A new version of Simutrans-Experimental is available to-day: Simutrans 102.3 Experimental 8.0. See here (http://forum.simutrans.com/index.php?topic=1894.0) for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:
- us (site down, do not visit) ]/simutrans-experimental.zip]Windows binaries (http://experimental.[ simutrans [dot)
- Linux binaries (i386) (http://www.43-1.org/~simutrans/simutrans-exp/i386/simutrans-exp-2010-05-24-c478903)
- Linux binaries (x64) (http://www.43-1.org/~simutrans/simutrans-exp/amd64/simutrans-exp-2010-05-24-c478903)
- us (site down, do not visit) ]/simutrans-experimental-config.zip]Configuration files (http://experimental.[ simutrans [dot) Updated
Simutrans-Experimental 8.0 is a significant development, containing some substantial improvements as well as balancing enhancements. Version 8.0 incorporates all the latest updates from Sumutrans-Standard; there follows a list of the main changes in 8.0:
Changes (Simutrans-Experimental)- FIX: Automatic convoy replacer is now fully re-enabled.
- ADD: New "retain in home depot", "use existing vehicles" and "use home depot" options in the replace dialogue to allow finer control of replacing.
- CHANGE: The automatic convoy replacer allows editing and cancelling of scheduled replacements.
- ADD: Depots can be restricted to building certain traction types (e.g., electric, diesel, steam).
- CHANGE: Depots now have individual names.
- ADD: GUI for Simutrans-Experimental specific simuconf.tab options in the "settings" dialogue (Bernd Gabriel)
- FIX: Crash on map generation in some circumstances.
- CHANGE: GUI improvements for the automatic signal builder (Dwachs and Bernd Gabriel)
- FIX: Error with sending to depot
- FIX: Problems with building way objects over ways with way constraints enabled.
- FIX: Crashes on map generation where bridges or tunnels are built
- CHANGE: Deleting costs of stations is now linked to the station's price (2/3rds of it), not the generic building removal cost.
- FIX: Overlapping text for the obsolescence increase in the convoy detail window
- CHANGE: Way objects are deleted before signals or stations to make switching from one electrification type to another easier.
- FIX: Fields are now upgraded/replaced when factories are upgraded
- ADD: "Refunds" graph for lines and convoys
- ADD: Value in the vehicle .pak files for air resistance - can be used to specify streamlined vehicles.
- ADD: Can specify that vehicles cannot be at the end of a convoy without specifying which specific vehicles should follow them by specifying constraint[next][0]=any.
- CHANGE: Reversing will automatically detect when a goods train has a brake van and will ensure that the brake van remains at the rear.
- CHANGE: Reversing a train with a locomotive that does not need a turntable and that needs a brake van, the reversing time is 1.4 times greater than with a similar train that does not need a brake van.
- ADD: City growth/generation that more accurately respects the "renovation percent" specification in cityrules.tab (Knightly). Can be turned off by enabling "quick_city_growth=1" in simuconf.tab, as this makes map generation slower.
- CHANGE: p****enger_max_wait is now a uint32 value, and the default is increased to 19440
- ADD: Private car trips can only be made where there is a road connexion between the origin and the destination. The approximate average speed of that connexion is measured and used when determining whether a private car trip is made.
- CHANGE: If "quick_city_growth" is enabled, the renovation percentage is automatically reduced by a factor of 3.
- CHANGE: Refunds are based on 1.5x not 2x of the straight line journey distance.
- FIX: Correct mathematics of the calculation of private car average speeds.
- CHANGE: Use recorded car journey time to compare against players' transport's travelling times rather than speed bonus rating for road transport when p****engers decide whether to take their car or players' transport.
- CHANGE: Average speed of private cars in any given month is now weighted by their chance factor.
- CHANGE: The cost of bulldozing a city building now includes the cost of buying it, except where it is already owned by the player.
- CHANGE: The "value" shown in the city building information window is the cost of buying, not bulldozing, the building.
- CHANGE: The credit limit applies to buying citybuildings and bulldozing buildings that one does not own. It still does not apply (purposely) to bulldozing one's own buildings and infrastructure.
- FIX: Possible crash on map generation.
- CHANGE: That diagonals are shorter is now taken into account during route searches for player vehicles and private cars.
- FIX: Electrics tab showed in non-electric depots.
- FIX: Expand the depot window automatically if there are too many vehicles to fit in it.
- FIX: Remove code ambiguity to avoid potential division by zero crash
- FIX: Industry density settings not calibrated properly on startup, resulting in incorrect numbers of industry chains spawning.
- FIX: Cornering and braking on approaching did not reduce speed as it ought to do.
- CHANGE: Vehicle deceleration before stops commences from the number of tiles specified in "direction steps", not a fixed number of 4.
- ADD: Vehicles are obsolete only at a certain number of years after their retirement date (i.e., the date on which production stops), and not immediately after production stops.
- ADD: The increase of maintenance for obsolescence and the time after retirement that vehicles become obsolete can be specified individually for each vehicle in their .dat files: defaults set in simuconf.tab apply otherwise.
- ADD: Simuconf.tab options for default values for the time after their retirement dates that vehicles become obsolete.
- FIX: The max_walking_distance value is now used
- CHANGE: Higher threshold for medium and large town sizes
- FIX: Avoid double counting of transported p****engers and mail: p****engers and mail record as transported now *only* when they reach their destination.
- CHANGE: Debug builds now have a differently named settings file to make things easier for developers.
- FIX: Crashes on deleting tunnels and bridges.
- CHANGE: The threshold sizes for different levels of towns (for the purposes of population growth) can be customised in simuconf.tab
- CHANGE: When a player builds a way on land that he/she already owns, the cost of buying land is deducted from the cost of building the way.
- CHANGE: City car speeds now shown in km/h rather than an indecipherable internal number.
- CODE FIX: Fix nasty off-by-one error in vector_tpl.h, in remove_at() (Neroden)
- FIX: Make stadt_t:get_electricity_consumption return reasonable results, not stupid ones. (Neroden)
- FIX: Clear *electricity_consumption* in the electricity code, not car_ownership! (Neroden)
- FIX: Pay attention to electricity_proportion when deciding whether there are enough power plants. (Neroden)
- CHANGE: Powerline stabilization patch v.5 from "TurfIt" (http://forum.simutrans.com/index.php?topic=4463.0 (http://forum.simutrans.com/index.php?topic=4463.0)), adapted to current HEAD (Neroden)
- FIX: Station prices were not scaled properly.
- FIX: Calculation of electrical demand for factories overestimated.
- CHANGE: Determination of the proportion of p****engers who travel within a city is now based on the city and capital threshold sizes set in simuconf.tab, not a range based on the median specified starting size.
- FIX: Occasional crash on using "undo" tool with power lines.
- CHANGE: Updated credits
Changes (Simutrans-Standard)- ADD: configurable thousand exponent (like 10^4 for japanese) by SEP_THOUSAND_EXPONENT
- FIX: corrected way offsets on bridge heads
- FIX: rotation of asymmetric bridge pillars
- FIX: Makeobj could not extract bridges (and possibly even more objects) under XP
- ADD: zooming in also for pak192
- FIX: graphical glitches with ways if artificial slope/bridge etc behind
- FIX: graphical glitches with vehicles in tunnels
- FIX building powerlines: ****ertion failed when building over aircraft shadows, costs for clearing trees are correctly booked
- FIX: could not start builing tram tracks on roads with cars
- FIX: (Dwachs) convoi slows down as long as any vehicle is on slow tile + reformatting cleanup
- FIX: maintenance for ticks_per_month smaller 18
- FIX: airplanes do not jump at end of runway when ground goes down
- FIX: do not start vehicles twice in depot
- FIX: when starting vehicles do not show error messages on other clients
- ADD: timeline for cityroads using 'city_road[0]=name[,intro][,retire]' in simuconf.tab
- ADD: winter image for PowerSource/ PowerDest: Image[2] and [3] as snowy versions of [0] and [1]
- ADD: winter image for sidewalk: Image[1],[4],[7],[10],[13] as snowy versions, Image [5][8][11][14] transition images
- ADD: minimum and maximum numbers of next towns to connect to a factory can be set too in simuconf.tab with factory_worker_minimum_towns/factory_worker_maximum_towns
- ADD: timeline for intercityroads using 'intercity_road[number]=name[,intro][,retire]' in simuconf.tab
- FIX: crash when destroying map (in sync_list there were already deleted objects)
- FIX: only public player can build cityroads with sidewalk
- FIX: use same ways under tunnel portal as in the tunnel itself
- FIX: do not build tunnels on top of powerlines
- FIX: do not build non-powerline bridge ends on powerlines (and vice-versa)
- ADD: winter image and timeline for crossings: winter images of [image][0] are [image][1]
- CHANGE: (Knightly) add comptibility code for old field definition (without index [0])
- FIX: correct maintenance for bridges ending on vertical slopes
- ADD: display winter images of powerlines; code cleanup in leitung2.*
- FIX: sometimes loading old games there where pilalrs on invalid ground during deletion
- ADD: enable to use more than one powerline object
- FIX: ****ertion failed on destroying map (simfab.cc:220)
- FIX: crash when deleting buildings with holes
- ADD: texture for tunnel grounds (Obj=misc, Name=TunnelTexture, Image with numbers 0,3,6,9)
- FIX: (sanna) correct url to obtain language files
- FIX: dont crash if end tag [/url] is missing in help text
- FIX cursor size of build-headquarter tool
- FIX withdraw of convois without any freight capacity
- ADD: simuconf.tab: add default values for cityroad ("city_road") and intercity road ("asphalt_road")
- ADD: Add a way to specify where libpng is (for makeobj).
- FIX image calculation of crossings
Feedback and testingThanks to all those who have tested Simutrans-Experimental and provided useful feedback. Any feedback from this version would, as ever, also be very much appreciated, including (1) bug reports; (2) information as to how well-balanced that the game is; (3) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; and (4) any other useful feedback.
Thanks again to all those who have worked to test Simutrans-Experimental, and happy playing!
NoteThis topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this (http://forum.simutrans.com/index.php?topic=1894.0) thread.
Edit: Added direct links for Linux downloads.