Re: PAK128 - Vechicle data correction
Reply #4 –
All right, thanks for the thread!
Regarding weights and power - what should not be taken lightly is difference between how the vehicle should perform and how it performs. Setting values like in real life is all nice, but will not work alone. I would like to remind you that these weights were probably set so for a reason, and unfortunately we do not know it. Now that the reason might be gone, these values can be changed again.
The separation onto tabs is "dumb" and actual vehicle functions in game "clever". No problem there.
What I mean: *MUs mostly consist of two heads and wagons, all constrained together so that you can build only a convoy with two heads and varying number of wagons. Let's take the worst case example. If the engines are electric and carry nothing, they are on electrics tab; Wagons with no power stay on p****enger tab. BUT: You can force a locomotive onto p****enger tab by setting capacity 0 and good=p****agiere. Then since it's electric, they are further moved onto electrics' tab. But when running between stations they are recognized as carrying nothing, that is, "plain" locomotives. Same goes for p****enger cars: by setting engine_type=electric, you can force them onto el. tab, but power=0 makes them recognized as not locomotives out on the track. With this trick you can select optimal arrangement or these vehicles in depot.
PS: The separation works thus:
if (p****enger) :
if (electric) :
tab_electric;
else :
tab_p****enger;
else :
if (power) :
tab_locomotives;
else :
tab_wagons;