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Topic: Industry: Early Cannery (Read 15512 times) previous topic - next topic

Industry: Early Cannery

I've been working on an old style cannery for the early game era. It's supposed to consume steel and fish, and produce canned food (goods).
I've drawn four views and night colors; I'm thinking about winter mode. These are the results so far (render and in-game). Click on thumbnails to see full-size pics.


EDIT: Btw, this was the real thing... actually it's a laser kit model :)



Re: Industry: Early Cannery

Reply #1
It looks great!
i only suggest you remove the gr**** in front and use the needs_ground option...

Re: Industry: Early Cannery

Reply #2
The link to the second image is broken.. :S ... In spite of that, It looks really good.



Re: Industry: Early Cannery

Reply #4
It looks great!
i only suggest you remove the gr**** in front and use the needs_ground option...
Thanks fabio. Using the needs_ground option would hide the building's shadow over the gr****, which on the other hand isn't so bad looking... I'll keep an eye on it: I'll do some testing and see :)

The link to the second image is broken.. :S ... In spite of that, It looks really good.
Thanks for the praise & reporting. Link fixed! ;)


Re: Industry: Early Cannery

Reply #6
what download the pak ?

Re: Industry: Early Cannery

Reply #7
There's no pak file yet...It's still under development, Krisztian.

Re: Industry: Early Cannery

Reply #8
understand

Re: Industry: Early Cannery

Reply #9
Very Nice. But I suggest changing the name to Fish Cannery for reducing confusion with current standard Cannery.

Re: Industry: Early Fish Cannery

Reply #10
"Modern" cannery also consumes meat.
Yes, I thought meat to be processed in this meat packing plant.

I suggest changing the name to Fish Cannery for reducing confusion with current standard Cannery.
The object is named "Fish_Cannery", so internally there is no problem. But to avoid confusions, I will follow your advise: I will refer to it as "Fish Cannery" from now on. :)

Re: Industry: Early Cannery

Reply #11
Really liking this!  Any chance of getting a .png and .dat to modify for Pak128.Britain?

Re: Industry: Early Cannery

Reply #12
The png file is available at graphics.simutrans.com but you need Zeno's permission to modify it. I'm almost sure he'll allow you to use it... :)

 

Re: Industry: Early Cannery

Reply #13
Why are there two suns?