I'm total newbie on patch.
Search on forum gave only about patches but none on
how to use them.
Do we need to compile them or we only need to put the file
to the simutrans folder?
When you change game engine, you must make new compilation.
Patches need to be applied directly to the source code, so you need to get the source code from the SVN, then apply the patch and after that compile it to get the Simutrans executable..there're some resources that explain how to compile Simutrans from source code
- How to compile Simutrans on Windows with MSVC (http://forum.simutrans.com/index.php?topic=652.0) (EN)
- wiki page (http://en.wiki.simutrans.com/index.php/Source_Code) (EN)
- Dive in Simutrans I: getting the code (http://simutrans-escala-real.blogspot.com/2008/08/zambullndose-en-simutrans-i.html) (ES)
- Dive in Simutrans II: compiling the source code (http://simutrans-escala-real.blogspot.com/2008/10/zambullndose-en-simutrans-ii-compilando.html) (ES)
- Dive in Simutrans III: applying a patch (http://simutrans-escala-real.blogspot.com/2008/10/zambullndose-en-simutrans-iii-aplicando.html) (ES)
The last three ones are from my blog (Escala Real) and are in spanish but I've tried to use a simple language, so won't be hard to understand..
Tomas:
Obviously.... Thanks for your time!
vilvoh:
I know french so spanish shouldn't kill me.
Thanks again. ;D
You can use the command diff in a GNU based system.
Maybe you meant patch?
The usual sequence is:
old+new -> diff -> diff/patch -> patch+old -> new
Subversion (svn) can also do diffing, and TortoiseSVN can do both diffing and patching
Yes, i was confused :S, sorry.