The International Simutrans Forum

Development => Patches & Projects => Incorporated Patches and Solved Bug Reports => Topic started by: z9999 on December 14, 2008, 08:18:05 pm

Title: [solved]r2165 - Saved folder path on save/load window
Post by: z9999 on December 14, 2008, 08:18:05 pm
I don't know this is intended or not.
When I save a game without zipped, simutrans add "/" to folder path on save/load window like "pak/".
This has a little problem because list will be sorted by path name.

dataobj\loadsave.cc:96-
Code: [Select]
	if(is_zipped()) {
gzprintf(fp, "%s%s%s\n", SAVEGAME_VERSION, "zip", this->pak_extension);
}
else {
fprintf(fp, "%s%s%s\n", SAVEGAME_VERSION, mode == binary ? "bin" : "", pak_extension);
}


   
zip => "this->pak_extension"
bin => "pak_extension"
Title: Re: r2165 - Saved folder path on save/load window
Post by: prissi on December 15, 2008, 04:47:31 pm
Savegames without zip does not even load on my computer. Is under renovation/correction anyway.
Title: Re: r2165 - Saved folder path on save/load window
Post by: wipi35 on December 15, 2008, 05:40:27 pm
I also noticed that a game, saved in R2165 is about three times bigger than saved in R2150. (10,2 kB instead of 3,5 kB)
Title: Re: r2165 - Saved folder path on save/load window
Post by: prissi on December 16, 2008, 10:10:24 pm
Well, but savegames of large maps are much small 30-60% smaller (like 2 insted of 6MB).
Title: Re: r2165 - Saved folder path on save/load window
Post by: VS on December 16, 2008, 10:33:53 pm
Wow, really? This calls for another (http://bestsmileys.com/bowing/2.gif)
Title: Re: r2165 - Saved folder path on save/load window
Post by: prissi on December 16, 2008, 10:51:11 pm
If they would save and load correctly ...
Title: Re: r2165 - Saved folder path on save/load window
Post by: VS on December 16, 2008, 11:01:49 pm
I am sure you will manage to get there!
Title: [solved]Re: r2165 - Saved folder path on save/load window
Post by: z9999 on December 17, 2008, 03:54:14 pm
solved in r2170. thank you.