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Topic: Delaying disappearance of p****engers (Read 5615 times) previous topic - next topic

Delaying disappearance of p****engers

Recently due to carelessness on my part, thousands of p****engers waiting at hub stations disappeared before I managed to set up new lines to transport them.
Here are 2 cases, both simplified:

Case 1: Train route A -B - C
Started out with 1 train serving the 3 stations, but with growth p****engers at B bound for C started growing into thousands.
So I split the line into two, Line 1 (original train) A - B and Line 2 (new train) B - C.
However, I forgot to electrify the small crossover section from Depot to new Platform. So the new train does not leave the Depot and thousands of
p****engers at B for C disappeared! My new strategy became somewhat useless. (Now I could do with much lower capacity train)
(This would not have happened if the train was steam/diesel  :'()

Case 2: Bus route HUB - A - B - C - D - E
Bus was filled at HUB with p****engers bound for stops A and B, so C - D - E p****engers started piling up in the thousands at the HUB.
Again I decided to split the line into 2, Line 1 (original) HUB - A - B and Line 2 (new) HUB - C- D - E.
Except with the new line I forgot to click stop C in the schedule, so Line 2 turned out to be HUB - D - E.
I noticed at the HUB that Line 2 bus filled with D and E p****engers only, none for C. That is when I noticed my mistake but thousands of
p****engers for waiting at HUB for C already disappeared.

So, can the disappearance of p****engers in cases like above be delayed somewhat, perhaps 1 or 2 months (game clock)?
This will help correct the simple mistakes in route changes.

I notice that there have been no similar requests/questions in a while so perhaps everyone else is much more careful or perhaps fatalistic.
Thanks.

Re: Delaying disappearance of p****engers

Reply #1
Hi micslu

I suspect your not the only one to have done this.  In fact I know you are not..cos I have done this accidentally a few times as well. 

Not only did waiting p****engers disappear at my hub...but they also disappeared from all vehicles in the line (couple of hundred sailing ships) and at the omitted stop.  Thousands of p****engers lost just like you.   I reloaded an earlier save in a really bad case.

As it stands it could be used as a deliberate ploy if going all out for growth.  By making p****engers disappear you create room for new p****engers to travel and thus help growth.

I can live with the immediate disappearance. 

An alternative enhancement perhaps would be game pause and warning message requesting confirmation "Cargos between a<>b about to be lost due to no route. Please 'confirm' or fix then hit 'recheck' This is your only warning"  If the recheck doesn't find a route then cargo is lost.  Not sure how you would deal with multiple connections being lost at the same time. Just a thought..not a show stopper to my mind.
Regards
Sev.

 

Re: Delaying disappearance of p****engers

Reply #2
The disappearance only occurs after the routing. Before the routing is completed, p****engers cannot know that they will be lost. They could stay easily forver or until next year easily. But since you have told them that there is no route, they went away. But do not worry, in any case they will be back very soon.