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Community => Simutrans Help Center => Topic started by: balloonhead66 on April 05, 2010, 10:21:56 pm

Title: pak Decompiler OR pak128 source
Post by: balloonhead66 on April 05, 2010, 10:21:56 pm
I would like the pak128 source or a pak Decompiler.
If anyone has one can you please tell me?
Title: Re: pak Decompiler OR pak128 source
Post by: Zeno on April 06, 2010, 07:19:01 am
There's no such a decompiler, and pak128 isn't open source (yet).
Title: Re: pak Decompiler OR pak128 source
Post by: VS on April 06, 2010, 12:16:05 pm
For an earlier export of some parts, see:
http://forum.simutrans.com/index.php?topic=1442.msg41304#msg41304
Title: Re: pak Decompiler OR pak128 source
Post by: jamespetts on April 06, 2010, 02:32:55 pm
Pak128.Britain, however, is open source: see the board here (http://forum.simutrans.com/index.php?board=51.0).
Title: Re: pak Decompiler OR pak128 source
Post by: balloonhead66 on April 06, 2010, 07:34:40 pm
well if someone downloads the svn, they can view the code for the pak viewer right? simutrans has it in there somewhere right??
Title: Re: pak Decompiler OR pak128 source
Post by: balloonhead66 on April 06, 2010, 07:36:23 pm
i want the source of a decompiler because the pakHD doesn't have many features and I wanted to turn the pak128 into pak128.HD
Title: Re: pak Decompiler OR pak128 source
Post by: prissi on April 06, 2010, 08:28:05 pm
pakHD graphics are 96 in size ... to make a pak128HD you would really need graphics in that size. There are some not coded in the old archive; I would start by those. Also updating the menu, you best use the image decompiler (yes, that actually exists) and arrange them suitable for the new menu system. Look for instance at pak64 sources and the wiki on how to do this.
Title: Re: pak Decompiler OR pak128 source
Post by: balloonhead66 on April 06, 2010, 09:25:52 pm
i know they are in 96, i want to make a 128HD pak
Title: Re: pak Decompiler OR pak128 source
Post by: balloonhead66 on April 06, 2010, 09:32:47 pm
where would i get the image decompiler
Title: Re: pak Decompiler OR pak128 source
Post by: prissi on April 06, 2010, 10:23:02 pm
With pakHD graphics you can only make a pak 96 size. YOu have to draw your own graphics. If they are good enough there will be many helpers for you to built your pak set around them. So start drawing. pakHD images won't help you at all.
Title: Re: pak Decompiler OR pak128 source
Post by: balloonhead66 on April 07, 2010, 03:45:47 am
i know
i want to make a pak128HD!!! so i need the pak128 source images to draw on...
Title: Re: pak Decompiler OR pak128 source
Post by: vilvoh on April 07, 2010, 09:16:01 am
I'm curious. Are you going to redraw all pak128 stuff by hand or are you going to use a filter or plugin to convert them into hand-drawn style?
Title: Re: pak Decompiler OR pak128 source
Post by: balloonhead66 on April 07, 2010, 04:40:15 pm
i'm going to redraw all of pak128 to a hand-drawn after seeing that pakHD doesn't have much items and it only works on 99.x.x so i figued i'd make a pak128.HD so people can enjoy hand-drawn on 102.2.2 and still be developed unlike pakHD witch was stopped in late 2007.  So yes, I want the pak128 source images to draw over and it will be continnually developed because I have notheing better to do other than play video games



so where can i get a pakDecompilor or something simmilar or where can I get all the pak128 images



by hand

mod note: please do not double-post (http://forum.simutrans.com/index.php?topic=4530.0). Edit your last comment instead.
~vilvoh
Title: Re: pak Decompiler OR pak128 source
Post by: VS on April 07, 2010, 05:45:13 pm
Did you perhaps miss my first post here? It links to another post with link to some pak128 sources.
Title: Re: pak Decompiler OR pak128 source
Post by: balloonhead66 on April 07, 2010, 06:09:32 pm
yes and that doesn't help
Title: Re: pak Decompiler OR pak128 source
Post by: martin on April 07, 2010, 06:12:43 pm
i'm going to redraw all of pak128 to a hand-drawn after seeing that pakHD doesn't have much items and it only works on 99.x.x

Well I know pakHD isn't up to date, but I started to make it compatible with ST1.00 and newer. I've a working pak now (running on 102.2.2)  with new menu's and stuff... Also added food chain. That needs some transportation though which is almost done... So if you have some more patience an updated pakHD will be released.

If you like playing pakHD you could also fill in the gaps. It will save you a m****ive lot of work. Believe me, drawing a working pak from scratch is a hell of a job
Title: Re: pak Decompiler OR pak128 source
Post by: balloonhead66 on April 07, 2010, 06:16:22 pm
i don't care, i just want to make a pak128.HD so I can get pak128 in Hand Drawn not pak96 in Hand Drawn...  i have nothing better to do than draw...
Title: Re: pak Decompiler OR pak128 source
Post by: gauthier on April 07, 2010, 06:22:33 pm
so ... just draw, and show us your pictures ;)
pak128 sources isn't needed to draw on, juste see the pictures directly by playing with pak128.
Title: Re: pak Decompiler OR pak128 source
Post by: balloonhead66 on April 07, 2010, 06:23:49 pm
i know, but I want references for when i'm on my vacation without a laptop (i don't own one)
i will print out the images and draw on them.

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I would like the pak128 source or a pak Decompiler.
If anyone has one can you please tell me?
this is my main question
Title: Re: pak Decompiler OR pak128 source
Post by: jonasbb on April 07, 2010, 06:52:00 pm
VS has give you a link to the pak128 sources. So why are you not content with this?

And I also do not understand how you want to make a digital image without a laptop.
Scanning and resizing the image won`t work perfectly.
Title: Re: pak Decompiler OR pak128 source
Post by: gauthier on April 07, 2010, 07:59:14 pm
see here http://graphics.simutrans.com/index.php?cat=1
Title: Re: pak Decompiler OR pak128 source
Post by: balloonhead66 on April 08, 2010, 04:30:37 pm
not what i need!
i want to know if someone could download the svn and get the code for the pakDecompiler in simutrans. it is in there somewhere!
Title: Re: pak Decompiler OR pak128 source
Post by: gauthier on April 08, 2010, 05:35:06 pm
you're just boring ...

you can draw on some screenshots taken from the game, and scale your drawings with some sources example.

you have to understand that you WON'T have pak128 sources since pak128 isn't open source.