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Topic: Configurable P****/Mail Level (Read 4621 times) previous topic - next topic

Configurable P****/Mail Level


    Being able to modify city building's p****enger and mail level
    would open new game behavior possibilities.

    Currently, commercial tagged one get X2 for mail level, industry one for half.
    P****engers level is same/proportional to base level represented by /1000 of
    removal cost.    (or something similar to this)
  
    For example, one can apply x5 p****enger value of base level for commercial
    and 1/2 for residential to make commercial city building much more attractive
    compared to others.

    This will make more definite p****enger flow pattern
    if certain city contain more one type among com/res/ind city building with
    more same type coagulation inside the city.

    Some mixture of these new parameters can create more interesting p****enger
    /mail flow variation possibilities.
  
    (new parameter like modifiable destination percentage. which we have
    50% for city building, 33% for industry building, 17% for tourist attraction)

    (another parameter is different city prefer building one type among res/com/ind
    than the mixture of all, all the way keeping res/com/ind balance all map wise)