I don't know this is intended or not.
When I save a game without zipped, simutrans add "/" to folder path on save/load window like "pak/".
This has a little problem because list will be sorted by path name.
dataobj\loadsave.cc:96-
if(is_zipped()) {
gzprintf(fp, "%s%s%s\n", SAVEGAME_VERSION, "zip", this->pak_extension);
}
else {
fprintf(fp, "%s%s%s\n", SAVEGAME_VERSION, mode == binary ? "bin" : "", pak_extension);
}
zip => "this->pak_extension"
bin => "pak_extension"
Savegames without zip does not even load on my computer. Is under renovation/correction anyway.
I also noticed that a game, saved in R2165 is about three times bigger than saved in R2150. (10,2 kB instead of 3,5 kB)
Well, but savegames of large maps are much small 30-60% smaller (like 2 insted of 6MB).
Wow, really? This calls for another (http://bestsmileys.com/bowing/2.gif)
If they would save and load correctly ...
I am sure you will manage to get there!
solved in r2170. thank you.