As seen in the SMSC April edition
=> (http://img214.imageshack.us/img214/5449/morningcommuters.jpg)
It could be nice to have underground station extension ;)
Nice, I Want download It ;D
Do you mean an extension building type just for underground mode, gauthier?
I'd certainly support extension buildings that could be built underground (currently they can only be built above ground). I'd also like additional parameters in the dats which allow platforms to be built either only underground or only above ground, e.g.
allow_underground = 1 or 0
allow_aboveground = 1 or 0
Certainly a good idea. Especially in big cities where you use underground networks not to destroy the buildings but when stops get crowded, you need to "delete" houses in order to place extension buildings anyway.
I support underground extension buildings :D
As do I. It's a good idea.
I also support this proposal (including The Hood's) - it would make a lot of sense.
I also agree with idea of underground station extensions. Then very interesting subway stations could be built - for example real transfer stations where the first line has station on underground level 1 in one direction (for example left top - right bottom) and the second one has station on underground level 2 in else direction (left bottom - right top).
so ... waiting the saying of our dictator Prissi ;)
Any views from any of the dev team on this? Would really help de-clutter menus and help make underground mode more interesting/better IMO.
I already build these, but the lack of actual transfer p****ageways makes them look odd to say the least. (I just imagine invisible elevators.) :)
Yeah, this would be a really nice extension.
The dev team seems to not care :-[
They probably just have more pressing projects :-) Being a developer can be hard work...
Perhaps if someone makes graphics for stairways/escalators/entrances and ticket windows and stuff, they will code for it. Wouldn't be the first time, as I understand. :)
The graphics are already painted, check the first post, and available for downloading at japanese.simutrans.com
I would say, they have no time to care.
If there would be a patch out there that is working to some degree, the likelihood that something like this comes into trunk increases rapidly. But active programmers are rare these days :/
These request is not trivial to implement (but not very hard either). Some checks needs to be added to prevent tunnels being built through a stairway...
This is definitely a good idea.
Support for this, and also for extension buildings.
Perhaps in overground mode, you would see the traditional depots and extension buildings, but when you switch to underground mode, the toolbar would change, removing the overground-only ones and adding the underground ones?
This would address both this issue and the idea of better handling of Metros; see
- Metro versus Tram discussion,
http://forum.simutrans.com/index.php?topic=4476
- Separate Metro toolbar in Pak128,
http://forum.simutrans.com/index.php?topic=5084
WLindley's idea is a good one - but, how would the toolbar separation work in sliced underground mode?
The best thing to do.
Also, since it's underground, a z axis system for underground extensions should be nice : I mean extension on multiple levels.
Also, some extensions should be able to be placed one on each over, so their picture change. ... maybe a schema to understand :D
_____________ (the ground)
EEEEEEEEEEEEE (the underground with nothing carved into)
EEEEOOEEEEEE (tubes)
EEEEEEEEEEEEE
EEEEOOEEEEEE (other tubes)
There the two stations have to be connected by an extension (only a graphical connection since there're already connected in game).
Extensions are built next to each station :
_____________
EEEEEEEEEEEEE
EEE[]OOEEEEEE
EEEEEEEEEEEEE
EEE[]OOEEEEEE
But we want to connect them ! :
_____________
EEEEEEEEEEEEE
EEE[]OOEEEEEE
EEE[]EEEEEEEEE
EEE[]OOEEEEEE
Graphicaly there are three extensions one on each over ... we want to have one big on the three levels : so graphics have to change :
_____________
EEEEEEEEEEEEE
EEE||OOEEEEEE
EEE||EEEEEEEE
EEE||OOEEEEEE
The multiple layouts system should be changed to have this kind of extension.
How do you properly display then the tools in the sliced mode? Then this is the only mode such buildings could be built.
The multiple levels'extensions aren't one building but multiple buildings which the picture changed, the same system as multiple layouts stations for example. So only the part of the extension which belong to the displayed level will be displayed.
In slice mode, your menu should, I think, display either all tools, or only the underground extensions, since the reason to use slice mod is to see what's underground. But in aboveground mode, you could still place a 2-story extension, but only the above-ground portion would be shown/used for alignment, as per the subway staircase entrances of New York and other cities.
I agree about the multi-level extensions. It's one-level tiles that just use different graphics when lined up with compatible extensions on adjoining levels.
Multilevel buildings is an entirely different topic, since current multi-level buildings are programming wise only one tile height.
Foundations and shafts for coal mines and oil rigs and normal building were a completely different extension topic.
(It is a very good way to never have thing done by going overboard with demands in the first round.)
I don't understand neither Skreyola's answer nor Prissi's one ...
My two cents: show icons of underground extension building only when in sliced undergroundmode. In full underground mode, simutrans would not know on which level it has to place said extension.
Coal shafts could be as well be implemented as some kind of underground fields.
I think there are several issues here:
1) underground/overground only buildings/stations - use binary flag as suggested above to determine where they can be built (where they appear in menus is another issue!)
2) multi-level underground extensions: sliced view only sounds sensible to me as level can be determined exactly
3) foundations/mineshafts as underground fields sounds like a genius idea to me.
Although these are all related, I agree with prissi - not a good idea to overcomplicate things at the beginning. Maybe each of these should be implmented separately, one at a time, and that would make it simpler for now.
Can buildings (station extensions, not platforms) be built underground at *all* right now? I think they can't. (EDIT: Am I wrong? If I am, how do you build them?) I would say that that should be part of step 1. Make them buildable in sliced mode at least.
No. This was the original extension request iirc.
Sorry. I was not really saying multi-level extensions were necessary, just explaining how I imagined they would work if they were included. (per gauthier's comment)
Re: TheHood
I think you may be right about the implementation needing to be split out.
1) Agreed, and that's probably the first step. This, I think, would make it easy to fill menus, as you just look to see if a thing can be built where you're viewing. However, this might make slice-mode menus too full.
2) If I'm understanding you correctly, you're talking about things like stairways, which as Prissi pointed out, need to be built one level at a time (and priced out as individual tiles), and I think that the graphics for that kind of extension should change if a compatible tile is adjacent one the same or an adjacent level.
3) Not sure what this one is. Are you saying we shouldn't be able to build right underneath an aboveground building? I think that would complicate both gameplay and code significantly.
I'd be happy with just 1 and 2 in slice mode or all underground-buildable views.
Hi all,
I just have a simple question. I forgot how to build the entrance to the japan underp**** pack. Could you please help me? Thanks
IIRC it was all built via the ship menu - and there's a special tunnel for ships that builds the basic structure (hope we're talking about the same addon here)
Thans for your answer!
I mean this one, pls see screenshot.
Unfortunately there is no tunnel option under shiptools.
Problem solved! I just reinstalled the JPN Ungerp**** package and now working fine :)
The button was missing.