Industry: Early Cannery August 30, 2009, 11:49:18 am I've been working on an old style cannery for the early game era. It's supposed to consume steel and fish, and produce canned food (goods).I've drawn four views and night colors; I'm thinking about winter mode. These are the results so far (render and in-game). Click on thumbnails to see full-size pics.EDIT: Btw, this was the real thing... actually it's a laser kit model Quote Selected Last Edit: September 01, 2009, 07:34:10 am by Zeno
Re: Industry: Early Cannery Reply #1 – August 31, 2009, 07:20:45 am It looks great!i only suggest you remove the gr**** in front and use the needs_ground option... Quote Selected
Re: Industry: Early Cannery Reply #2 – August 31, 2009, 07:24:36 am The link to the second image is broken.. :S ... In spite of that, It looks really good. Quote Selected Last Edit: August 31, 2009, 07:35:10 am by vilvoh
Re: Industry: Early Cannery Reply #3 – August 31, 2009, 07:35:16 am Quote from: vilvoh – on August 31, 2009, 07:24:36 amThe link to the second image is broken.. :Shttp://files.[ simutrans [dot] us (site down, do not visit) ]/ :S Quote Selected
Re: Industry: Early Cannery Reply #4 – August 31, 2009, 08:41:22 am Quote from: fabio – on August 31, 2009, 07:20:45 amIt looks great!i only suggest you remove the gr**** in front and use the needs_ground option...Thanks fabio. Using the needs_ground option would hide the building's shadow over the gr****, which on the other hand isn't so bad looking... I'll keep an eye on it: I'll do some testing and see Quote from: vilvoh – on August 31, 2009, 07:24:36 amThe link to the second image is broken.. :S ... In spite of that, It looks really good.Thanks for the praise & reporting. Link fixed! Quote Selected
Re: Industry: Early Cannery Reply #5 – August 31, 2009, 08:52:09 am Quote from: Zeno – on August 30, 2009, 11:49:18 amIt's supposed to consume steel and fish, and produce canned food (goods).Very nice!"Modern" cannery also consumes meat. Quote Selected
Re: Industry: Early Cannery Reply #6 – August 31, 2009, 11:04:32 am what download the pak ? Quote Selected
Re: Industry: Early Cannery Reply #7 – August 31, 2009, 11:14:45 am There's no pak file yet...It's still under development, Krisztian. Quote Selected
Re: Industry: Early Cannery Reply #9 – September 01, 2009, 02:15:48 am Very Nice. But I suggest changing the name to Fish Cannery for reducing confusion with current standard Cannery. Quote Selected
Re: Industry: Early Fish Cannery Reply #10 – September 01, 2009, 07:33:45 am Quote from: wipi35 – on August 31, 2009, 08:52:09 am"Modern" cannery also consumes meat.Yes, I thought meat to be processed in this meat packing plant.Quote from: stevenlim84 – on September 01, 2009, 02:15:48 amI suggest changing the name to Fish Cannery for reducing confusion with current standard Cannery.The object is named "Fish_Cannery", so internally there is no problem. But to avoid confusions, I will follow your advise: I will refer to it as "Fish Cannery" from now on. Quote Selected
Re: Industry: Early Cannery Reply #11 – December 27, 2009, 10:42:37 pm Really liking this! Any chance of getting a .png and .dat to modify for Pak128.Britain? Quote Selected
Re: Industry: Early Cannery Reply #12 – December 27, 2009, 10:46:43 pm The png file is available at graphics.simutrans.com but you need Zeno's permission to modify it. I'm almost sure he'll allow you to use it... Quote Selected
Re: Industry: Early Cannery Reply #13 – January 14, 2010, 02:09:23 am Why are there two suns? Quote Selected