Unified Growth Model March 17, 2009, 04:18:27 am Edit: Reusing the topic __________________________________________________________________________________________________ p****enger/mail > city growth industry > city growth + Sustain existing pop. city growth >industry chain growth ___rule 1___ Each whole [QQ] population block in all cities more than [SS] population needs to consume [XX]$ worth of product each month to sustain it self. If failed, [YY] nominal negative population count will applied to that city on next month. Actual city population count does not change. City must fill up all accumulated nominal negative population count to actual positive growth to occur. Each two month, total nominal population is reduced by [GG]%. [back bone rule 1] City exceeding [SS] population count build automatically a consumer store. [back bone rule 2] Total map wise facotry product output worth($) of current month is (y)(XX)(total # of whole [QQ] pop. bloc) where (total # of whole [QQ] pop. bloc) is from last (n) months data. ___rule 2___ surplus amount of product consumed is added to city growth ______________________________________________________________________________________________ QQ , SS , XX , YY , GG , y & n may vary(simuconfig value if possible) n should depend on the size of map y higher it is, easier to sustain__________________________________________________________________________________________________ Quote Selected Last Edit: March 17, 2009, 09:10:53 pm by colonyan