Question about map size December 21, 2009, 02:38:36 pm Hi all,A question on the FR board has generated a question of my own...In the create new map dialog box, the size of the map is shown and expressed in MB. If you were to create a 4096 x 4096 map, the dialog box will show that the map will be 1.2GB. However, if I create a map and save it right away, it creates an 8MB savegame.So my question is: what exactly does the size represent?Edit: just realised, you can't create a 4096 x 4096 map in 102.3-2954, but a 4096 x 1024 will generate a 1.2 GB map.Edit2: hmm, if I quit, and restart Simutrans, it now says a 4096 x 1024 map will generate a 326MB map... Quote Selected Last Edit: December 21, 2009, 02:48:13 pm by Lmallet
Re: Question about map size Reply #1 – December 21, 2009, 02:51:43 pm I thought it represented RAM usage. Quote Selected
Re: Question about map size Reply #2 – December 21, 2009, 09:20:34 pm The size is an average guess about RAM consumption of those maps. For very large maps they usually overestimates the size, as they have on average 50% water. If you switch trees off, the actual size will be only one third.Savegame size does not count, as the size of savegames is strongly compressed. Furhtermore, an empty and a developed map do not differ much in memory consumption but their saved sizes may be three times, due to all good packets, that need to saved (and compress badly). Quote Selected
Re: Question about map size Reply #3 – December 21, 2009, 09:35:38 pm Quote from: prissi – on December 21, 2009, 09:20:34 pmThe size is an average guess about RAM consumption of those maps. For very large maps they usually overestimates the size, as they have on average 50% water. If you switch trees off, the actual size will be only one third.Ah yes, I didn't consider water... while Simutrans said the map would use 1.2 GB, Windows was reporting just under 800 MB of memory usage.Thanks for the explanations! Quote Selected
Re: Question about map size Reply #4 – January 11, 2010, 02:58:40 pm Quote from: prissi – on December 21, 2009, 09:20:34 pmIf you switch trees off, the actual size will be only one third.Oh, that's good to know. Btw., is there any way to switch Trees off permanently?It's probably the only Option in 'New Map' Window that doesnt get saved. My 'Solution' was switching the Trees to translucent-Mode, disabling would be a better way, especially if they use a good Chunk of RAM. Quote Selected
Re: Question about map size Reply #5 – January 11, 2010, 03:44:15 pm Transparent trees would only increase the load on the CPU for displaying. YOu can remove all tree.*.pak from you pak folders and you will never get trees any more ... Quote Selected
Re: Question about map size Reply #6 – January 11, 2010, 03:48:07 pm I take that as a 'No'.Oh well, thanks for the Tip anyway. Quote Selected
Re: Question about map size Reply #7 – January 12, 2010, 03:55:40 am Prissi told you that to permanently disable trees, you can remove the files named tree.*.pak... So that would be a "yes", not a "no". Quote Selected
Re: Question about map size Reply #8 – January 12, 2010, 01:31:53 pm Is Prissi's Solution better than the one I used and will it disable all Trees in new games? - Yes, definately.Is there a way to disable Trees in all new Games(= saving the Status of the 'no Trees'-Checkbox) without breaking old *.sve's? - I ****ume the Answer is No. And that was what I thought and meant in my last Post. Quote Selected
Re: Question about map size Reply #9 – January 12, 2010, 01:55:54 pm QuoteIs there a way to disable Trees in all new Games(= saving the Status of the 'no Trees'-Checkbox) without breaking old *.sve's? - I ****ume the Answer is NoHave you tried? Imho old savegames should load even without the tree pak's. Quote Selected
Re: Question about map size Reply #10 – January 12, 2010, 03:10:17 pm Oh, it actually works. Forget my Complaints and thanks again Quote Selected