The International Simutrans Forum

PakSets and Customization => Pak128 => Pak128 Bug Reports => Topic started by: prissi on September 30, 2008, 01:22:35 pm

Title: pak128 running costs
Post by: prissi on September 30, 2008, 01:22:35 pm
THe running costs of busses in pak 128 in 1935 and 1950 are probably wrong. I have several buses, which make only money with 90% filling and more. Some even do not make money at all. (The AI even has lines which were filled to 100% and still did not make money using the best available buses in that year.) I used plain vanilla pak128.158.
Title: Re: pak128 running costs
Post by: DirrrtyDirk on September 30, 2008, 01:27:30 pm
Yeah, the whole balancing needs to be redone.
Title: Re: pak128 running costs
Post by: Zeno on September 30, 2008, 01:41:07 pm
I agree with both. It's quite difficult to get acceptable income with cl****ic road vehicles, before the 50s. It gets better with newer models, since 50s or 60s.
I already was thinking of ships and planes, which have quite "normal" running costs, but they get paid back in a couple of years... Both should be about 8 or 10 times more expensive to buy, IMHO. Anyway, I gess all this is part of the "whole balance"  ;)
Title: Re: pak128 running costs
Post by: PatrickN on September 30, 2008, 03:34:28 pm
I noticed the same thing.  I couldn't make a profit until the 1950s.  I was always on the edge of bankruptcy.  I just thought it was me.
Title: Re: pak128 running costs
Post by: DirrrtyDirk on September 30, 2008, 04:10:17 pm
Hmmm but I don't think anyone tampered with any prices yet...

Could be the new speed bonus system (that and the fact that some things now cost more maintenance - according to level - should be the only money-related changes since... at least 99.17, I'd say.)

But yes - all prices will be checked, calculated and changed where necessary, when the new balancing takes place. But as most of you know - pak128 has quite a few objects, so that's gonna take a while, I'm afraid.
Title: Re: pak128 running costs
Post by: VS on September 30, 2008, 04:37:52 pm
Which again raises an interesting question, WHO will do that?
Title: Re: pak128 running costs
Post by: wernieman on September 30, 2008, 04:51:43 pm
This is the Problem!

About the balacing we speak 3 Weeks??

It needs time an playing and so it is not simple .... and nobody say "You make a gread job" ;o)
So ... somebody must do it but nobody whant to do it!
Title: Re: pak128 running costs
Post by: prissi on September 30, 2008, 07:16:58 pm
Just remove speedbonus.tab should calculate the speed boni according the pre100 system. I will check for that (alternatively the list from simutranslator can be used.)

The speedbonus.tab was from pak64 aparently. Use the following, calculated for pak128 average speed from simutranslator:
Title: Re: pak128 running costs
Post by: wernieman on October 08, 2008, 09:02:45 pm
Did somebody work on the balancing problem?

WHEN I get the coss compiler (apple) to work AND my new Server work, then I have next week 1-2 week time to make a little brainstorming ....
Title: Re: pak128 running costs
Post by: VS on October 09, 2008, 06:19:55 am
No, nothing happened yet.