Configurable P****/Mail Level April 15, 2009, 04:01:32 pm Being able to modify city building's p****enger and mail level would open new game behavior possibilities. Currently, commercial tagged one get X2 for mail level, industry one for half. P****engers level is same/proportional to base level represented by /1000 of removal cost. (or something similar to this) For example, one can apply x5 p****enger value of base level for commercial and 1/2 for residential to make commercial city building much more attractive compared to others. This will make more definite p****enger flow pattern if certain city contain more one type among com/res/ind city building with more same type coagulation inside the city. Some mixture of these new parameters can create more interesting p****enger /mail flow variation possibilities. (new parameter like modifiable destination percentage. which we have 50% for city building, 33% for industry building, 17% for tourist attraction) (another parameter is different city prefer building one type among res/com/ind than the mixture of all, all the way keeping res/com/ind balance all map wise) Quote Selected