No bulldozing of reserved tracks January 05, 2009, 06:58:34 am A reserved track shouldn't be able to be cut/bulldozed.This would force the player to put a track block sign or an alternative route for the working site.And this would prevent a lot of problems with trains/trams getting stuck because they enter a construction site.If you try to bulldoze a reserved track, a window should be displayed, alerting the player that "This operation cannot be done because a train reserved this track". Quote Selected
Re: No bulldozing of reserved tracks Reply #1 – January 05, 2009, 07:07:21 am Yes, speaking of a realistic sense. What about if that track absolutely needs to be buldozed to make way for a road, and also replacing it by a railway bridge? Quote Selected
Re: No bulldozing of reserved tracks Reply #2 – January 05, 2009, 07:19:00 am well, there are signals to block a track (and they also "break" the reservation).the idea is that replacing a piece of track with, say, a bridge, without such a block sign, could end up with a train p****ing and being stuck on the bridge slope. this way you can't place the bridge and you are forced to manually re-schedule the train to free your slope and place the bridge. this is too much micromanagement for my taste. Quote Selected
Re: No bulldozing of reserved tracks Reply #3 – January 05, 2009, 07:23:10 am True in most cases.Allright, sorry fabio. EDIT: I sometimes could place bridges even if train got stuck, near the end of a track... Quote Selected Last Edit: January 05, 2009, 07:28:58 am by emaxectranspoorte
Re: No bulldozing of reserved tracks Reply #4 – January 05, 2009, 09:01:09 am What about doing such reconstructions when the game is "paused" Quote Selected
Re: No bulldozing of reserved tracks Reply #5 – January 05, 2009, 09:11:06 am I think that's a swell idea. Quote Selected
Re: No bulldozing of reserved tracks Reply #6 – January 05, 2009, 09:21:05 am If you bulldoze a reserved tile, the train will only get stuck, when there is no alternative route. It could be also changed in such a way, that the train stops and start route search. However this would give an immediate "no route" message, which did annoy other player. Forbidding construction is not good, since I have to manually stop the train, since those forbidden to do windows are most annoying to game play. Quote Selected
Re: No bulldozing of reserved tracks Reply #7 – January 06, 2009, 04:51:28 am What I do is waiting for the first train to come and open its schedule window. It stops, blocks the rail and I can build in peace. Quote Selected
Re: No bulldozing of reserved tracks Reply #8 – January 06, 2009, 05:10:05 am I've always done it that way. Quote Selected
Re: No bulldozing of reserved tracks Reply #9 – January 06, 2009, 05:12:04 am Quote from: isidoro – on January 06, 2009, 04:51:28 amWhat I do is waiting for the first train to come and open its schedule window. It stops, blocks the rail and I can build in peace.I've tried it a couple of times and I think this really is a good idea. Quote Selected
Re: No bulldozing of reserved tracks Reply #10 – January 06, 2009, 09:30:53 pm What is the first train? The train that has reserved that tile, I presume? But if this tile was not reserved and I destroy it, trains will get stuck again. I fail to see the advantage. Quote Selected
Re: No bulldozing of reserved tracks Reply #11 – January 07, 2009, 03:55:02 am I use the first train or one carefully chosen to make it stop by opening the schedule window so that it blocks all traffic in the zone while I do reconstruction work. Quote Selected