUniqueTiger on May 25, 2010, 07:44:02 pm
Oh boy, I've never used Electricity in simutrans so far.
Got a Question though: do electrified Shops consume/sell more Goods? Or do they just pay for it without any side-effect?
Would be nice if they did, because I usually end up producing more goods than my Shops can consume. :)
In that case you should add electricity to the goods-producing factories and NOT goods-consuming factories. That way their production will be more than consumption.
Title: Re: [Guide] - Electricity.
Post by: skreyola on May 26, 2010, 01:45:22 am
In that case you should add electricity to the goods-producing factories and NOT goods-consuming factories. That way their production will be more than consumption.
Strike that. Reverse it.
Title: Re: [Guide] - Electricity.
Post by: TheUniqueTiger on May 26, 2010, 05:17:21 am
For him, yes it should be reverse but as I play and for the majority, main use of electricity is to increase production over consumption.
Title: Re: [Guide] - Electricity.
Post by: VS on May 26, 2010, 08:12:04 am
That reeeally depends. I have lately broken pak128 a lot in the industrial department, namely removing limits on how many suppliers are used. As a result I learned a few things.

One, factory builder is not yet a 100% "read my mind" version, so the chains are usually built as a bit "overcompleted". Now it is easy to see why the industries previously had limits on amount of suppliers - so that there won't be built 5-6 of them where 2 are enough.

Two, raw materials are usually in abundance. Fields are very nice way to make the factories a bit more real, but they increase production a lot. That's because typical factory starts with minimal amount of fields and after a few years increases them to maximum. Depending on kind of factory, the maximum might be even 100 fields. With wrong settings, this can double production even if it seems right on paper.

Both of these mean that as a player, I desperately need to increase production higher in the chains.

If you want to try this, get a pak128 nightly and see for yourself :P
Title: Re: [Guide] - Electricity.
Post by: TheUniqueTiger on May 26, 2010, 03:02:54 pm
I think even if they get more 'number' of suppliers, the total production (adding all their production units/month) should be proportional for a given consumer.

For example, if a coal power station is consuming coal at 150% producing 3000 units/month, then keeping a safe margin of overproduction (2x), all coal mines supplying it at 100% should be totalling to 9000 units/month. Then be it one coal mine with 9000 units/month or 3 coal mines with 2000, 3000, 4000 units/month respectively. I hope you get the idea...