Making graphics June 03, 2009, 05:42:36 pm Related to my new factory chain post, i'm wondering how to make vehicles etc for simutrans.. Quote Selected
Re: Making graphics Reply #1 – June 03, 2009, 06:32:45 pm It's loong to explain, but you can start drawing the eight views needed (S, SE,E,NE,N,NW,W and SW) then we can talk about the dat file. Have a look at the SVN or graphics.simutrans.com for more examples. Quote Selected Last Edit: August 19, 2009, 12:01:41 pm by vilvoh
Re: Making graphics Reply #2 – June 03, 2009, 06:51:26 pm as vilvoh says, you need to end up with a png and a dat for the vehicle as in the examples on SVN. Two main methods to do the images:1. 3D model rendered 8 ways (e.g. blender) - I do my stuff this way because it doesn't require any drawing skill and allows detail quite easily.2. Pixel paint (i.e. draw in a paint program pixel by pixel). Quote Selected
Re: Making graphics Reply #3 – June 03, 2009, 09:37:32 pm The one drawback of rendering method is that you can't get the "player colors" on the model easily (am I right, or is there a trick for that ?). That applies only to vehicles and stations of course - industries and city buildings don't need "player colors". Quote Selected
Re: Making graphics Reply #4 – June 04, 2009, 07:33:03 am @dantedarkstar - player colours are not easy in rendering - you will notice pakBritain doesn't have them, there is a reason for that Quote Selected
Re: Making graphics Reply #5 – June 04, 2009, 08:17:41 am Raven used to render in black+blue and then reduce palette to Simutrans specials+grayscale. It worked great. Quote Selected