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PakSets and Customization => Pak64 => Pak64 Add-ons and Graphics => Topic started by: Wender on November 17, 2008, 06:36:06 pm

Title: Trolleybuses in Pak 64 ( Updated )
Post by: Wender on November 17, 2008, 06:36:06 pm
Hello, if I have committed spelling errors, forgive me, I used a translator.

   
Updated with new configurations for maximum speed, weight, etc.. Following the suggestions of Vilvoh (Thanks)
   
I am providing today 6 new urban vehicles with electricity set (Trolleybus) and also it's the first time I'm providing add-ons in English.

The low-floor vehicles are very common in the city of São Paulo - Brazil.
   
In the package, besides 6 vehicles, I also added the power grid (by japanese.simutrans.com), but I modified the maximum speed to 140.
   
I named the vehicles "PBT - Piso Baixo Trolleybus" (In English, Low-floor trolleybus ) and are available in 6 colors: blue (Azul), light blue (Azul Claro), green (Verde), light green (Verde Claro), red and black (Preto) (See image below).
       
NOTE: Vehicles only get out of the depot if you place power grids of this package in depots, without it, the vehicles won't leave the depot.

I hope you enjoy with my add-ons, Thank you, Wender-Brazil.
Title: Re: Trolleybuses in Pak 64
Post by: DirrrtyDirk on November 17, 2008, 10:34:18 pm
Don't worry about English - but it's not necessary to write your whole text in bold. That should be used for hightling specific and important parts only.
Title: Re: Trolleybuses in Pak 64
Post by: IgorEliezer on November 17, 2008, 11:10:11 pm
I had seen this post... but I'm very very busy ATM.  :(

Dah! No problem. Fixing it won't hurt me. ;D

* Igor comes back to write his thesis *
Title: Re: Trolleybuses in Pak 64
Post by: vilvoh on November 17, 2008, 11:53:58 pm
The graphics are very good. I thought they were quite big, even say out of scale but when I've seen them in action I understood I was wrong. The weak point is that they're not balanced. Some suggestions for several atributes I would change:


All these are just suggestions that might improve the gameplay experience with these objects. The graphics are really good but the object is not playable enough. As I said before two thumbs up in graphics, but improvable at characteristics...

P.S: I thought you've already finished your thesis, Igor. Did you p**** the exam you talked about some time ago?